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Van Ryder Games - Detective City of Angels Board Game - Perfect for Game Night - 1-5 Players, 30-150 Minutes of Gameplay - Ages 14+ (English Version)

4.2 4.2 out of 5 stars 32 ratings

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  • IMMERSIVE GAMEPLAY: Step into the gritty underworld of 1940s Los Angeles in Detective: City of Angels. This thrilling board game invites 1-5 players to dive into a world of mystery and corruption as LAPD detectives. Uncover clues, interrogate suspects, and strategize to solve each unique case. Perfect for game nights with friends or family!
  • TWO UNIQUE ROLES: Most players become detectives, while one takes on the role of The Chisel. This intriguing dynamic creates tension and excitement, as each detective must outsmart The Chisel and the other detectives, using wit and cunning, while The Chisel employs bluffing and manipulation to misdirect their efforts.
  • INNOVATIVE INTERROGATION SYSTEM: Engage with the ARC (Adaptive Response Card) System that revolutionizes suspect interrogation. Players will experience responses from suspects as chosen by The Chisel who may choose to have the suspects lie, adding depth and unpredictability to each questioning session. This engaging mechanic enhances the immersive narrative experience.
  • REPLAYBILITY: With multiple cases that unfold differently based on players’ decisions, Detective: City of Angels offers replayability in the form of numerous cases. Each crime presents a mystery to solve with varying clues and suspects. With so much hidden information, each Detective will get a unique experience. Whether playing solo or with friends, the thrill of discovery awaits.
  • IMPROVE STRATEGIC THINKING: This game requires players to think critically and adapt their strategies. With rich storytelling, cleverly crafted plots, and engaging character interactions, it’s perfect for those who enjoy depth in their games. Get ready for a thrilling investigation that challenges your deductive skills!

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Van Ryder Games - Detective City of Angels Board Game - Perfect for Game Night - 1-5 Players, 30-150 Minutes of Gameplay - Ages 14+ (English Version)


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Product Description

Van ryder games
Van ryder games
Van ryder games
Van ryder games
Van ryder games
Van ryder games
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Detective City of Angels Board Game
Customer Reviews
4.7 out of 5 stars 51
4.3 out of 5 stars 18
4.8 out of 5 stars 22
4.3 out of 5 stars 14
4.6 out of 5 stars 16
4.2 out of 5 stars 32
Price $39.27 $24.99 $26.83 $31.88 $36.99 $77.76
Number of Players 1 Player 3-8 Players 21 Different Games, Player Counts Vary by Game 3-8 Players 2-6 Players 1-5 Players
Age Range 14+ 8+ 6+ 8+ 8+ 14+
Average time it takes to play the game 20-60 Minutes 15-30 Minutes 15-45 Minutes 15-30 Minutes 30 Minutes 30-150 Minutes
Game Genre Immersive Solo Experience Cooperative Gameplay Diverse Board Game Unique Interactive Gameplay Strategic Gameplay Immersive Gameplay
Expansion Packs Available

What's in the box

  • 1 Game Board, 4 Detective Boards, 1 Chisel Board, 1 Pad of Investigation Sheets, 4 Detective Casebooks, 1 Chisel Casebook, 1 Sleuth (solo) Casebook, 1 Rulebook, 1 Tutorial Book, ARC Sleeve, 9 Individual Tuckboxes, 451 Cards, 12 Evidence Removed Markers, 37 Suspect Standees, 6 Standee Bases, 4 Detective Miniatures with Colored Bases, 32 Leverage Markers, 32 Knowledge Markers, 16 Action Cubes, 4 Solve Tokens, 8 Bribe-a-Snitch Tokens, 49 Scratch Tokens, 1 Day Marker, 1 Crime Scene Marker, 1 Final Guess Marker, 3 Stress Markers
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    Customer reviews

    4.2 out of 5 stars
    32 global ratings

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    Customers say

    Customers find the board game engaging and fun with its interactive gameplay. They appreciate the suspenseful stories that focus on twists rather than details. The game offers different modes that keep them hooked from start to finish.

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    4 customers mention "Gameplay"4 positive0 negative

    Customers find the gameplay engaging and exciting. They appreciate the fun elements in the interactions and that it can be played solo or with others. The case adds new mechanics to the game.

    "...Love that every case feels so,different and adding new addition to the mechanics...." Read more

    "...only played one of the game options so far, but it was suspenseful and fun. Very interactive." Read more

    "There's a lot of fun elements to the interactions in the game, the lying suspects mechanism is very well-designed, and the writing is good...." Read more

    "What's good about this game is that it could be played solo to enjoy the experience and then It could be played with the knowledgeable player as the..." Read more

    4 customers mention "Story quality"4 positive0 negative

    Customers enjoy the story quality of the board game. They find the stories suspenseful and engaging, with twists rather than details. The game is described as exciting and fun.

    "This boardgame is my nr1 favorite boardgame! It’s exciting, fun and engaging!..." Read more

    "We have only played one of the game options so far, but it was suspenseful and fun. Very interactive." Read more

    "...This is a bit different than those - the stories are more about twists and less about details and rabbit holes of red herrings...." Read more

    "Excellent story driven game..." Read more

    Impressive quality, fun premise, but the instructions can be confusing
    4 out of 5 stars
    Impressive quality, fun premise, but the instructions can be confusing
    My husband and I got this to play in the cooperative rather than competitive modes. It works well for that, for the most part, though we found that moving around the board became cumbersome without the competitive layer/need. On the plus side, the extensive detective books keep the cases engaging for one- or two-player modes without feeling like there's too much missed.The board, artwork, and all components are impressive quality. The game rules are multi-faceted and look like they'd be fun with a larger group, though we have no way to test that.We did feel that the game was tricky to learn, and the rules were quite unclear in parts. It's possible with a few more read-throughs of the extensive instruction manual, we'll pick up more details that we missed initially, but the fact we have to reference back to so many pages and other books to piece things together is frustrating. I would've preferred a different manual for each mode that repeats information than having to try to puzzle together the information I needed and potentially overlook something important.All-in-all, it's a good game. With a change in how things are presented, it could be great, but it's not there yet.
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    Top reviews from the United States

    • Reviewed in the United States on January 18, 2025
      This boardgame is my nr1 favorite boardgame! It’s exciting, fun and engaging! Love that every case feels so,different and adding new addition to the mechanics. Solo, coop or competitive, every mode feels very exciting from start to end. The best mode is classic mode where someone plays as the Chisel against the detectives.
    • Reviewed in the United States on December 5, 2024
      We have only played one of the game options so far, but it was suspenseful and fun. Very interactive.
    • Reviewed in the United States on December 8, 2024
      Amazon Vine Customer Review of Free Product( What's this? )
      My husband and I got this to play in the cooperative rather than competitive modes. It works well for that, for the most part, though we found that moving around the board became cumbersome without the competitive layer/need. On the plus side, the extensive detective books keep the cases engaging for one- or two-player modes without feeling like there's too much missed.

      The board, artwork, and all components are impressive quality. The game rules are multi-faceted and look like they'd be fun with a larger group, though we have no way to test that.

      We did feel that the game was tricky to learn, and the rules were quite unclear in parts. It's possible with a few more read-throughs of the extensive instruction manual, we'll pick up more details that we missed initially, but the fact we have to reference back to so many pages and other books to piece things together is frustrating. I would've preferred a different manual for each mode that repeats information than having to try to puzzle together the information I needed and potentially overlook something important.

      All-in-all, it's a good game. With a change in how things are presented, it could be great, but it's not there yet.
      Customer image
      4.0 out of 5 stars
      Impressive quality, fun premise, but the instructions can be confusing

      Reviewed in the United States on December 8, 2024
      My husband and I got this to play in the cooperative rather than competitive modes. It works well for that, for the most part, though we found that moving around the board became cumbersome without the competitive layer/need. On the plus side, the extensive detective books keep the cases engaging for one- or two-player modes without feeling like there's too much missed.

      The board, artwork, and all components are impressive quality. The game rules are multi-faceted and look like they'd be fun with a larger group, though we have no way to test that.

      We did feel that the game was tricky to learn, and the rules were quite unclear in parts. It's possible with a few more read-throughs of the extensive instruction manual, we'll pick up more details that we missed initially, but the fact we have to reference back to so many pages and other books to piece things together is frustrating. I would've preferred a different manual for each mode that repeats information than having to try to puzzle together the information I needed and potentially overlook something important.

      All-in-all, it's a good game. With a change in how things are presented, it could be great, but it's not there yet.
      Images in this review
      Customer imageCustomer imageCustomer imageCustomer imageCustomer imageCustomer image
      One person found this helpful
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    • Reviewed in the United States on April 11, 2024
      There's a lot of fun elements to the interactions in the game, the lying suspects mechanism is very well-designed, and the writing is good. I have played sherlock: consulting detective and a bit of watson and holmes. This is a bit different than those - the stories are more about twists and less about details and rabbit holes of red herrings. Very happy with the purchase!
      3 people found this helpful
      Report
    • Reviewed in the United States on May 12, 2023
      What's good about this game is that it could be played solo to enjoy the experience and then It could be played with the knowledgeable player as the chisel with more people so at least double the chance of playing. Great game.
      One person found this helpful
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    • Reviewed in the United States on December 7, 2024
      Amazon Vine Customer Review of Free Product( What's this? )
      When you play with more than one player, the Chisel can be used to throw off the true detectives who want to solve the case. An interesting dynamic that has been used before in board games such as Shadows over Camelot and others. This is an elaborate game. The playing time is listed as up to 150 minutes for a possible minimum. This could take a while. The board is detailed and the playing pieces of high quality. If mystery solving with some possible deception is up your alley, try this game.
      One person found this helpful
      Report
    • Reviewed in the United States on December 20, 2020
      Detective: City of Angels is a 1 to 5 player game where players are trying to solve a case. The game can be played for a single player, cooperatively, or one versus all. The first player to solve the case wins the game.

      Setup for a 5 player game (Classic Mode):

      One player is chosen to be the "Chisel" while the other four will be detectives. The main board will be setup in the center with "scratch" (money) placed on the bottom left corner of the board, and the day marker will be placed on day 7.

      Chisel setup- The Chisel will take the Chisel casebook, Chisel board, and ARC sleeve. They will read the case that was chosen to play for the game as the Chisel casebook explains who committed the crime. The tuckbox for the case is opened and all lettered case files will be placed facedown on their corresponding area on the main board. Any Search cards, any Mystery cards, and any other Special cards are placed facedown to the left of the Chisel board. The evidence remove cards will be placed near the board as will the crime scene marker.

      Detective setup- These players will take a detective casebook, a detective miniature, a player board, solve token, two bribe-snitch tokens, four action cubes, eight leverage tokens, and eight knowledge markers in their color. The four action cubes will be placed on their designated areas on the action board that is on the classic mode side. Each detective will hand the Chisel a leverage token that the Chisel will place on their Chisel board. The player to the Chisel's left will gain 4 scratch, second player 5, third 6, and the last player will get 9 scratch.

      The Case Briefing and Case Setup-

      The detective to the right of the Chisel will read the briefing on the case from the detective casebook. It will state which lettered case files will be flipped, where suspects will be placed on the board, where the crime scene marker is placed, and places that detectives should visit. Finally, the casebook will state what is needed to solve the crime. which is usually Suspect, Weapon, and Motive. There may be special rules dictated by the casebook that will change things like what day the game starts on the day track. Each detective will now receive an investigation sheet that they will fill out with their suspects on the left side going down and lettered case cards going across the top. Any new information for lettered case cards will be put in when learned, or new suspects discovered.

      Days and Turns:

      The detective to the left of the Chisel will take the first turn of the game, and the Chisel does not take turns as they will instead be making key decisions on a detective's turn. A detective will take all four of their actions which is then followed by the next detective. When all detectives have gone the day ends and the day will advance on the day track. This will continue until the crime is solved or the last day passes and the case goes cold. The first day of the game a detective will place their miniature on the board at a police station at the start of their turn, this is only done on the first day.

      Player actions:

      Move- The detective can move anywhere within their current district. If they wish to move to another district, one move action is used to move them to a boarder between two districts, and then another move action is spent to move into that new district. This means it will cost a player two to three move actions to move from one district to another.

      Search Location- The detective searches their current location on the board. Any location can be searched, and the case's briefing may give ideas as to where the detectives can search. When a detective searches the Chisel will check the search card deck. If there is a matching number for the location they will hand this to the detective for them to read. If there is nothing useful the "All other locations" card will be used to show that there is nothing of value at the location.

      Search Suspect- The detective will search a suspect that is at their current location. The Chisel will hand over a suspect search card from the search card deck. If the word "Archive" is found on the bottom of the card it is removed from the search card deck and place to the left of the main board in the "Archive" section. This means that this piece of information cannot be found out by other detectives.

      Question- When the Detective is at a location with a suspect they may ask a question, which is done in five steps.

      Step One- They will chose a lettered case card that is public knowledge or that they currently have a knowledge marker on. When referring to lettered case cards, use the actual letter as the other Detectives playing may not be aware of what is on the case card. So it will be "Suspect's name" and "letter" of case card. If the Detective has Leverage over the suspect they may use it to get the "Most Useful Response". If the Detective does not use any Leverage, the Chisel may use Leverage they have against the Detective to block their questioning.

      Step Two- Snitches may be Bribed by other Detectives. These Detectives choose to either pass or bribe on their two bribe-snitch tokens. They will place these face down after choosing, or they have to pass if they do not have enough money to snitch. The Chisel may choose to use Leverage against these players to keep them from listening in.

      Step Three- The response the questioning Detective receives will be based on a response chosen by the Chisel. In the Chisel casebook they will look at the case grid found for this crime. They will then choose a response from the grid that matches what items are being questioned about. They will then find the corresponding response card for the suspect and place it in the ARC sleeve. The Detective will only read what is being shown on the ARC sleeve, and if any new evidence is given the Detective may look at it. The information though given to the Detective may be the "most useful response" or it may be a "lie or misdirection".

      Step Four- The Detective may Challenge the suspect's response to see if they were truly given the "most useful response". A leverage marker will be given to the Chisel when the Detective wants to Challenge. If the Challenge is successful, the leverage marker will be placed on the suspect to be used against them for future questioning, and the Chisel will give the Detective the "most useful response". If the response was the "most useful response" then the Chisel keeps the leverage marker to be used as Leverage against the Detective.

      Step Five- Bribe-snitch tokens are revealed. If players pass they do nothing, and players that bribed pay three money and get to see the response to the question that was asked.

      Analyze- This allows the Detective to earn one scratch.

      Kickback- If the Detective is at a "mob joint" location they can receive "protection" money equal to the number of players playing the game (Chisel + Detectives).

      Bribes: These are free actions that a player can do on their turn.

      Goon- If the Chisel uses leverage against a Detective to block a question, the Detective can spend two scratch to force the suspect to answer.

      Snitch- A Detective can spend three scratch during another player's turn to listen in on the question being asked.

      Detective- This allows one Detective to give two scratch to another detective to look at a lettered case card that the Detective has a knowledge marker on. This Detective paying must be at the same location as the other Detective.

      Officer- Pay three scratch to the bank to look at a lettered case card that another Detective has a knowledge marker on. This can only be done at a Police Station, but any Police Station.

      Solving the Case:

      Each Detective has a solve token that they can use in the game to try to solve the case. The solve token must be played at the start of their turn, before they take any actions. They must answer the questions needed to solve the case which will be placed on their investigation sheet. Since most crimes are Suspect, Weapon, and Motive, it means that a player must identify a suspect that they have knowledge of, have found and identified the murder weapon, and choose a motive found on the back of detective casebook. If the Detective does not have knowledge of the weapon or suspect they cannot use them in their guess. After the Detective hands over their investigation sheet to the Chisel, the Chisel will check to see if the Detective is correct. If they are the Chisel will read the epilogue found in their Chisel casebook. If any of their guesses are wrong, the Chisel will write how many of the guesses are correct, but they will not clarify which ones were correct. Then the player will continue with their turn like normal. The only issue with not correctly solving the case is the Detective must wait until the last day is over to try to guess again during the "Final Guess".

      Game End:

      If the last day passes and no Detective correctly guesses the solution one finale guessing round is given to all Detectives. Detectives will write down their final guess on their investigation sheet. The Chisel will proceed to read the Epilogue of the crime to reveal what happened in the case. If any Detective correctly answered the solution to the case they win, in case of a tie it is broken in reverse player order. If no one guessed correctly the "case goes cold" and the Chisel has won.

      Detective: City of Angels is an incredibly well written detective story in a game. In the Classic mode where one player is the Chisel and everyone else is a Detective is fantastic fun. The reason being is the Chisel is pretty much acting like a Gamemaster and is just making sure everyone is having a good time. The other nice thing is the Chisel can modify how they are responding to detectives if they they feel one detective is having a easy time while another is struggling. It means that difficulty can be changed by the Chisel. Even with that said though, the cases are really great as there are red herrings and really clever changes as to what a case can offer. The base game comes with nine cases that range from "gumshoe", "veteran", and "hard-boiled". The other great thing is the information that is given to detectives are not obvious, this means detectives need to pay attention to what suspects state, or what information their casebook gives. The only negative may be some downtime for players if someone is trying to figure out what question they want to ask. Though, no one complained as they were spending time trying to piece together the solution to the crime. There are some advance rules that can be included in the game like Grit and favor cards. These are special one time effects cards that the detectives and the Chisel get in the game. They allow some rule to be broken, or for the grit cards a new rule to be put into place. The other options to play in the game is Sleuth mode which is for cooperative and solo play. In truth, this is really for a solo play as it involves asking questions and using the Sleuth Casebook which is just a book field with responses to questions being asked. It is still massive amount of fun as playing solo means that the player will get to experience the case, and then later be the Chisel and allow other players to experience the case. Also, be aware that this game is a one time play through as solving the crime means that it cannot be played through again. Even with that thought, the game is too great of an experience to pass up. Also, there is another expansion and a second that will be released. Detective: City of Angels offers a great time for solving a crime that offers some genuine deduction.

      Teaching the Game: As the Chisel really pay attention to the Detectives because if they are having a hard time a Chisel player can make things somewhat easier. Make it clear that traveling can eat up a players actions if they do not plan accordingly. Remind players that searching a location and suspects can lead to clues. Also, for harder cases, explain that they should be paying attention to what is being stated. Also, for a game meta, recommend when asking questions to suspects that players put a circle on their investigation sheet in the areas corresponding to the suspect and lettered case card. The reason being is the circle will single the question was asked, and then a player can be an X in it if they challenged or asked a question with leveraged. It will signal that the "most useful response" was given.
      25 people found this helpful
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    • Reviewed in the United States on July 19, 2023
      Fell in love with this game the moment I played it. Fantastic for those seeking something deeper than Clue. Thought provoking and intense. Be sure to play with Detective Noir music playing in the background.
      One person found this helpful
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    Top reviews from other countries

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    • Victor Reyes
      5.0 out of 5 stars un excelente juego si te gusta resolver problemas, acertijos y seguir pistas
      Reviewed in Mexico on December 5, 2022
      un excelente juego si te gusta resolver problemas, acertijos y seguir pistas