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Brotherwise Games Call to Adventure

4.7 4.7 out of 5 stars 1,162 ratings

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We don't know when or if this item will be back in stock.
  • Create your ultimate fantasy hero and tell their story by facing challenges and crafting your destiny
  • Contains over fully illustrated 150 cards and 24 custom runes.
  • From the makers of the hit game, boss Monster.

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Brotherwise Games Call to Adventure


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Product Description

Choose your path, cast the runes, and make your fate in this exciting game of Hero building and story telling.


From the manufacturer

Craft your Hero. Cast the Runes. Claim your Destiny!

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Call to Adventure is a Hero-building Game where players craft their heroes by acquiring traits and abilities, facing challenges, gaining allies, and vanquishing foes. While each hero will have an epic story, only one will win: the player with the most Destiny points!

Infinitely expandable, Call to Adventure takes players on a journey into the fantasy stories they’ve grown up with and love.

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Each Player Begins with a Different Origin, Motivation, and Destiny.

Your hero's story begins with their Character cards: an Origins, Motivation, and Destiny. Your Character Cards give you starting abilities, special powers, and most importantly, your Destiny tells you how you'll score your game.

Craft your Hero's Story by Facing Challenges and Acquiring Traits

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Box Contents

Cards
  • 45 Character cards
  • 91 Story Cards
  • 44 Hero and AntiHero Cards
And everything else you need to play:

4 player boards, 24 custom acrylic runes, 40 experience tokens, 11 Adversary Quests, and a full color rulebook!

Craft your hero!

Acquiring Traits!

Is your hero a troubled orphan, or strangely supernatural. You decide!

Face Challenges!

Each turn you have the chance to face a new Challenge? Will your hero train to become a thief, or an assassin. Pick your path and roll the runes to see if you succeed!

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Over 91 Story Cards

Story cards are divided over three acts of increasing difficulty, and with over 91 Story cards to choose from, each playthrough will be unique!

Craft Your Hero from Endless Possibilities

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Challenges

Challenges have two possible paths to choose from. Cast the runes to see if you succeed!

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Traits

Traits may be added to your hero, but only if you can pay the cost.

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Cast Runes instead of Dice

Call to Adventure's unique Rune system is used to face Challenges and face Adversaries.

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Corruption Track

The Corruption Track keeps track of how virtuous or corrupt you are. Stray too far to the dark, and you may lose points and options.

What's in the box

  • Call to Adventure
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    Customer reviews

    4.7 out of 5 stars
    1,162 global ratings

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    Customers say

    Customers find the board game enjoyable and easy to play. They appreciate the eye-catching artwork and great design. The story-building game offers varied and exciting storylines that change each time. It can be played solo, cooperatively, or competitively. Character creation is also praised as engaging and fun.

    AI-generated from the text of customer reviews

    98 customers mention "Fun to play"93 positive5 negative

    Customers enjoy the board game. They find it simple and fun to play, with a fantasy world and good replayability. The game mechanics are easy and make it exciting when playing with friends. Overall, it's an enjoyable family game for multiple age levels.

    "...Personally 1 or 2 players would be ideal. The solo game is fun with you going up against a particular boss creature so you are trying to build up..." Read more

    "...The rune system instead of dice is original and fun, as well it adds many avenues as to how you are going to play: should you chase down more runes..." Read more

    "...Pros Beautiful artwork A rich, immersive world Fairly good replayability, especially with the expansion..." Read more

    "...Finally, the box is well made with sections for all the cards and pieces and a removable tray to hold the runes while you play...." Read more

    32 customers mention "Art quality"32 positive0 negative

    Customers appreciate the board game's art quality. They find the artwork eye-catching, with great game design and replay value. The graphics are stellar, imaginative, and easy to understand. The game balances theme and mechanics well, with a full-color rulebook.

    "...Hats off to the artist here because this is some of the most eye-catching artistry I have come across in board gaming...." Read more

    "...The artwork on the cards is fantastic, and it's fun piecing your story together as you play, which is the main reason why I bought it. *..." Read more

    "...Pros Beautiful artwork A rich, immersive world Fairly good replayability, especially with the expansion..." Read more

    "...Even the rulebook is full color. Cards are double-sided with a nice weight and thickness to them...." Read more

    23 customers mention "Story telling"23 positive0 negative

    Customers enjoy the storytelling in Call to Adventure. They find the game has a large number of story cards that create varied storylines and rewards. The characters have rich personalities that can craft worthwhile stories. Many of the story cards have two choices with entirely different rewards, and their favorite part is telling the story at the end and laughing at how ridiculous it was. The box is well-made with sections for all the cards and pieces and a removable tray to hold them. It's very replayable due to the large amount of cards and varied styles of play.

    "...Replayability is good since there are a plethora of different starting cards to choose from to start you on your journey...." Read more

    "...Fairly good replayability, especially with the expansion Easy to learn but difficultly complex Can be played solo Cons..." Read more

    "...Our favorite part is telling the story at the end and laughing at how ridiculous the cards seem but then figuring out ways to make them blend..." Read more

    "...job in creating this game, and everything from the way a story is structured and how unique and interesting it can become to the objectives you can..." Read more

    22 customers mention "Playability"20 positive2 negative

    Customers enjoy the game's versatility. They say it can be played solo, cooperatively, and competitively. The game has strategic adversarial multiplayer modes for up to four players.

    "1-4 players, Competitive, Rune Tossing Set Collection Overview of Gameplay..." Read more

    "...This is such a fun game! I play it solo and have played it every day, sometimes multiple times a day, since my purchase...." Read more

    "...Easy to learn but difficultly complex Can be played solo Cons Can be largely silent, independent gameplay..." Read more

    "...It works well for 2 players (both PVE and PVP!) as well as 4 people. I'd argue it's better 2 player even. The PVE aspect is really great...." Read more

    17 customers mention "Character creation"17 positive0 negative

    Customers enjoy the character creation. They find it easy to understand and fun getting into character. The game's storyline develops as characters gain traits and experience challenges. There are hero and anti-hero cards that can boost players, and not all players are evil.

    "...Which in turn not only creates an interesting storyline for your character but also makes them more powerful in the form of adding more runes that..." Read more

    "...Their destiny unfolds as they gain traits and fail or succeed at challenges, until you have crafted a compelling narrative of life and destiny in..." Read more

    "...It also helps you build a character and a story in your mind which is great for RPG players and wanna be writers...." Read more

    "...If you like a good story and love to role play and develop something while enjoying a great paced and fun tabletop game, this is a must have!" Read more

    15 customers mention "Value for money"15 positive0 negative

    Customers appreciate the board game's value for money. They find it a great choice with beautiful artwork and an immersive world. The concept is interesting and fun, providing many avenues for gameplay.

    "...The rune system instead of dice is original and fun, as well it adds many avenues as to how you are going to play: should you chase down more runes..." Read more

    "...Pros Beautiful artwork A rich, immersive world Fairly good replayability, especially with the expansion..." Read more

    "...It is well worth the money I spent on it and I am planning to buy the first expansion now that it has been released...." Read more

    "...as well as 4 people. I'd argue it's better 2 player even. The PVE aspect is really great...." Read more

    14 customers mention "Storyline"14 positive0 negative

    Customers enjoy the storyline. They say they can create an interesting story and then reset and the story is completely different. The game feels more like storytelling and isn't too competitive, with the journey being important.

    "...But of course, for me this game is ALL about the journey and not the destination...." Read more

    "...It also helps you build a character and a story in your mind which is great for RPG players and wanna be writers...." Read more

    "...actually take the finished concept of your character and create an interesting story or even go further and take it into a role playing game as a..." Read more

    "I'm in love with this game. As a fan of good stories told in any and all forms I love the stories that your able to create and tell through this game..." Read more

    15 customers mention "Difficulty level"0 positive15 negative

    Customers find the board game's instructions confusing and obtuse. They say it takes time to learn and teach new players. The game is considered too simple for board game enthusiasts, with messy organization and cheap components.

    "...They are also hard to pick up when flipped over as the angles are super smooth. On the other hand, the rune tokens are amazing...." Read more

    "...Easy to learn but difficultly complex Can be played solo Cons Can be largely silent, independent gameplay..." Read more

    "...Learning and Rulebook: Although the rules can be a bit difficult to explain because there are so many elements, once you learn this game it is..." Read more

    "...My only gripe with this game is that I find it a bit to easy. The first act can be hard, but the second and third act become to simple...." Read more

    Absolutely love
    5 out of 5 stars
    Absolutely love
    This is such a fantastic game to RP. Love rolling the d2’s, as they’re not the most common in board games. Can’t wait for the Name of The Wind expansion.
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    Top reviews from the United States

    • Reviewed in the United States on August 26, 2019
      1-4 players, Competitive, Rune Tossing Set Collection

      Overview of Gameplay

      Call to Adventure has brave players creating an interesting and unique fantasy “life” for themselves. Players will create this legacy by completing certain tasks and card-based adventures and adding those teeny bits of stories to their own player boards. Which in turn not only creates an interesting storyline for your character but also makes them more powerful in the form of adding more runes that you can use to defeat later cards that can be added to your collection.

      Your character can also sway into the light or dark, kinda the good and evil aspect, and with that brings about other things. Certain cards can only be acquired if your character is a certain level of good or evil and of course said cards will give certain abilities based on those specs. Once you have acquired a certain number of cards to build up your first of three card sections on your player board you can move right along to part two of your story. This unlocks the second section of cards that you can try to acquire that are stronger. Phase three usually sees you challenging monsters and diabolical creatures as you have grown even more powerful but of course there are challenging adventures awaiting as well.

      Once players have achieved the allotted card assignment, they count up their respective destiny points and whoever has the most points wins! But of course, for me this game is ALL about the journey and not the destination. I personally don’t even bother counting up the end points unless I’m doing a solo game.

      Components/Game Board

      The components are pretty hit or miss here. The player boards are a pretty thin cardboard and are prone to warping. The cards are also pretty thin BUT the story cards are tarot sized which I prefer greatly in this case. There are some little red plastic destiny tokens that are borderline low quality. They are also hard to pick up when flipped over as the angles are super smooth.

      On the other hand, the rune tokens are amazing. They have a really nice polished feel to them and the symbols on them are each unique and interesting looking. They have a good weight to them as well and feel great when tossed on the table with their rounded edges. The “clink” sound they make when coming into contact with each other is mesmerizing.

      Box/Storage

      The box and insert is…ok. There is a plastic insert, which I do appreciate, HOWEVER it doesn’t keep the cards and tokens secure if stored on its side. I hate pulling out a game with an insert and seeing all the cards mixed up and the plastic tokens scattered all about.

      Visual Appeal /Theme

      Now this is where the game just knocks it out of the park. The artwork is STUNNING. Hats off to the artist here because this is some of the most eye-catching artistry I have come across in board gaming. Each card has a unique picture emblazoned across it. This is yet another reason why I like the tarot cards so much in this game, because you get more picture. I mean there is a title for each card basically summing up how your character is growing but the artwork EASILY tells the same story and more. If nothing else pick up this game just to appreciate the little miniature works of art. There are many pieces in here that I wish I could just blow up and make full sized posters they are that good.

      As far as the theme it is a pretty generic fantasy story you are living. That said, the WAY you are experiencing it makes it more worthwhile than a typical fantasy game theme. If you tossed in these stories into any other board game, it would be bland. But here, you actually decide HOW you want to evolve your character through these little stories. That makes them feel more personal and interesting.

      Rulebook

      I had such a hard time with this rule book. The layout is pretty shoddy and there are missed explanations all over the place. For such a simple game to play this rulebook has to be one of the worst I’ve encountered in explaining exactly HOW to play the game. Many a time did I visit the internet to find rules explanations. After I finally got it all down I sat back and was perplexed at how simple this game is and yet how hard it was to learn from those rules.

      Player Interaction/Fun Factor

      Not much here really in the form of player interaction. I mean yes other players can and will take cards that you were eyeing but really everything you do is going to affect your own character and nothing more. It’s more like who can do these things FIRST and get the points, almost like a random race game. That said, I had a bunch of fun playing this and creating characters and seeing them grow.

      Optimal Player Count/Replayability

      Personally 1 or 2 players would be ideal. The solo game is fun with you going up against a particular boss creature so you are trying to build up your character a certain way to more easily take them out at game end. At two players you have a bit of competition with the card selections and the end game scoring.

      Replayability is good since there are a plethora of different starting cards to choose from to start you on your journey. Not only that but you never see all the cards for each act so each time you play you’re bound to come across new cards that you haven’t seen before. Solo play is especially replayable as there are a bookoo of different solo bosses to go up against that are all completely different.

      Positive Final Thoughts

      Omg the artwork, *drools*, so amazing. That combined with the variety of different cards that can show up lends to some great and fun replayability. Not only that but the game is genuinely FUN as you adventure and make a name for yourself whether for good or evil. The rune casting is also really good!

      Negative Final Thoughts

      The rulebook is terrible and some of the component quality is questionable. Player interaction at higher player counts suffers as well since players will be focusing on their own characters more than paying any attention to what others might be doing.
      31 people found this helpful
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    • Reviewed in the United States on March 12, 2023
      I was hesitant about buying this as it looked complicated and I prefer simpler RPGs to play (like Tiny Dungeon, or Wrath of Ashardalon), but after buying and playing it I am very happy. This is such a fun game! I play it solo and have played it every day, sometimes multiple times a day, since my purchase. I'm a fantasy writer so I bought it more for the storytelling aspect it affords, though the game itself is really fun.
      The only drawback is that I've played it so much that drawing the same cards is starting to get a bit repetitive (I wish they had some expansion packs available to buy and add more cards to the game, but alas . . .). Thankfully I also bought Call to Adventure: Epic Origins with it so I'm going to transition soon to Epic Origins, which has an even more in-depth solo play rule set (I watched a ton of YouTube playthrough videos before my purchase as a precaution) though they otherwise play the same but with a tad more influence during the game with the Adversary (in the original, you fight the Adversary at the end of Act three with solo, but in Epic Origins you fight them at the end of Act two then turn their card over, which increases their stats, and you then confront the stronger version of them at the end of Act three).
      It might look complicated at first but it's really simple once you learn the rules, which only takes a couple of games. My first two games took me about 45 minutes to an hour while I was learning the rules and taking it slow, but now it takes me about 20 minutes to half an hour at most to solo play one game.
      Setting up the game and putting it away is a breeze and only takes a minute or two.
      The rune system instead of dice is original and fun, as well it adds many avenues as to how you are going to play: should you chase down more runes to help you during the end game fight first, or go for points and matching symbols then go for the runes?
      The artwork on the cards is fantastic, and it's fun piecing your story together as you play, which is the main reason why I bought it.
      *NOTE: There are multiple versions of this game, as it was updated several times over the years since its original release. I have the latest version which has a slight bit different rules for solo play than the original as well some different cards. Remember that if you watch YouTube videos before buying because you might get a different version than what was played in the video. I actually thought I was missing some cards until I Googled and discovered I had the most recently updated version, lol.
      The original and the updated versions have a bit different rules for solo play, too (the Adversary is easier to fight at endgame in the Original and in the updated version they are much harder).
      All in all I highly recommend this for the solo RPG'er (I haven't played it with anyone else and don't plan to; my schedule is too wonky for party plays of it).
      Just know that there are several repeat cards in Call to Adventure and Call to Adventure: Epic Origins and if you are conflicted as to only buying one then I recommend buying Epic Origins as it has a more in-depth solo play rule set, especially so how the Adversary affects your game (the Adversary affects your game throughout much more in Epic Origins). You really only need one of the two, but I bought them both together anyways. And yes, you can mix the two games together, though not all of the cards from both as again there are some repeat cards from the original that are in Epic Origins. One negative of Epic Origins is that the experience tokens are just cardboard chits whereas in the original Call to Adventure you get nice little plastic red chits.
      **Just a tip/reminder: During solo play you calculate your Destiny points BEFORE you confront the Adversary at endgame because if you come in under a certain total then the Adversary gains more experience tokens before the final fight, raising their hit point total and thus making them harder to beat. I mention this because I've watched a ton of playthrough videos and people seem to forget this part, and it's important during solo play especially.
      11 people found this helpful
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    • Reviewed in the United States on May 28, 2021
      Call to Adventure relies on runes that inform exactly how your characters will develop. Their destiny unfolds as they gain traits and fail or succeed at challenges, until you have crafted a compelling narrative of life and destiny in Call to Adventure's rich fantasy world. Ultimately, I'm glad I bought this game, though some of the criticisms others levied did turn out to be true.

      Pros
      Beautiful artwork
      A rich, immersive world
      Fairly good replayability, especially with the expansion
      Easy to learn but difficultly complex
      Can be played solo

      Cons
      Can be largely silent, independent gameplay
      Can get stale after you get to the point you're playing similar character combinations
      The rulebook can be confusing/unclear (though some rules are clarified with the expansion)

      I would say that if you like storytelling, role-playing games, or fantasy worlds, to give it a shot. In my experience, most of the talking during the game comes in at the end when you're explaining your character's journey to the other player. Otherwise, you mainly clarify the moves you're making and your intentions during the challenges. With that in mind, I would aim to play this game with friends with rich personalities that can craft worthwhile stories! Ultimately, I feel I got my money's worth. I played a two player game or two most days for about three weeks before I began to get similar card combinations. I think this is reasonable for the price and look forward to the second game.

    Top reviews from other countries

    Translate all reviews to English
    • Cory Schlichting
      5.0 out of 5 stars A different kind of fantasy game that focuses on building your character's back story.
      Reviewed in Canada on September 7, 2021
      I had not heard of this game before I bought it. I was searching Amazon's list og board games and came across it. Intrigued, I looked into it. Loved the sound of it, read some reviews and knew I needed to get it. So glad I did! It's almost like Dungeons and Dragons... with out the dungeon delving. Essentially, you are creating the origin of your character through 3 acts. So while there is no dice rolling (though there is rune tossing) or any sort of battles per se, it is exciting to play.

      I absolutely love that the instructions heavily suggests that once the game is complete and the winner decided, that all players go around the table and tell the story of their character, using the cards they gained throughout the game to weave said story. So well done and the art is fabulous! What I've taken to doing as well, is actually fleshing out the story of my character in full. It's great if you are a fantasy writer who is looking for characters to put into your story, or if you are a Dungeon Master, looking for NPC characters to put in your game. I will definitely be getting the expansions to this great game.
    • susu
      5.0 out of 5 stars Cool game
      Reviewed in the United Kingdom on June 7, 2024
      Nice images, can be played solo, coop or versus
    • Omri Sarig
      5.0 out of 5 stars Beautiful game
      Reviewed in Germany on September 30, 2022
      A really good game for fantasy lovers, fun game-play, amazing artwork, and great expansions.
    • Shig4th
      5.0 out of 5 stars Arte hermoso y sumamente inmersivo
      Reviewed in Mexico on May 25, 2020
      La satisfacción que te deja este juego al terminarlo es indescriptible. Te metes tanto en la historia de tu personaje que al final no te importa si ganaste o perdiste, sólo te importa lo genial que quedó la trama de tu "héroe".

      Arte: Todas las cartas tienen un arte precioso, de verdad digno de ser colgado en la pared y un detalle muy bonito es el hecho de que en cada carta viene el nombre de cada artista que la hizo.

      Componentes: Las cartas tienen un excelente tamaño como para poder leer a la perfección el texto y los símbolos y su material es muy bueno. Las runas son increíblemente satisfactorias al tacto e igual de material resistente.

      Jugabilidad: La jugabilidad es lo suficientemente sencilla como para ser un juego "introductorio" pero lo suficientemente atrapante como para entretener a jugadores veteranos.

      Rejugabilidad: ALTA. Tienes una cantidad ENORME de cartas para ser el Origen, Motivación y Destino de tu personaje, lo que hace que tengas que jugar múltiples veces para que te vuelva a tocar al menos 1 carta que ya te había tocado en partidas anteriores pero aún así, es increíble.

      Pensamientos Finales: HERMOSO. Instantáneamente se volvió uno de mis Top 5 de todos los juegos de mesa que he jugado (número que pasa los 100 juegos de mesa diferentes) porque si bien no es un juego ultra complejo y difícil, es el juego más inmersivo que he jugado en toda mi vida. No se van a arrepentir de comprarlo!
    • Mike M
      5.0 out of 5 stars BEST GAME EVER!!
      Reviewed in Canada on October 1, 2022
      We just love this game, love that you are building your players life story from beginning to end and then you have to tell their tale like a bard sings their songs it was awesome to wrap it up like that.

      You have you put thought into your characters type and journey which is nice