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Everything Epic Games Coma Ward, Brown

4.3 4.3 out of 5 stars 11 ratings

$49.95
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  • Coma ward is a mature, survival-horror, narrative experience where you are a Coma patient who just awoke in an empty hospital. Who are you? Why is the hospital empty? Are these patients friend or foe? Search for clues and helpful items to find out.
  • Keep your terror in check and stay focused, or face terrifying hallucinations that tug at the tenuous treads of your reality. Unfathomable terror awaits you as you explore 12 secret phenomenon, each with multiple unique endings, which, when revealed, show the truth behind your bizarre circumstances.
  • Never experience the same chills twice. Each game of Coma ward is different as your phenomenon win condition may change and you explore a fresh and sterile new hospital layout every game with the random room tile deck.
  • Coma ward is a 2 - 6 player cooperative game where players are patients who have awoken in an abandoned, yet still functioning hospital with no Memory and no idea of what is happening.
  • Patients must search the hospital for clues and necessities. In their search, patients may find unspeakably terrifying things.
  • Paper

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Product Description

Sterile, blinding whiteness — coupled with deafening, Repetitious beeps — shocks you awake. Your heart rate slows and your breathing steadies as you realize you are in a hospital. You glance around, finding your room empty. You read your identifying armband to see a name you don't recognize. As your bare feet Smack to the cold tile floor and you steady your wobbling body, you feel the foreign presence of absence. You are alone… in coma ward, players are patients who have awoken in an abandoned, yet still functioning hospital with no Memory and no idea of what is happening. Patients must search the hospital for clues and necessities. In their search, patients may find unspeakably terrifying things. Each time you play, you explore an ever-changing hospital as you search for the clues to your identity and the cause of the environment's unsettling emptiness. Balance your ever worsening terror and neurosis while monitoring your health and physical attributes. Remember to stay close to those who awoke with you because the shadows of the empty hospital can destroy your already fragile psyche. Once all the clues have been discovered, the true horror begins. Players discover what is actually happening and find out who they can trust — if anyone — and how to win. Each playing is a unique phenomenon that introduces diverse and dynamic rules. Coma ward is a mature game with themes of violence, absolution, distrust, gore, And traumatic incidence. Player discretion is advised.

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    Customer reviews

    4.3 out of 5 stars
    11 global ratings

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    You'd probably have more fun in an actual coma...
    1 out of 5 stars
    You'd probably have more fun in an actual coma...
    Don't be fooled by the cool synopsis and horror aesthetic. I was really excited to play this but it was one of the biggest let downs.There's an included sheet right off the bat that has rule corrections. If you like following rules, this game is a nightmare. Even with corrections the rules are ambiguous and confusing so be prepared to alter or individually interpret them. There is no immersion when you have to constantly re-read things, try to understand bad grammar, check the actual rule book and then the rule book correction page. It's obvious no one proof read before production, which is quite sad.The "monsters" are unimpressive tokens that all look the same but move and attack differently, per their corresponding cards. Good luck figuring out which one is which once they start moving and grouping up. Maybe the "horrifying doctor" would've been more horrifying if he didn't have a typo in his name at times and wasn't just a little scribbly token that looked like every other monster.The game tries to set ambiance but then you'll pull a card that has typos, grammar issues and/or doesn't fit the mood. (I.e. something scary and creepy happens but you resolve it and the card literally says "now that you've got your sh*t together...") Even the setting is confusing. You wake up from the coma ward and there's all kinds of regular hospital things there, but the hospital is named after the patron saint of mental disorders and harps on this constantly. It doesn't make for cohesive story telling.A lot of the game depends on luck. If your stats are already low, you can't even roll the correct amount of die to succeed. You just keep losing health since there's no way you can fight back until you eventually die.The most dissapointing thing is when the "phenomenon" happens. You find clues along the way (they don't say anything just "clue a, this looks important!). Once you trigger the phenomenon it explains everything that happened and what the clues are in detail. You don't even get a chance to put your own clues together. Surely there was a better way to implement story telling than that. I really don't understand why someone would be willing to put their name on this board game. There are games I don't like, but this one is an absolute disaster. There was a lot of thought and creativity put into the concept, unfortunately the same wasn't done for the production, proof reading or play testing.
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    Top reviews from the United States

    • Reviewed in the United States on March 12, 2019
      I'm a huge fan of Betrayal at House on the Hill. It's one of my favorite games. Coma Ward does something similar. In some ways, it's an improvement. In some ways, not so much. I got in on the Kickstarter. The pieces are good, the map being two-sided is cool but unnecessary. The biggest problem and the reason I removed a star was the instruction manual and rules. A Kickstarter game will have flaws. That makes sense. The problem is there were some heavily overlooked rules explanations that made our game feel...impossible. Example: we had to shuffle the deck with the clues at one point. That put the third clue card near the bottom. After having plenty of things out to kill our characters and almost all of the rooms explored, we cheated the deck to make the phenomenon happen. By then, it was almost too late to do anything about it in the game as we'd been playing for a while.

      There is an updated 1.5 version on BGG. I don't feel as if it addresses enough to fix the problems we had. It's still a very fun game and it will enter my rotation on a regular basis. This is totally worth picking up if you like games like Betrayal and want something a little different.
      5 people found this helpful
      Report
    • Reviewed in the United States on July 27, 2020
      Don't be fooled by the cool synopsis and horror aesthetic. I was really excited to play this but it was one of the biggest let downs.
      There's an included sheet right off the bat that has rule corrections. If you like following rules, this game is a nightmare. Even with corrections the rules are ambiguous and confusing so be prepared to alter or individually interpret them. There is no immersion when you have to constantly re-read things, try to understand bad grammar, check the actual rule book and then the rule book correction page. It's obvious no one proof read before production, which is quite sad.
      The "monsters" are unimpressive tokens that all look the same but move and attack differently, per their corresponding cards. Good luck figuring out which one is which once they start moving and grouping up. Maybe the "horrifying doctor" would've been more horrifying if he didn't have a typo in his name at times and wasn't just a little scribbly token that looked like every other monster.
      The game tries to set ambiance but then you'll pull a card that has typos, grammar issues and/or doesn't fit the mood. (I.e. something scary and creepy happens but you resolve it and the card literally says "now that you've got your sh*t together...") Even the setting is confusing. You wake up from the coma ward and there's all kinds of regular hospital things there, but the hospital is named after the patron saint of mental disorders and harps on this constantly. It doesn't make for cohesive story telling.
      A lot of the game depends on luck. If your stats are already low, you can't even roll the correct amount of die to succeed. You just keep losing health since there's no way you can fight back until you eventually die.
      The most dissapointing thing is when the "phenomenon" happens. You find clues along the way (they don't say anything just "clue a, this looks important!). Once you trigger the phenomenon it explains everything that happened and what the clues are in detail. You don't even get a chance to put your own clues together. Surely there was a better way to implement story telling than that.
      I really don't understand why someone would be willing to put their name on this board game. There are games I don't like, but this one is an absolute disaster. There was a lot of thought and creativity put into the concept, unfortunately the same wasn't done for the production, proof reading or play testing.
      Customer image
      1.0 out of 5 stars
      You'd probably have more fun in an actual coma...

      Reviewed in the United States on July 27, 2020
      Don't be fooled by the cool synopsis and horror aesthetic. I was really excited to play this but it was one of the biggest let downs.
      There's an included sheet right off the bat that has rule corrections. If you like following rules, this game is a nightmare. Even with corrections the rules are ambiguous and confusing so be prepared to alter or individually interpret them. There is no immersion when you have to constantly re-read things, try to understand bad grammar, check the actual rule book and then the rule book correction page. It's obvious no one proof read before production, which is quite sad.
      The "monsters" are unimpressive tokens that all look the same but move and attack differently, per their corresponding cards. Good luck figuring out which one is which once they start moving and grouping up. Maybe the "horrifying doctor" would've been more horrifying if he didn't have a typo in his name at times and wasn't just a little scribbly token that looked like every other monster.
      The game tries to set ambiance but then you'll pull a card that has typos, grammar issues and/or doesn't fit the mood. (I.e. something scary and creepy happens but you resolve it and the card literally says "now that you've got your sh*t together...") Even the setting is confusing. You wake up from the coma ward and there's all kinds of regular hospital things there, but the hospital is named after the patron saint of mental disorders and harps on this constantly. It doesn't make for cohesive story telling.
      A lot of the game depends on luck. If your stats are already low, you can't even roll the correct amount of die to succeed. You just keep losing health since there's no way you can fight back until you eventually die.
      The most dissapointing thing is when the "phenomenon" happens. You find clues along the way (they don't say anything just "clue a, this looks important!). Once you trigger the phenomenon it explains everything that happened and what the clues are in detail. You don't even get a chance to put your own clues together. Surely there was a better way to implement story telling than that.
      I really don't understand why someone would be willing to put their name on this board game. There are games I don't like, but this one is an absolute disaster. There was a lot of thought and creativity put into the concept, unfortunately the same wasn't done for the production, proof reading or play testing.
      Images in this review
      Customer image
      7 people found this helpful
      Report