Crows Overkill

Crows Overkill

In the game Crows Overkill players roleplay guests in a red-light district. Many birds gather in front of each player. The players must kill or move birds to prevent them from crying. If birds in front of a player cry, that player must leave the red-light district to go home (i.e. drop out of the game). The player who manages to stay in the red-light district for the longest time wins.

In more detail, players attempt to be the last one called away from the red-light district by the cry of crows, warblers, and roosters. The game consists of two decks of cards — birds and shamisen — along with a time board. Each turn follows this sequence:

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In the game Crows Overkill players roleplay guests in a red-light district. Many birds gather in front of each player. The players must kill or move birds to prevent them from crying. If birds in front of a player cry, that player must leave the red-light district to go home (i.e. drop out of the game). The player who manages to stay in the red-light district for the longest time wins.

In more detail, players attempt to be the last one called away from the red-light district by the cry of crows, warblers, and roosters. The game consists of two decks of cards — birds and shamisen — along with a time board. Each turn follows this sequence:

  1. Cards are drawn from both decks. Birds are placed on the table in front of the current player, while shamisen cards go into their hand.
  2. Shamisen cards are then played to eliminate birds.
  3. A check is made against the time board to see whether the remaining birds cry and the current player is eliminated.

The turns continue until one player remains in the game and is declared the winner.

Released: 2014
Publishers:
Designers: Roy Nambu
Artists: Amayagi-do
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