Travel the desert with five different colors of camels. Build long, sweeping caravans to score points at watering holes and oases. You also get points for claiming territories by enclosing sections of the map with your camels.
Through The Desert shines in how tight the gameplay can be. At the beginning of the game, the map looks wide open. But, as turns progress, it becomes harder and harder to score points. There's a "knife-fight-in-a-phone-booth" nature to the gameplay that reveals itself towards the end. Water is scarce in the desert, but will the points can be scarcer?
Released: | 1998 |
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Publishers: | |
Designers: | Reiner Knizia |
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