In 2002, Brett Murrell and a small group of entrepreneurs and enthusiasts completed playtest of a uniquely-structured, addictively entertaining game system named Duel of Ages. Placed in a newly-formed concept of a story universe called Worldspanner, the group brought the game to market during a short quiet period in their otherwise busy pursuit of software development, with the primary purpose to set down copyright anchors for the characters and stories involved. Released with little fanfare and no advertisement, the group returned to their software duties.
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