YINSH

YINSH

In YINSH, the players each start with five rings on the board. Every time a ring is moved, it leaves a marker behind. Markers are white on one side and black on the other. When markers are jumped over by a ring they must be flipped, so their color is constantly changing. The players must try to form a row of five markers with their own color face up. If a player succeeds in doing so, he removes one of his rings as an indication that he has formed such a row. The first player to remove three of his rings wins the game. In other words, each row you make brings you closer to victory-but also makes you weaker, because you have one fewer ring to play with. Very tricky!

Released: 2003
Publishers:
Designers: Kris Burm
Artists:
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Store Language Price Stock  
FantasyWelt
de en es fr it nl
€ 28.99 Visit
Noble Knight
en
$ 34.95 Visit
Amazon.com
en
$ 35.31 Visit
SpelSpul
de en es fr it nl
€ 36.95 Visit
Bol NL
de en es fr it nl
€ 39.50 Visit
Bol NL
de en es fr it nl
€ 51.89 Visit
Amazon.com
de en es fr it nl
$ 89.90 Visit
Spelhuis
de en es fr it nl
€ 34.99 Visit