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Ticket to Ride Board Game - A Cross-Country Train Adventure for Friends and Family! Strategy Game for Kids & Adults, Ages 8+, 2-5 Players, 30-60 Minute Playtime, Made by Days of Wonder

4.9 4.9 out of 5 stars 26,211 ratings
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Purchase options and add-ons

  • Cardboard
  • FAST-PACED STRATEGY: Race to build your train routes across iconic American cities in this award-winning board game.
  • COMPETITIVE FUN: Challenge friends and family in a 2-5 player game, where every move counts.
  • COLLECT TRAIN CARDS: Strategically gather train cards to claim routes and earn points.
  • TICKET TO SUCCESS: Plan your routes wisely with ticket cards for bonus points.
  • ENDLESS REPLAYABILITY: Enjoy hours of entertainment with this classic board game.

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Ticket to Ride Board Game - A Cross-Country Train Adventure for Friends and Family! Strategy Game for Kids & Adults, Ages 8+, 2-5 Players, 30-60 Minute Playtime, Made by Days of Wonder


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Product Description

Ticket to Ride is an award winning, cross-country train adventure game. Players collect train cards that enable them to claim railway routes connecting cities throughout North America. The longer the routes, the more points they earn. Additional points come to those who can fulfill their Destination Tickets by connecting two distant cities, and to the player who builds the longest continuous railway. The official Alexa skill takes players on a guided experience from setup to the end of the game and features unique sound effects and music. No rules are needed after saying “Alexa, launch Ticket to Ride.” The skill also allows a person to play against Alexa! For 2 to 5 players ages 8 and older. Playing time: 30-60 minutes. Comes with: 1 Board map of North American train routes, 240 Colored Train Cars, 110 Train Car cards, 30 Destination Tickets, 5 Wooden Scoring Markers, 1 Days of Wonder Online access number, and a Rules booklet.

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ticket to ride board game for kids and adults train route building strategy game family game night
ticket to ride board game for kids and adults train route building strategy game family game night
ticket to ride board game for kids and adults train route building strategy game family game night
ticket to ride board game ticket to ride europe board game ticket to ride - rails and sails ticket to ride first journey board game ticket to ride rails and sails board game ticket to ride new york board game
Ticket to Ride Ticket to Ride Europe Ticket to Ride: Rails and Sails Ticket to Ride First Journey Ticket to Ride: New York Ticket to Ride: San Francisco
Customer Reviews
4.9 out of 5 stars
26,211
4.8 out of 5 stars
13,613
4.9 out of 5 stars
3,874
4.8 out of 5 stars
6,420
4.7 out of 5 stars
5,998
4.7 out of 5 stars
5,998
Price $25.00 $49.99 $83.48 $27.99 $24.99 $22.67
Type of Game Board Game Board Game Board Game Board Game Board Game Board Game
Number of Players 2-5 Players 2-5 Players 2-5 Players 2-4 Players 2-4 Players 2-4 Players
Average Playtime 30-60 Minutes 30-60 Minutes 90-120 Minutes 15-30 Minutes 10-15 Minutes 10-15 Minutes
Recommended Player Age Ages 8+ Ages 8+ Ages 10+ Ages 6+ Ages 8+ Taxi Ages 8+
Game Objectives Ticket to Ride is a cross-country train adventure in which players collect and play matching train cards to claim railway routes connecting cities throughout North America. Ticket to Ride is a cross-country train adventure in which players collect and play matching train cards to claim railway routes connecting cities throughout Europe. Players collect cards of various types (trains and ships) that enable them to claim railway and sea routes across the entire globe. Players collect train cards, claim routes on the map, and try to connect the cities shown on their tickets to achieve victory. In this fast-paced Ticket to Ride game, players race one another through the busy streets of New York City to visit the most prestigious Tourist Attractions and complete their Destination Tickets. In this fast-paced Ticket to Ride game, players race one another to visit the most iconic locations of the city and collect souvenirs along the way.
Strategy Game
Type of Transportation Trains Trains Trains and Ships Trains Taxis Cable Cars
Setting North America Europe The World North America New York San Francisco
Easy to Learn
Expansion(s) Available is a standalone is a standalone is a standalone is a standalone

What's in the box

  • 1 Board map of North American train routes, 240 Plastic Colored Train Cars, 142 Illustrated cards, 5 Wooden Scoring Markers, 1 Rules Booklet
  • Product guides and documents

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    Customer reviews

    4.9 out of 5 stars
    26,211 global ratings

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    Customers say

    Customers enjoy Ticket to Ride as an entertaining and educational board game. They find the rules simple and easy to understand. The game offers a lot of strategic play mixed with dumb luck. It's suitable for all ages, including multiple generations. Overall, customers consider it a good value for money.

    AI-generated from the text of customer reviews

    3,938 customers mention "Fun game"3,938 positive0 negative

    Customers enjoy the game. They find it entertaining for the entire family and educational. The game is easy to understand and play, sparking a healthy sense of competition. It's good for 2 to 5 players.

    "...Educational Element: Playing Ticket to Ride can be educational, as it offers a subtle way to learn about geography and city locations...." Read more

    "...To me it is a great "gateway" game into even more complex board games. Also, this is a great gift for anyone just getting into board games!" Read more

    "...a great trend of playing games together which is a fun way to spend time as a family...." Read more

    "...blend of strategy, luck, and social interaction makes it a thrilling experience for players of all ages and skill levels...." Read more

    1,626 customers mention "Ease of learning"1,388 positive238 negative

    Customers find the board game easy to learn. They mention the rules are simple, making it a great game for both seasoned and new players. The game play is pretty simple, with a goal of building train routes across a map of North. It's fast to learn and fun and engaging the whole way through. The setup is a breeze, and the games can go fairly quickly, which is great.

    "...The game's premise is simple yet captivating: Players aim to complete train routes across North America (or other regions, depending on the version)..." Read more

    "...It is complex enough to keep interest but not so challenging that we don’t want to play it. It takes about an hour per game...." Read more

    "...Objective: The goal is simple: build train routes across a map of North America (or other continents, depending on the version) by collecting..." Read more

    "This game is fun and easy to learn, one game can be played between 40 minutes and an hour, depending on how many people are playing...." Read more

    842 customers mention "Strategy"783 positive59 negative

    Customers enjoy the board game's strategy. They find it simple to learn but rich in opportunities for strategic play. The game offers a lot of strategy mixed with dumb luck, making it fun and entertaining for the entire family. They say each time they play, they gain new insights on strategies and become more familiar with them. The game requires thinking and improves their mind, and some use it to hone their game when on the go.

    "...It's a game that combines strategy, competition, and a dash of geography, all packaged into an experience that's incredibly enjoyable for players of..." Read more

    "...Its unique blend of strategy, luck, and social interaction makes it a thrilling experience for players of all ages and skill levels...." Read more

    "Love this game. It is fun and you have to use a strategy to win. Teens to seniors can play this game." Read more

    "...This is a strategy game that my teens and the adults play." Read more

    509 customers mention "Age range"480 positive29 negative

    Customers find the game suitable for all ages. They say it's fun for gamers and non-gamers alike, with easy rules and replayability. It can be played with 2 to 4 players and takes about 45 minutes per game. Some say 8 is the best starting age for this game as their 8-year-old had no trouble picking.

    "...I can confidently say that it's one of the most engaging and accessible board games out there...." Read more

    "...It has started a great trend of playing games together which is a fun way to spend time as a family...." Read more

    "...It is fun and you have to use a strategy to win. Teens to seniors can play this game." Read more

    "...to other board games, set-up is a breeze, and it’s a good one for a variety of ages—my 9-year-old sister has enjoyed playing it, as well as older..." Read more

    342 customers mention "Value for money"277 positive65 negative

    Customers appreciate the board game's value for money. They find it worth buying and a great purchase for board game lovers. The game has lots of replay value due to numerous routes. It's not cheap, but not expensive to make. There is no play money involved, and the tracks and cards are worth varying amounts of points that determine the score.

    "My kids enjoy playing this and me too play with them for an hour. Awesome product." Read more

    "...Still, well worth the buy. There’s lots of fun to be had and memories to be made around this game!" Read more

    "...is best suited for your group, but this basic version is a good version to start with...." Read more

    "...All in all a great game and a good value." Read more

    291 customers mention "Educational value"279 positive12 negative

    Customers find the board game educational. It helps children learn about the US and parts of Canada. They say it's a good way to reinforce geography skills and teach kids about cities and states. The board is a big map with destination cities, and the game takes strategic thinking to win.

    "...It's a game that combines strategy, competition, and a dash of geography, all packaged into an experience that's incredibly enjoyable for players of..." Read more

    "Ticket to Ride game is a masterclass in strategic gameplay, colorful design, and fun. Objective:..." Read more

    "...They even have additional versions of the game now corresponding to various geographic regions and they don't disappoint...." Read more

    "...time you play you gain new insights on strategies and become more familiar with geography...." Read more

    291 customers mention "Pacing"241 positive50 negative

    Customers enjoy the fast-paced game. They say it's fun and simple to play, with a game time of 30-60 minutes. The turns go smoothly, and the game is challenging every time they play.

    "...It takes about an hour per game. It has been great for my 9 and 11 year old boys." Read more

    "...We love this game. Easy to understand & play. Not super quick or too long." Read more

    "...different each time that it stays interesting, and moves sufficiently quickly that you don’t get bored between turns...." Read more

    "...Depending on the number of people playing a game lasts around an hour (to an hour and a half if you have indecisive players)...." Read more

    260 customers mention "Build quality"220 positive40 negative

    Customers appreciate the board game's build quality. They say the physical quality is good, the original game is strong, and the board itself is sturdy. The game pieces are made from nice, thick stock. It's tougher when played with 4-5 people, and tougher when testing skill against online human opponents.

    "...Beautiful Components: The game comes with high-quality components, including detailed train pieces and a colorful game board...." Read more

    "...The game design and strategy is just top notch and the physical quality is pretty good...." Read more

    "...Yup. But for comments to the theme itself, I think the original game is pretty strong...." Read more

    "...The quality of the components, from the beautifully illustrated board to the sturdy train pieces, reflects the attention to detail by Days of Wonder...." Read more

    Most fun board game with easy learning curve
    5 out of 5 stars
    Most fun board game with easy learning curve
    Ticket to Ride is a board game that has earned its place as a modern classic, and for good reason. It's a game that combines strategy, competition, and a dash of geography, all packaged into an experience that's incredibly enjoyable for players of all ages. Having played Ticket to Ride, I can confidently say that it's one of the most engaging and accessible board games out there.The game's premise is simple yet captivating: Players aim to complete train routes across North America (or other regions, depending on the version) to fulfill their destination tickets and accumulate points. Here's what I love about it:Accessibility: Ticket to Ride is remarkably easy to learn. You can teach it to newcomers in about 10 minutes, making it an excellent choice for introducing friends and family to the world of board gaming.Engaging Strategy: While the rules are straightforward, the strategy runs deep. There's a constant balance between completing routes efficiently, blocking your opponents, and adapting to unforeseen circumstances. This mix of planning and adaptability keeps the game interesting and competitive.Beautiful Components: The game comes with high-quality components, including detailed train pieces and a colorful game board. The visual appeal adds to the overall experience.Variety: Ticket to Ride offers multiple editions with different maps, each providing a unique experience. Whether you prefer the original North American map or want to explore other continents, there's something for everyone.Social Interaction: The game encourages interaction and friendly competition. You'll find yourself engaged in conversations, negotiations, and even a bit of friendly rivalry as you strive to complete your routes.Educational Element: Playing Ticket to Ride can be educational, as it offers a subtle way to learn about geography and city locations.Replayability: With different maps and strategies to explore, you'll find yourself coming back to Ticket to Ride again and again. No two games are ever quite the same.Highly Recommended.
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    Top reviews from the United States

    • Reviewed in the United States on December 11, 2023
      Style: Ticket to RideVerified Purchase
      "Ticket to Ride" has become a staple in our family game nights, and for good reason – it's an absolute delight for players of all ages!

      The game's premise is simple yet engaging, making it easy for both kids and adults to grasp. Assembling train routes across the U.S. not only sparks a healthy sense of competition but also provides an entertaining way for kids to learn and reinforce their geography skills. The game strikes a perfect balance between fun and education.

      The quality of the components, from the beautifully illustrated board to the sturdy train pieces, reflects the attention to detail by Days of Wonder. The game's durability ensures that it can withstand the excitement of countless play sessions without showing signs of wear.

      With an average playtime of 30-60 minutes, "Ticket to Ride" is an ideal choice for a quick family game night or a longer gaming session. The strategic elements keep players engaged, and the excitement builds as the train routes unfold.

      What truly sets this game apart is its versatility. Whether you're a seasoned board gamer or someone new to the hobby, "Ticket to Ride" offers a fantastic experience. The game accommodates 2 to 5 players, making it perfect for family gatherings or smaller group settings.

      In conclusion, "Ticket to Ride" is a board game masterpiece that seamlessly combines entertainment and education. It's a journey worth taking, and I wholeheartedly recommend it to families looking for a game that bridges the generation gap and guarantees a trainload of fun!
      7 people found this helpful
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    • Reviewed in the United States on May 31, 2024
      Style: Ticket to RideVerified Purchase
      Ticket to Ride game is a masterclass in strategic gameplay, colorful design, and fun.

      Objective:
      The goal is simple: build train routes across a map of North America (or other continents, depending on the version) by collecting and trading train cars and claiming routes. The player with the most points, earned by completing routes and connecting cities, wins the game.

      Gameplay:

      - Easy to learn, challenging to master
      - Each player has a set of destination tickets, which are kept secret
      - Collect train cars, trade with others, and claim routes
      - Strategic planning and tactical thinking required
      - Games typically last 30-60 minutes

      Pros:

      - Beautiful, colorful design and components
      - Simple yet engaging gameplay
      - High replayability due to random destination tickets and variable player interactions
      - Suitable for families, casual gamers, and experienced players

      Cons:

      - Limited direct player interaction (some players may prefer more conflict)
      - Luck of the draw can affect gameplay (destination tickets and train car availability)

      Conclusion:
      Ticket to Ride is an excellent addition to any board game collection. Its unique blend of strategy, luck, and social interaction makes it a thrilling experience for players of all ages and skill levels. If you enjoy games that challenge your mind and spark friendly competition, climb aboard and embark on this train adventure!
      49 people found this helpful
      Report
    • Reviewed in the United States on July 2, 2014
      Style: Ticket to RideVerified Purchase
      I needed that route! You just cut me off, now instead of destination cards giving me gobs of points, now they all count against me. There’s no way around! My nerves have never felt more vexed than they do now. That’s Jane Austin speak for: I’m seeing red and now I’m going to do anything I think might hurt your chances for the rest of the game; and the next one we play!

      Ok, so the first time this happens, there’s usually another way around, it’s probably the long way around, but hopefully you have enough trains to make it, because that’s a constraint you have to work under.

      Game Play

      This handsomely illustrated elongated board looks has a map of the United States dotted with notable cities that are connected by short and long lines of rectangles (or tracks). In line of track is one of several colors.

      You start the game with some cards in your hand that are nicely illustrated train cars of the same several colors. Each turn you either

      · take you can draw two cards from either some face up cards or “roll the dice” and choose some from a facedown draw pile, or a combination. If you pick a wild from the face-up pile, you only get one card that turn.

      · buy a route (lay down your trains on the rectangles between cities) You buy the track by discarding from your hand the same number and color of cards of the track where you lay down your trains.

      · Draw three Destination Cards. You’ve got to keep at least one. These give a method to the madness of which routes you buy.

      As you lay down your trains you rack up points, The longer the track, the larger the gain. If you successfully complete the route on your destination card, you also rack up points, but those you conceal till the end of the game.

      The game ends a full round after someone has fewer than four trains- everyone but the catalyst gets another turn.

      Points are scored as I’ve said, but those destinations you weren’t able to complete, yeah those count as negative points. Oooo.. ouch.

      I hate to tell you what to do but…

      Keep an eye on how many trains your opponents have left, don’t be stupid and fill your hand with destinations when you won’t have time to complete them.

      If it looks like a route you need is one that your opponent might need, you have a vested interest in getting there first, even if it’s an easy one.

      You may even consider drawing more destination cards for your first turn or two so that you can spend more time in the game working on more that are related. Than getting those you start with and drawing more in the middle of the game.

      What does “related” mean? Consider the following routes:

      LA to Miami (goes from the south-east corner of the US to the south-west corner)

      New Orleans to Duluth (goes north and south through the center of the US)

      Salt Lake City to Houston (goes from the western US to the south-center)

      Because there could easily be much overlap in the first and third route, but not the second route, I’d dump the second route and keep the other two.

      Theme

      Well, several off-shoots from Ticket to Ride have come. Not to mention an expansions for the original game that adds several smaller routes. So there is evidence that the theme can be slanted, but in Ticket To Ride Europe, game play is the same with some twists, like you can use someone else’s route for your destination’s sake without getting points for the route, and you route requiring tunneling through mountains are more pricey. These off-shoot stand alone games are a good way for Days of Wonder to charge full price for what could have been a less expensive expansion to the existing game.

      I can hear you say, “Yeah, but they are boards in different venues!”

      Yes, they are, but Rio Grande seemed to be able to offer double-sided boards (Yes, that means two new maps) and new rule sets for Power Grid for less than half the cost of the original game.

      “Oh... Really?”

      Yup. But for comments to the theme itself, I think the original game is pretty strong. Struggling to eek out routes to complete destinations- trying to get there before someone cuts you off can be very nerve racking, especially when two or more destination cards are riding on making that connection. I’ve got lots of little trains! Cool little plastic trains!

      Balance

      While I often complain about chance and this game includes card, the fact that you don’t have to take all the destination cards you draw mitigates it, and that there are several face up cards to choose from also helps. Anyone can build anywhere beats the imbalance Power Grid shackles you with. Tit for tat. Anyway, for having cards, I have no complaints.

      Interaction

      Interaction is low. While verbal congrats are possible, expressions of dismay and indifference often follow someone laying track. If you can’t reach the cards, there will be- “give me those two oranges” or, “how about two off the mystery pile of joy! But as I think of it, this game could be played in silence. So if you are entertaining that favorite group of mine to pick on- introverts, you already knew what you were in for.

      Learning Curve

      Low. The purchase price card you get tells you how much things cost and the production of a square base on die roll and Robber operation are pretty easy. Each development cards has what it does written plainly on it. While the rules are easy, the options are pretty limited and objective is pretty straightforward.

      Downtime

      Nominal. While you do have to wait your turn, there is a possibility that the track you want to buy gets bought on someone else’s turn. If you pay attention you can make groans at the time they will pay off the most.

      What’s not to Like?

      I can’t think of anything bad to say that I haven’t already said. It’s a great game that has done much good for the industry and I trust the makers are raking in mega bucks with all their spin offs. If people are willing to pay, they deserve it. Ah, the beauty of capitalism. I guess there are eccentric people out there, who are happy to shell out another $35 to $50.

      Collateral Endorsement

      I haven’t come across a soul who didn’t like this game, but you may say that my social circles are small. You are probably right, but I love growing them with games. My kids love to line up the trains from here to there, but they have severed my board in one place, so beware, the (read: any) board is best set up on a table rather than the carpet floor where wee feet are wont to walk.
      86 people found this helpful
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    • Reviewed in the United States on October 6, 2024
      Style: Ticket to RideVerified Purchase
      We have a lot of games and this is probably one of my family’s favorites. We have played it a lot since we bought it. It has started a great trend of playing games together which is a fun way to spend time as a family. It is complex enough to keep interest but not so challenging that we don’t want to play it. It takes about an hour per game. It has been great for my 9 and 11 year old boys.
      27 people found this helpful
      Report

    Top reviews from other countries

    Translate all reviews to English
    • Ulises
      5.0 out of 5 stars Buena calidad y diversión
      Reviewed in Mexico on September 10, 2024
      Style: Ticket to RideVerified Purchase
      Juego en buen estado y completo. Para un buen momento entre amigos y familia. Recomendado y de fácil transportación. Se recomienda jugarlo previamente.
      En Ingles
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      Ulises
      5.0 out of 5 stars Buena calidad y diversión
      Reviewed in Mexico on September 10, 2024
      Juego en buen estado y completo. Para un buen momento entre amigos y familia. Recomendado y de fácil transportación. Se recomienda jugarlo previamente.
      En Ingles
      Images in this review
      Customer image
      Customer image
    • Kevin
      5.0 out of 5 stars Choo Choo!
      Reviewed in the United Kingdom on September 26, 2024
      Style: Ticket to RideVerified Purchase
      As a self-proclaimed board game fanatic, Ticket to Ride quickly became one of my all-time favorites! It’s deceptively simple—just build train routes—but trust me, the competition heats up faster than you can say “choo-choo.” My family and I started off polite, quietly connecting cities, but before long, we were gleefully sabotaging each other’s routes.

      The best part? It’s easy enough for beginners yet still strategic enough for seasoned gamers. If you like a mix of plotting, blocking, and a bit of luck, this game is a must-have!
      Customer image
      Kevin
      5.0 out of 5 stars Choo Choo!
      Reviewed in the United Kingdom on September 26, 2024
      As a self-proclaimed board game fanatic, Ticket to Ride quickly became one of my all-time favorites! It’s deceptively simple—just build train routes—but trust me, the competition heats up faster than you can say “choo-choo.” My family and I started off polite, quietly connecting cities, but before long, we were gleefully sabotaging each other’s routes.

      The best part? It’s easy enough for beginners yet still strategic enough for seasoned gamers. If you like a mix of plotting, blocking, and a bit of luck, this game is a must-have!
      Images in this review
      Customer image
      Customer image
    • Rosario
      5.0 out of 5 stars The whole family adores this game
      Reviewed in Germany on July 21, 2023
      Style: Ticket to RideVerified Purchase
      It's so chill (if you play with 3 people), it can get a bit hectic if you play with 4 and be prepared to ruin relationships but it will all be worth it because the game is excellent.
    • Paiva Almeida
      5.0 out of 5 stars Super fun!
      Reviewed in the Netherlands on June 1, 2021
      Style: Ticket to RideVerified Purchase
      I love this game! It's super fun, easy to play and possible to play with just 2 people.
    • Patrick.M
      5.0 out of 5 stars Complete
      Reviewed in the United Arab Emirates on August 20, 2019
      Style: Ticket to RideVerified Purchase
      Items inside are complete and original