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Cephalofair Games: Gloomhaven, Award-Winning Strategy Board Game, For 1 to 4 Players, 60 to 120 Minute Play Time, For Ages 14 and up

4.8 4.8 out of 5 stars 6,733 ratings

  • Playing through a scenario is a cooperative affair where players will fight against automated monsters using an innovative card system to determine the order of play and what a player does on their turn
  • This is a game with a persistent and changing world that is ideally played over many game sessions
  • For 1-4 Players. Ages 14+
  • 60-120 minute playing time
  • Euro-inspired tactical combat in an evolving campaign

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Cephalofair Games: Gloomhaven, Award-Winning Strategy Board Game, For 1 to 4 Players, 60 to 120 Minute Play Time, For Ages 14 and up


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Product Description

Gloomhaven is a game of Euro-inspired tactical combat board game in a persistent world of shifting motives. Players will take on the role of a wandering adventurer with their own special set of skills and their own reasons for travelling to this dark corner of the world. Players must work together out of necessity to clear out menacing dungeons and forgotten ruins. In the process they will enhance their abilities with experience and loot, discover new locations to explore and plunder, and expand an ever-branching story fueled by the decisions they make. This is a legacy game with a persistent and changing world that is ideally played over many game sessions. After a scenario, players will make decisions on what to do, which will determine how the story continues, kind of like a Choose Your Own Adventure book.


From the manufacturer

gloomhaven:game:base:cephalofair

Gloomhaven

Gloomhaven is a game of Euro-inspired tactical combat in a persistent world of shifting motives. Players will take on the role of a wandering adventurer with their own special set of skills and their own reasons for traveling to this dark corner of the world. Players must work together out of necessity to clear out menacing dungeons and forgotten ruins. In the process, they will enhance their abilities with experience and loot, discover new locations to explore and plunder, and expand an ever-branching story fueled by the decisions they make.

This is a game with a persistent and changing world that is ideally played over many game sessions. After a scenario, players will make decisions on what to do, which will determine how the story continues, kind of like a “Choose Your Own Adventure” book.

Playing through a scenario is a cooperative affair where players will fight against automated monsters using an innovative card system to determine the order of play and what a player does on their turn. Each turn, a player chooses two cards to play out of their hand. The number on the top card determines their initiative for the round.

Each card also has a top and bottom power, and when it is a player’s turn in the initiative order, they determine whether to use the top power of one card and the bottom power of the other, or vice-versa. Players must be careful, though, because over time they will permanently lose cards from their hands. If they take too long to clear a dungeon, they may end up exhausted and be forced to retreat

  • For 1-4 players
  • 60-120 minute playing time
  • A game of euro-inspired tactical combat in a persistent world of shifting motives

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  • Gloomhaven Game
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    4.8 out of 5 stars
    6,733 global ratings

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    This game is absolutely wonderful!
    5 out of 5 stars
    This game is absolutely wonderful!
    Long Story short: This game is absolutely wonderful! This (according to many board game review sites) is set to be the top game of 2017, and I 100% recommend getting yourself a copy, though it will likely be difficult/take some time. Its definitely a HOT selling item and I was lucky enough to pre-order mine a month ago before other folks started seeing it listed on Amazon. This is definitely worth getting and will make a huge hit to your gaming nights! A more detailed breakdown is below.(Note relating to pictures: The game does NOT come with painted miniatures. As I enjoy paining them, I did so, but my wife and I played several games before they were painted without any issues/confusion. They just look cooler/it's more immersive in my opinion when they are painted.)Legacy Mechanics: (A legacy game is a game that does not reset from one playthrough to another. But rather, like reading a story, each game played builds on the next, in an overall 100+ hour 'campaign'. Note unlike other campaign/legacy games, this does not require a single playgroup, but rather you can start a new party with just about anyone, anytime, and you just 'drop' into your already existing world to plunder dungeons and kill baddies) The game comes with 17 playable characters, but you only start with 6. As you play through the game you 'unlock' new characters/races/classes to play as. Additionally as you play through, you will be able to "level up" the prosperity of the town of Gloomhaven, which is where your party will travel between adventures to level up, buy/sell gear, get your grog (or mead) on, and perform random town events. As Gloomhaven levels up, new items become available to purchase, and any new characters can start their quests at higher levels. As you play through, and eventually retire characters, you will gain additional permanent 'stat' boosts that apply to all your characters going forward. Like many other Legacy game this game includes a bunch of sealed envelopes, unlockables, and high quality stickers, that go on the area map, as well as on character cards. UNLIKE many legacy games, I feel like this can easily be played through again, without having to buy another copy of the game. You don’t need to rip up cards or anything in this game, and other than the character card upgrades, the experience wouldn’t necessarily be ruined by having all the locations already on the map. I imagine it would be like playing Skyrim a second time through; less surprises, but allows you to fully explore character/class types you didn’t previously and allows you to take separate paths than you took the first time.Story: Don't worry, I won’t spoil anything. The game has tons of missions (90+). You start with just one, but similar to all those RPG video games we love, you begin unlocking more and more. Then pretty soon you find yourself with branching and interweaving stories. Some have consequences that have an impacts on others. For example, will you go and work for this shady contact you meet who is obviously up to no good? Or will you take up a mission to hunt down and kill the shady contact, preventing them from unleashing havoc. Whatever choice you make, it 'locks off' other missions; you can't work for someone if you brought their head to the city guard ;) Of course you can always enter "casual mode" and play through these missions, its your game afterall, but I personally won’t be doing this until I complete the full game a month or so down the line.Map: The game comes with a wonderful looking board map of Gloomhaven's surrounding area. Overall the map is fairly blank to start with, and you begin the game by applying a sticker in a specific location, representing the available missions you can travel to. While I am not even close to completing it yet, it already looks great and will undoubtedly look amazing after your adventures are complete.Gameplay: This is a semi-cooperative game. Overall each character has a personal goal (the reason why they choose to risk their lives fighting monsters) that they are trying to achieve. After you achieve this your character retires from the game (though you can start a new character with the same class) and you unlock various things, including new characters. Of course using team work to assist each other and actually beat dungeons is essential, overall you are trying to complete your own goals while others are simultaneously doing theirs. When you aren't visiting town/traveling you will be spending a vast majority of the game delving into dungeons, crypts, forest encampments, ancient temples, etc. (You know, all the classics!) Setup/tile placement is VERY similar to games like Decent or Shadows of Brimstone. However there are NO dice in this game, not 1! Instead, movement/combat is performed via playing from a hand of cards. You begin every dungeon with a set amount of maximum cards (~10). And each round you play 2 cards, performing 2 actions (typically a move type action and one that centers around attacks of some sort). After this the cards go to your discard pile, and can be recovered via a rest action. However, when you rest (as well as take damage) you begin to 'lose' cards for the rest of the scenario. After you have completely run out of cards, your character becomes exhausted and can no longer participate in the rest of the scenario. So the trick is performing your actions in the most efficient way possible so that you can complete the dungeon before running out of cards. For every attack, you will also draw a card from your 'attack modifier deck', which is the element of randomness in this game. You begin with a preset amount of cards that add/subtract (+2 damage, -1 damage, etc) the amount of damage you deal, but this deck can be altered via leveling up.Setting: The game does a bit of a unique twist on the dungeon crawler genre. While still taking place location-wise in the sorta medieval magic laced location setting, It does away with elves, dwarves, goblins and the other classic tropes, to give you a unique world that FEELS very Tolkien-esk but at the same time gives you a VERY fresh look. Starting characters/races include the Vermling (a humanoid mouse/cat type creature), Humans (of course), an Orchid (mage creatures that are somewhat reminiscent of Asari from Mass Effect), Quatryls (small creatures that are great with mechanical machinations), Saavas (sorta rock men/monsters), and Inox (horned bigfoot with a sword). Not sure what is in store for characters I have yet to unlock, but overall just feels far more fresh and unique than the standards we are all used to in these sorts of games.Leveling up: What would an RPG be without leveling up your character?! As you gain experience you will be able to level up your character. Which allows you to add new, more powerful cards to your hand. You are also allowed to modify your 'attack modifier deck' so that it can become more powerful or add new abilities that can synergize with your team/other cards. And of course, there are tons of items/gear that can be purchased/found to further augment/beef up your character. (I just found a sweet necromancer ring that summons a skeleton!)Components: Components in this game are wonderful. AND you get so freakin much! The huge box (see picture next to gallon water jug) weighs over 20 pounds (NOT an exaggeration) and comes with tons of stuff, not to mention a wonderful in-box insert that keeps most of the cards/components fairly organized (GREAT design). All playable characters comes with miniatures that are extremely detailed. I am having a blast painting them if you are into that. All monsters have cardboard standees. But don't let that turn you off, the artwork on them is top notch and it really doesn't detract from gameplay/immersion. Each character comes with their own unique hand of cards to use/upgrades to be added. Hundreds of cards (both the small type and magic sized ones). Really can't make a single complaint about anything component-wise.Difficulty: As the game is cooperative, playthroughs are not a cakewalk and do take some thinking. That being said, the game sets monster difficulty based on an equation determined by your average character level. This can further be adjusted to play the scenario on "easy" or "hard" which affects gold & xp collected. The game doesn't mention this, but I personally say you should start your first few scenarios playing under easy mode, both to get the hang of the game mechanics and so you can get gold to buy gear and such. Otherwise you may find yourself getting stomped around for a bit.I would put this game in a moderate level when it comes to ‘heaviness’ of rules. Definitely NOT something your 6 year old would be able to play. But if you can ‘get’ how to play other dungeon crawling games, you won’t have any issues with this.Rules: The game has a wonderfully set up/thought out rule book. Reading through it was fairly easy, though it is long (50+ pages), the book contains many picture aides that guide you along your playthrough. After our first couple of sessions (as is typical with these moderately heavy games) we got down the mechanics and no longer/rarely needed to actually consult the rulebook. It is refreshing to find a game with very little holes within the rules which require house-ruling specific circumstances due to ambiguity.Final Thoughts: Wow! What a great game! My wife and I can't get enough of it and we have only started to scratch the surface of it. After several play sessions (at least 15 hours of gameplay) we are still just as entranced as when we first started, and it is only getting better as we level up. We still haven't retired any characters (expect probably at least 10 dungeons before you retire, though this is just a wild guess, and depending on your personal mission, may take longer/shorter), though I am getting close. The game feels a lot like a first play through of those ‘classic’ video game RPGs (Elder Scrolls, Dragonage, Witcher, etc) There is just this massive world, all for the exploring. And you quickly find yourself with tons of choices of what to do, what story arcs to explore, etc. There are side quests, loot, leveling up, more side quests, and not to mention an interesting story with branching/intertwining story arcs. My wife and I are always eager to get off on the next mission and the 'choose your own adventure' style of play is very unique, especially when it comes to board games. The game has many unique concepts that I hope future games incorporate.Shadows of Brimstone, I absolutely LOVE YOU, but sorry, won’t be playing you for a few months while I obsess over my new found love; Gloomhaven.
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    Top reviews from the United States

    • Reviewed in the United States on December 30, 2020
      I was super hesitant to pull the trigger on Gloomhaven and boy am I glad I did. The TL;DR is this is an absolutely fantastic game and well worth the money. While it's a tough sell given the high price tag, think of it more like getting a base game plus 10 DLC with it. The developer could easily have made the base game and sold 80% of the content in here as add-ons later, but as is you're getting easily 100+ hours of fantastic gameplay.

      I won't go deep on the game 101, but generally this is a persistent RPG deck-builder + tactical grid combat system. Your character persists between sessions and grows as you complete more of the story throughout the campaign. It's akin to any RPG video game. The only difference between this and something like X-Com or FF Tactics, is you control a single player rather than a team or squad as you make your way through "dungeons".

      There's also loads of customization options for your character. Between card choice in your deck, unlock-able/findable/purchasable items and equipment, and level up choices, there's plenty to custom tailor your play. It balances player agency and style with character mechanics very well requiring you to adjust to new situations/deck choices without sacrificing your play style.

      The combat mechanics themselves are balanced between RNG and strategy, but even the probability of what attack modifier card you'll pick next plays into the strategy. I never felt completely betrayed or out of control with the randomness of events. My fate still felt firmly in my own hands and my demise was solely attributable to my own poor decisions.

      The only real flaw of the game is the shear number of pieces that come with it. While it's overly impressive how many cutouts and tokens and map tiles and whatnot come with the game, there's a real need for organized piece storage (hence why you see so many $80+ organizers out there). For those that don't want to spend that kind of scratch on something to hold pieces, I'd recommend doing what I did and using the foam packaging materials to make makeshift piece holders. It takes a bit of time, but it's easy and cheap to use a box cutter to make your own holder. Granted not everything will fit back in the box when you're done, but it'll make gameplay muchhhhh more enjoyable if you can find things easily.

      The only other suggestion I have is to use a companion app for battle tracking. There are fantastic ones out there (a simple Gloomhaven search will bring them up in the App Store if you're an iOS user). Dealing with multiple monster cards plus all the things you have to track between rounds would be a herculean administration task if you're using the included pieces. If you really want the full on analog experience and don't mind it, by all means, but for me the free app is a necessity to keep the game loops at a comfortable pace without sacrificing the core analog experience.

      If you have a friend or two that also enjoys longer campaigns and weekly sessions (think D&D or MTG), you won't be disappointed with Gloomhaven. Solo play is also great if you don't know any other cool kids that want to reserve 2-3 hours a week for game night. Guessing if you're looking at this page and reading the reviews, you should probably just pull the trigger and purchase it. No regrets.
      One person found this helpful
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    • Reviewed in the United States on June 1, 2021
      Do you like RPG's (be it video game or pen and paper)? Do you like board games? Okay then, easy enough, buy this game. The only criticism/warning I have, is that it is very complex. There is a whole lot to keep track of, there are a ton of rules to ponder over, and even months into playing, you may suddenly realize you've been playing something the wrong way. This game is NOT easy to learn, and it is not quick to set up or play.

      What you get for your effort though, is perhaps one of the best gaming experiences available. The story is fun, the character progression is interesting and customizable, the depth is staggering, and if you have a friend or two who are willing to put the effort in along with you, you will spend hundreds of hours enjoying this exceptionally well crafted game. A wonderful value when you look at it as cost per hour of entertainment.

      If you want to "get your feet wet" before investing in the big box, Gloomhaven: Jaws of the Lion is only $30-40, and also acts as a prolonged tutorial for the game, while being a fun, if shorter, experience in and of itself. There is also a version on Steam that can help you learn the in's and outs of gameplay, though it's early access, and doesn't follow the same story line as this game currently (the campaign from the core game is set to be released late 2021 as of writing this).
      2 people found this helpful
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    • Reviewed in the United States on January 29, 2018
      My family just recieved the game (2nd printing) last week, and we are instant fans. At first opening, it seemed overwhelming as there are so many components. It did cause me to purchase a 2nd party organizer to help keep everything seperate, as well as cut down on scenario set up and tear down time, but wasn't necessary, just a personal preferance.

      My family is a huge fans of cooperative games (Descent - with the available app, Marvels Legendary, Dead of Winter... to name a few), but this took it to a whole new level. While the game can be played solo (you playing two different characters) there is an extra challenge of not fully knowing what the other player is going do on their turn. You play as mercernaries instead of Hero's, so you have personal goals to achieve as well as scenerio goals (like Dead of Winter but without the traitor). It took my son and I a second try to complete the opening scenario as we wasted some turns picking up dropped loot. Who wouldn't pick up that dollar left on the floor? The game mechanics provide your character a supply of "stamina" through the use of playable cards. Run out of cards to play, and you become exhausted and can't continue.

      The art and game mechanics are outstanding. I love how additional features are "unlocked" (sealed envelopes and boxes) upon completing specific goals. The additional characters that are unlocked are unique and require different play styles. The new health and experience trackers are a great addition to the 2nd edition game. One of the things that really stand out, is not requiring the same players for every scenario. If you normally have 3 players, but one is unavailable for the next round (lets say, going off to college), the next scenario difficulty can be easily adjusted to allow you to play with two or four players. Please note, there are 90+ scenarios, and if you didn't want to complete a campaign scenario, there is a random scenario generator that can allow your character to earn additional experience or money, and you can always jump back into the campaign at any time.

      Lastly, I ended up purchasing the removable sticker set to add more replayability. We have only played a few of the early scenarios, but we are every bit as excited to play as we were when we first opened the box. This game is a very worthwhile investment and easily my families new favorite game.
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    Top reviews from other countries

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    • Enrico
      5.0 out of 5 stars Gioco Spettacolare
      Reviewed in Italy on December 26, 2024
      La mia compagna conosceva questo gioco ed ho deciso di regalarglielo per il compleanno.
      È ormai un anno che ci giochiamo e non mi pento dell'acquisto.
      Ho aggiunto in un secondo momento un organizer in MDF per facilitare il setting di ogni partita.

      Consiglio vivamente questo gioco a tutti gli appassionati di giochi GDR da tavola.
    • GrayH
      5.0 out of 5 stars Best game, but be prepared
      Reviewed in Canada on August 2, 2021
      This is by far the best board game I (and the people I play with) have ever played. The value for money is literally unmatched - over 100 separate 'missions' each taking up at least 1-3 hours. There are hidden and 'unlockable' characters and envelopes so you're constantly getting excited at the new stuff you're getting over time. The gameplay is fantastic - out of X number of cards (8-12), pick 2 for the round and play a top half of one card and a bottom half of another. This is generally how you'll move and attack, buff yourself or teammates, heal yourselves or give protections. You slowly lose a card over time, repeated until you're out of cards and thus 'exhausted', or similarily run out of overall health and you'll be dead. It turns into a delicate balance of picking the right cards at the right time to maximize your turns before you're dead so that you, hopefully, complete the mission before you and your team are all exhausted and/or dead.

      The warning part, however, comes in some KEY info beforehand.

      1) One of your group needs to be the 'dungeon master lite'. You need to set up the board and enemies, so you'll see what's in the next room before your team does.

      2) Set up takes forever - so much so that you'll want to buy separate products just to help with that. (highly recommend getting a low-profile, many slot fishing tackle box for all the tokens, as well as an accordion folder for all the map tiles) I went so far as to get both of those, as well as a folder with business card protector sheets for the item shop, and health standees off of ETSY for the enemies (substitute with dice - d12 and d20's are best)

      3) Organizationally this is a mess - you need to be fastidious and very organized in order to make it work well. The above helps with that, but so does just that mindset of "I need to know where everything is and write everything we've unlocked down and have sandwich baggies for stuff" As well as taking an hour or two BEFORE your game night to make sure everything is where you want it and organized.

      4) Due to the above, unless you plan on spending just as long during tear-down as set-up, you'll probably want to have a table DEDICATED to this game for months at a time.

      5) A good idea if you're still on the fence about it is to first go with the other product; Gloomhaven Jaws of the Lion. It's a much smaller, beginner friendly version of the game. It doesn't have the same unlockable joy as Gloomhaven proper does, but it will let you know if you like the game without the huge invesetment and is 100% a great experience as well.

      Overall, despite all of these glaring issues they all really come down to time and space concerns. If you're okay with the above it is absolutely worth it as it is still the best board game I have ever played. ~$150 for literally hundreds of hours of entertainment and excitement and fun and intrigue...I honestly have no idea how they made any profit off of this game, as if I didn't know the price I'd guess it would cost ~$200-$300 easily. It reminds me of the good 'ol days where I'd play a video game that DIDN'T have navigation points everywhere and you'd just explore and find really cool things and unlock something awesome. The feeling of opening a new character box and reading all their cards was literally a hit every time - we'd stop the game and gather around the lucky person and read along with them and be super excited to add that character in to our game.

      I don't write many reviews, but for this I had to as I still look forward to playing it today, a year later, despite already beating it. Even then, there's still an envelope we haven't opened and missions we haven't done and items we haven't seen!
    • knootewoot
      5.0 out of 5 stars Perfect boardgame
      Reviewed in the Netherlands on June 27, 2022
      We (me and my friends) were looking for a new coop dungeon crawl.
      Gloomhaven was selected, and oh boy. What a game. Such great depth and gameplay.
      10/10
    • James
      5.0 out of 5 stars Great game damaged box
      Reviewed in the United Kingdom on May 19, 2022
      This game is as good as people say. But it is not for the faint hearted. It is complex, it takes a while to set up for each play and has intricate gameplay. But if you are willing to invest in learning the rules and have a couple of friends to play with, then it is unparalleled as a boardgame experience in scope and mechanics. If you're new to this type of game I recommend starting with Gloomhaven: Jaws of the Lion as it provides a great set of early scenarios that gradually builds the complexity and teaches through play.

      P.s. this game can be played solo. But it is a challenge to run two characters and manage the monsters. Also I recommend using an app like Gloomhaven Helper to automate some of the admin (particularly if playing solo).

      P.p.s My box came a little damaged - but didn't effect the internal components and didn't feel the need to drop a star for it
    • R. T. Pascalis
      5.0 out of 5 stars De lo mejor en juegos de mesa "Legacy" en los últimos años!
      Reviewed in Mexico on October 14, 2019
      Un juego que evoluciona y crece en base a las desiciones de los jugadores a lo largo de más de 50 sesiones de juego por lo menos. Se estima que podrás terminar la campaña del juego dedicándole 100 horas a explorar el mundo de Gloomhaven. Recomendaría que participaran los mismos jugadores durante toda la campaña de juego pero el sistema y las reglas te permiten que entren y salgan sin problema. Incluso te permite jugar este juego en solitario. Gloomhaven se centra en las aventuras de este grupo de "héroes" conforme exploran la región al rededor del puerto/ciudad que lleva el mismo nombre del juego. Cada jugador toma el papel de uno de estos aventureros mientras exploran el mundo, creciendo en reputación, habilidades y experiencia. Cada personaje tiene sus propios objetivos que, llegado el momento en que se concreten, podrá retirarse de esta vida de aventurero y darle oportunidad al jugador a poder escoger otro personaje "secreto" de los que ofrece el juego empacados en cajas selladas y que solo pueden ser utilizados hasta que se den ciertas condiciones como lo es el que un personaje básico se retire. El juego tiene 2 planos de aventura. Por un lado, está el mapa general de toda la región, en la que los personajes viajan de un punto a otro y al hacerlo, pueden tener eventos aleatorios que se revelan en base a tarjetas de "encuentros". Generalmente estos eventos los obligarán a tomar desiciones que generalmente afectarán la historia con consecuencias menores o en ocaciones mayores en el mundo al rededor de los aventureros. El otro plano de juego es el de los escenarios. El juego incluye más de 50 escenarios y es en este plano en el que la mayor parte del juego se lleva a cabo. Los escenarios se irán "abriendo" conforme los jugadores van interactuando con el mundo. Es posible que algunos escenarios nunca se lleguen a jugar pues las desiciones de los jugadores irán abriendo o cerrando muchos de esos escenarios. Gloomhaven tiene un sistema de reglas complejo que podría parecer abrumador en un inicio pero la estructura es lógica, dinámica y fácil de manejar una vez comprendidos los componentes del juego. Hay varios tutoriales en internet donde explican muy bien las reglas. Una vez que uno de los jugadores conozca estas reglas, será muy fácil poder explicarle a los otros jugadores con algunos ejemplos de juego. La mecánica básica es en base a tarjetas de habilidades o acciones que cada personaje domina. El jugador tiene un "deck" de cartas que podrá administrar durante su turno. Las tarjetas le permitirán a su miniatura el poder moverse, explorar, pelar, curar a otros personajes o incluso efectuar maniobras más complejas como si fueran combos de video juegos como Diablo o Skyrim. El deck de cartas es también la energía o vitalidad del personaje. Si un personaje se queda sin tarjetas, se queda exhausto y no podrá continuar explorando con los demás personajes. Ya se les unirá después cuando sus compañeros terminen de explorar ese escenario. ... Gloomhaven comenzó como un kickstarter exitoso y no tardó en encontrar un lugar como uno de los mejores juegos de mesa de todos los tiempos. En conclusión: Este juego es una muy buena inversión en entretenimiento para aquellos que gustan de video juegos como Baldur's Gate, Diablo o incluso Skyrim. Más que un juego de "hack & Slash" o que un juego de rol, Gloomhaven es un juego de administración de recursos y exploración muy bien balanceado y que requiere de estrategia y trabajo táctico en equipo. Si eres amante de los juegos de rol, este podría ser una buena opción pero el lado de rol tienes que aportarlo y alimentarlo tú con tu grupo porque las mecánicas del juego suelen encimarse en la narrativa del juego. Frecuentemente me encuentro en mi grupo tratando de alimentar esa parte del juego para no perdernos en la mecánica de administración del deck de acciones. Recomiendo hacer lo mismo :) Gloomhaven es de lo mejor que hay en juegos tipo "Legacy" en el mercado mundial. MUY recomendado!