Control

Control

In Control, players are time travelers who have been caught in a rupture in spacetime and displaced outside time. You must use Fuel Cells (the cards) to refuel your time machine or stop other players from refueling theirs first.

To escape the rupture, you must reach a Fuel Cell Charge of 21 or more on your Installed Fuel Cells at the end of your turn. Whoever does so first closes the rupture, leaving the other travelers lost outside time.

During your turn, you choose to either draw a card, install a Fuel Cell in your area of play, burn a Fuel Cell to the discard pile, or defuse an opponent's Fuel Cell. The Fuel Cell Charge on cards ranges from 1–

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In Control, players are time travelers who have been caught in a rupture in spacetime and displaced outside time. You must use Fuel Cells (the cards) to refuel your time machine or stop other players from refueling theirs first.

To escape the rupture, you must reach a Fuel Cell Charge of 21 or more on your Installed Fuel Cells at the end of your turn. Whoever does so first closes the rupture, leaving the other travelers lost outside time.

During your turn, you choose to either draw a card, install a Fuel Cell in your area of play, burn a Fuel Cell to the discard pile, or defuse an opponent's Fuel Cell. The Fuel Cell Charge on cards ranges from 1–10 and different abilities on Fuel cells make for changing strategies and multiple lines of play.

Released: 2016
Publishers:
Designers: Mattox Shuler
Artists:
Online stores
Store Language Price Delivery us Total Stock  
Amazon.nl fr € 15.60 € 15.60 Visit
SpelSpul en € 14.50 € 15.00 € 29.50 Visit
Spelhuis en € 16.99 € 34.99 € 51.98 Visit
Store Language Price Stock  
Amazon.nl
fr
€ 15.60 Visit
SpelSpul
en
€ 14.50 Visit
Spelhuis
en
€ 16.99 Visit