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Chip Theory Games Too Many Bones Dice-Builder Roleplaying Game, Strategic Fantasy RPG Game for Adults, Teens Ages 14 and Up, 1-4 Players

4.8 4.8 out of 5 stars 50 ratings

$154.90
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Style: Base Game
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Purchase options and add-ons

  • RPG DICE GAME: Have hours of fun with this strategic RPG dice game in the mythical land of Daelore as you restore order to the country side with a group of adventurers. Earn points and defeat the tyrants to win.
  • HOW TO PLAY: Each day, draw a new encounter game card and follow its instructions. Each turn, you can move and roll skill, attack, and defense game dice up to your dexterity stat. Each time you successfully complete an encounter, you gain progress points toward a face off with your tyrant.
  • GROUP OR SOLO PLAY: Play this strategy RPG game on your own for a solo mission or play with as many as four additional players. Each round lasts between 60 to 90 minutes for solid game night fun with endless combinations and possibilities.
  • IDEAL FOR TEENS AND ADULTS: This is a complex RPG game that is best played by those ages 14 and up, but it's equally fun for adults. Choose among orcs, goblins, kobolds and other creatures as you work to restore peace in Daelore and defeat the tyrants.
  • CHIP THEORY GAMES: Makers of award-winning games like Hoplomachus, Too Many Bones, and Cloudspire, Chip Theory Games aims to build high-quality strategic gameplay. We're passionate about strategy board game design and giving back to the tabletop community.

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Chip Theory Games Too Many Bones Dice-Builder Roleplaying Game, Strategic Fantasy RPG Game for Adults, Teens Ages 14 and Up, 1-4 Players


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What's in the box

  • Dice

  • Product Description

    Chip Theory Games Too Many Bones Mobile Preview Adventure Tabletop Fun Games Family
    Roll the dice and forge your path, conquer daelore, enter the world of too many bones with Gealocs
    1-4 Players

    1-4 Players

    Enjoy hours of strategic RPG fun in the mythical land of Daelore. Join adventurers, earn points, and defeat tyrants to win. Perfect for 1-4 players.

    Ages 14+

    Ages 14+

    For ages 14 and up, this complex RPG lets teens and adults choose orcs, goblins, kobolds, and more as they battle tyrants to bring peace to Daelore.

    60-90 Minutes

    60-90 Minutes

    Enjoy action-packed rounds with endless combinations and strategies, perfect for game nights filled with unique challenges and limitless replayability

    Play Solo or Co-Op

    Play Solo or CO-OP

    Team up with up to 4 players or tackle missions solo. Experience strategic gameplay with endless combinations and limitless replayability.

    Artboard 1

    Unleash the Ultimate Adventure with Too Many Bones

    Embark on an epic journey with Too Many Bones! This cooperative or solo board game blends adventure, strategy, and dice-building action. Team up with friends, face fierce enemies, and conquer the unknown. Perfect for fans of fantasy and strategic gameplay seeking unforgettable adventures!

    artboard

    Choose Unique Characters & Customize Skill Sets

    Too Many Bones offers unmatched replayability with unique characters and customizable skill sets, ensuring every game feels fresh and challenging. The perfect choice for players who crave deep strategy, intense decision-making, and an immersive fantasy world experience.

    Chip Theory Games: Your Portal to Premium Tabletop Adventures

    We are Chip Theory Games, an indie publisher from Plymouth, MN, known for titles like Too Many Bones, Cloudspire, and Hoplomachus. Using Kickstarter to fund our projects, we’ve achieved great success by delivering high-quality games with durable components like neoprene mats and PVC cards. Our thoughtfully designed boxes accommodate expansions, and we prioritize keeping our community informed with regular updates.

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    Customer reviews

    4.8 out of 5 stars
    50 global ratings

    Review this product

    Share your thoughts with other customers
    Really nice addition to Too Many Bones that adds more challenge and organization.
    5 out of 5 stars
    Really nice addition to Too Many Bones that adds more challenge and organization.
    Overall, this is a straightforward simple add-on that adds a few new game mechanics. The addition of scars, boons, new campaign cards and campaign mechanics change the variety on how day 1-3 encounters work and allows multiple games to be strings together via a campaign where players take their characters from one game to the next. This all works really well within the existing base game and ruleset, and from my initial playthroughs so far, adds quite a bit of flexibility and additional tactics to consider for progression.In the box are (25) Boon/Scar cards, (21) Day 1-3 Encounter Cards (which is great for even adding more variety to the base game without having to play the Age of Tyranny ruleset), (10) Campaign cards, (7) Epilogue cards, (20) Scar tokens inside a nice clear dice case, a neoprene snapshot mat to save progress if taking a break between campaigns (basically place everything on it to snapshot and take a picture), and a reference sheet for the rules. All of the parts within this add-on are high quality and water resistant. The card stock itself feels good to hold and is PVC to help it withstand lots of use and the occasional wet surface.The best thing about this expansion for me is the added campaign cards and snapshot mat. The base game's replay ability really benefits from some additional variety there. And the snapshot mat is just incredibly useful when playing the game for short intervals instead of fully through. The scar and boon system is also an interesting addition that adds additional challenge as you progress through multiple runs, carrying over skills from previous games but also scarred from battle or training fatigue. A scar token essentially takes up a skill slot on your character's sheet, preventing that stat from being increased or enabled. The nice thing about the scar system, is that it challenges players to think of different approaches and explore skill trees they have not considered before. When battles are lost, boon cards can be drawn which have an opportunity to remove scars. This is my only complaint about this system as the consequences for losing are somewhat more rewarding than they should be, which could incentivize losing on purpose just to pull a boon. This might be a part where some additional house rules could help prevent that scenario.All in all, I really enjoyed playing this expansion. It is a small kit, and I think the box could have been a little smaller to hold everything, but it does bring a few much-needed additions to the base game. Some of which, in particular the campaign cards, would have been nice to see by default in the base game. But it is good to see them here as an add-on as well. The price does initially seem a little on the high end for what is included here, but with the materials in mind, being below $35 is reasonable as Chip Theory Games produces very high-quality parts that will last many gaming sessions.I have included a few photos I took while playing through a campaign. I have noted on those photos where components of the base game are also mixed in. The game itself is officially rated for ages 12 and up but may be higher in practice for full enjoyment. Once the basics are learned from the base game and this expansion however, it is very intuitive and easy to play. The included instruction sheets do a great job referencing the rules.
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    Top reviews from the United States

    • Reviewed in the United States on December 18, 2024
      Style: Undertow Standalone ExpansionVerified Purchase
      Too Many Bones: Undertow is a smaller, more compact variant of the core box of Too Many Bones (TMB). It comes with two characters/gearlocs: Duster and Stanza and is fully playable out of the box.
      The gist of TMB is that it's a dice building RPG. While not a simple or easy-to-learn game, TMB provides oodles of strategic gameplay.

      You play through a series of pre-determined days, racking up progress and experience points to take on an evil tyrant. The battles occur on a 4x4 mat. Your gearlocs, cute little troll characters, skirmish with various enemies with lots and lots of dice. Attack dice, defense dice, skill dice, etc. After battle, The exp you gain from victories can be used to increase your gearlocs stats or buy new dice. Rinse and Repeat. When you reach the final boss, your scrappy little warriors better be ready to throw down!

      TMB is a difficult game to grasp. All the enemies have different keywords that you need to learn, and your gearlocs all play differently. There's a separate sheet for every gearloc, with skills and strategy tips to help you, but the game will still take some time to grok. Clearly, it's not beginner-friendly, but for those willing to put in the time and effort, it shines brilliantly.

      For one, it's fun. Chucking dice never gets old, and upgrading your character over the course of your campaign is easy to get invested in. The skill trees on your mat won't always be filled in the same order, so there's plenty of room for experimentation and replayability, even through some routes clearly top others.

      This specific edition changes small details of the game, but mostly plays the same. Duster and Stanza, the two included gearlocs, vary in difficulty. Duster plays easily, but Stanza asks for a While I'm fine with this, it might make it difficult for two beginning players to bring to the table.

      The components are top-quality, as is always with Chip Theory. You get waterproof neoprene mats, plastic dice, and a box just the right size to store it all om.

      I have no complaints, I love this game! If you're looking for a tough, unique, and hilarious dice chucker, pick this one up!
      2 people found this helpful
      Report
    • Reviewed in the United States on October 27, 2024
      Style: Base GameVerified Purchase
      Every game will be different as you choose your adventure, gain skills for your gearlock, and hopefully defeat the villain. My only regret (and it's not worth reducing a star) is that the health (red) chips are a little flimsy in this set - but only by comparison to the high quality chips used for everything else in the game.
    • Reviewed in the United States on December 3, 2024
      Style: Base GameVerified Purchase
      El producto llegó en perfecto estado. Lamentablemente, debido a la gestión de un primer transportista, no llegó a tiempo.
    • Reviewed in the United States on November 11, 2024
      Style: Age of TyrannyAmazon Vine Customer Review of Free Product( What's this? )
      Overall, this is a straightforward simple add-on that adds a few new game mechanics. The addition of scars, boons, new campaign cards and campaign mechanics change the variety on how day 1-3 encounters work and allows multiple games to be strings together via a campaign where players take their characters from one game to the next. This all works really well within the existing base game and ruleset, and from my initial playthroughs so far, adds quite a bit of flexibility and additional tactics to consider for progression.

      In the box are (25) Boon/Scar cards, (21) Day 1-3 Encounter Cards (which is great for even adding more variety to the base game without having to play the Age of Tyranny ruleset), (10) Campaign cards, (7) Epilogue cards, (20) Scar tokens inside a nice clear dice case, a neoprene snapshot mat to save progress if taking a break between campaigns (basically place everything on it to snapshot and take a picture), and a reference sheet for the rules. All of the parts within this add-on are high quality and water resistant. The card stock itself feels good to hold and is PVC to help it withstand lots of use and the occasional wet surface.

      The best thing about this expansion for me is the added campaign cards and snapshot mat. The base game's replay ability really benefits from some additional variety there. And the snapshot mat is just incredibly useful when playing the game for short intervals instead of fully through. The scar and boon system is also an interesting addition that adds additional challenge as you progress through multiple runs, carrying over skills from previous games but also scarred from battle or training fatigue. A scar token essentially takes up a skill slot on your character's sheet, preventing that stat from being increased or enabled. The nice thing about the scar system, is that it challenges players to think of different approaches and explore skill trees they have not considered before. When battles are lost, boon cards can be drawn which have an opportunity to remove scars. This is my only complaint about this system as the consequences for losing are somewhat more rewarding than they should be, which could incentivize losing on purpose just to pull a boon. This might be a part where some additional house rules could help prevent that scenario.

      All in all, I really enjoyed playing this expansion. It is a small kit, and I think the box could have been a little smaller to hold everything, but it does bring a few much-needed additions to the base game. Some of which, in particular the campaign cards, would have been nice to see by default in the base game. But it is good to see them here as an add-on as well. The price does initially seem a little on the high end for what is included here, but with the materials in mind, being below $35 is reasonable as Chip Theory Games produces very high-quality parts that will last many gaming sessions.

      I have included a few photos I took while playing through a campaign. I have noted on those photos where components of the base game are also mixed in. The game itself is officially rated for ages 12 and up but may be higher in practice for full enjoyment. Once the basics are learned from the base game and this expansion however, it is very intuitive and easy to play. The included instruction sheets do a great job referencing the rules.
      Customer image
      5.0 out of 5 stars
      Really nice addition to Too Many Bones that adds more challenge and organization.

      Reviewed in the United States on November 11, 2024
      Overall, this is a straightforward simple add-on that adds a few new game mechanics. The addition of scars, boons, new campaign cards and campaign mechanics change the variety on how day 1-3 encounters work and allows multiple games to be strings together via a campaign where players take their characters from one game to the next. This all works really well within the existing base game and ruleset, and from my initial playthroughs so far, adds quite a bit of flexibility and additional tactics to consider for progression.

      In the box are (25) Boon/Scar cards, (21) Day 1-3 Encounter Cards (which is great for even adding more variety to the base game without having to play the Age of Tyranny ruleset), (10) Campaign cards, (7) Epilogue cards, (20) Scar tokens inside a nice clear dice case, a neoprene snapshot mat to save progress if taking a break between campaigns (basically place everything on it to snapshot and take a picture), and a reference sheet for the rules. All of the parts within this add-on are high quality and water resistant. The card stock itself feels good to hold and is PVC to help it withstand lots of use and the occasional wet surface.

      The best thing about this expansion for me is the added campaign cards and snapshot mat. The base game's replay ability really benefits from some additional variety there. And the snapshot mat is just incredibly useful when playing the game for short intervals instead of fully through. The scar and boon system is also an interesting addition that adds additional challenge as you progress through multiple runs, carrying over skills from previous games but also scarred from battle or training fatigue. A scar token essentially takes up a skill slot on your character's sheet, preventing that stat from being increased or enabled. The nice thing about the scar system, is that it challenges players to think of different approaches and explore skill trees they have not considered before. When battles are lost, boon cards can be drawn which have an opportunity to remove scars. This is my only complaint about this system as the consequences for losing are somewhat more rewarding than they should be, which could incentivize losing on purpose just to pull a boon. This might be a part where some additional house rules could help prevent that scenario.

      All in all, I really enjoyed playing this expansion. It is a small kit, and I think the box could have been a little smaller to hold everything, but it does bring a few much-needed additions to the base game. Some of which, in particular the campaign cards, would have been nice to see by default in the base game. But it is good to see them here as an add-on as well. The price does initially seem a little on the high end for what is included here, but with the materials in mind, being below $35 is reasonable as Chip Theory Games produces very high-quality parts that will last many gaming sessions.

      I have included a few photos I took while playing through a campaign. I have noted on those photos where components of the base game are also mixed in. The game itself is officially rated for ages 12 and up but may be higher in practice for full enjoyment. Once the basics are learned from the base game and this expansion however, it is very intuitive and easy to play. The included instruction sheets do a great job referencing the rules.
      Images in this review
      Customer imageCustomer imageCustomer imageCustomer imageCustomer imageCustomer imageCustomer image

    Top reviews from other countries

    • james ballingall
      5.0 out of 5 stars Just the right number of bones
      Reviewed in Australia on August 13, 2023
      Style: Base GameVerified Purchase
      Brilliant game, this is the small box version, perfect for storage.