Dan Cassar has been doing game design ever since his grandfather taught him to play chess when he was eight years old, and he has played every game he could get his hands on ever since. His first published title, Cavemen: The Quest for Fire, was released in 2012 from Rio Grande Games and was selected as one of GAMES Magazine’s top 100 games of that year. His second game, Arboretum, was released in 2015 by Filosofia/Z-Man Games, and was nominated for two Golden Geek Awards as well as receiving the Dice Tower Seal of Excellence. He lives in Philadelphia with his wife and children.
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