Travel back through history to a settlement called Samara, where you lead a group of builders. At the start of the game, they can build only a sandcastle, cave or huts. For more complex buildings, you first invest time in skills, strength, or new workers. Building special projects gives you benefits or hurts all your rivals. In the end you want to have the most prestigious buildings.
The worker timetrack is the key mechanism. Each of your choices costs a number of your workers a number of months.
The spaces on the game board determine how many workers (1-4 on the left board axis) are occupied how many months (1-9 on the bottom board axis).
... read moreReleased: | 2015 |
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Publishers: | |
Designers: | Corné van Moorsel |
Artists: | Josh T. McDowell |