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Avalon Hill Risk Godstorm Game

4.2 4.2 out of 5 stars 177 ratings

  • For 2-5 Players
  • It is a new, stand-alone Risk extension with mythology theme
  • Use legendary gods from 5 ancient cultures to determine who will reign supreme

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Avalon Hill Risk Godstorm Game


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Product Description

Product Description

Risk Godstorm is a mythological offshoot of the Classic RISK game line. Five mighty civilizations= The Greeks, Babylonians, Celts, Norse and Egyptians- clash to see whose faith reigns supreme.

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Risk Godstorm Game

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Choking Hazard - Small Parts

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    Customer reviews

    4.2 out of 5 stars
    177 global ratings

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    Customers say

    Customers find the board game enjoyable and a great variation on the classic Risk game. They praise its depth, game play, and mystical content. However, opinions differ on the setup process.

    AI-generated from the text of customer reviews

    33 customers mention "Fun to play"30 positive3 negative

    Customers enjoy the board game. It's an excellent variation on the classic Risk board game with a fun new feature. They find it enjoyable and a nice change of pace from regular nerd game nights. The atmosphere of the setting is entertaining.

    "Super fun for hardcore strategists." Read more

    "...than classic Risk, it certainly is worth the money, and its a good edition of the game to play with friends who enjoy such games!..." Read more

    "Is this a super-strategic game on par with Chess? No. Anyone who's familiar with Risk knows it's basically Monopoly, but far more belligerent...." Read more

    "...Battling for control of the underworld is a fun new feature. And the new world board is also set up well...." Read more

    16 customers mention "Risk game"16 positive0 negative

    Customers enjoy the risk game. They find it a great variation with depth and fun setting. The faith and gods bring huge twists to the game. It's a strategy game with many routes to victory, an interesting variation on the classic game of global conquest.

    "...miracle cards, temples,plagues, faith, and gods indeed brings huge twists in the game, and use of such things can easily sway the balance of power..." Read more

    "...these Gods add complexity to the battling system as well as adding modifiers to perks and soldiers...." Read more

    "An interesting variation on the classic game of global conquest. You take control of ancient people (Egyptians, Druids, etc.)..." Read more

    "...My dad has 2 original risk games, he really enjoys a good game of risk. This is definitely an advanced version of Risk...." Read more

    14 customers mention "Value for money"14 positive0 negative

    Customers appreciate the value for money of the board game. They find it a great version of the classic Risk game with new inclusions that are worth it. The educational value is also appreciated, though some feel the concept is cool in theory but not great in practice.

    "...this game is typically more than classic Risk, it certainly is worth the money, and its a good edition of the game to play with friends who enjoy..." Read more

    "...Highly random with nuke-like destructive power, but worth it if you got little to lose...." Read more

    "...If you are a Risk fan or you know someone that is - this game is worth the money...." Read more

    "This is a game that has the potential to be really wonderful, but the rulebook is so badly written that the game verges on unplayable...." Read more

    6 customers mention "Build quality"6 positive0 negative

    Customers like the board game's build quality. They say it stays together under pressure, is well-made, and in good condition.

    "The condition was reported as good. The box is in very rough shape and the board is torn in half...." Read more

    "The game is very well thought out, perhaps too well thought out...." Read more

    "...Quality game materials and pieces- could be fun if you just played classic risk on it...." Read more

    "...Solid game" Read more

    5 customers mention "Depth"5 positive0 negative

    Customers appreciate the board game's depth. They find the details and setting enjoyable, with a fun twist on Risk. The rules, logic, and physical production are also well-received. Overall, it looks like an engaging game that offers a change of pace from regular games.

    "...The pieces are very detailed, and the game-play is a bit different from classic Risk but the new inclusions are indeed worth it!..." Read more

    "...They are a sort of vinyl plastic, with good detail. They have short tunics, long hair and leggings reminiscent of dark age movie types...." Read more

    "...Both the game rules / logic and the physical production of the game are great. Highly recommended for Risk fans." Read more

    "Bought it used. Everything was there. Looks like a blast nice change of pace from regular nerd game night." Read more

    4 customers mention "Game play"4 positive0 negative

    Customers enjoy the game's variety of options and game-changing cards. They also appreciate the many cards used per game, which adds drama and allows for multiple plays.

    "...Now NOTHING is safe and it can be played multiple times if we want to ignore the normal 5-round turn limit for a standard game...." Read more

    "...One thing I really like is that many cards tend to be used per game, adding a lot of drama to it...." Read more

    "...a trusted source and Godstorm is one of his favs due to the different game play options." Read more

    "so much fun and has game changing cards i love it we have had hours of fun playing with our friends" Read more

    4 customers mention "Mystical content"4 positive0 negative

    Customers enjoy the mystical content of the board game. They say it dives into five exciting mythologies, has Gods to summon, and wild powers available through a God. The game introduces a new range of factors beyond the typical dice roll.

    "...The game is throws in a whole new range of factors than the typical dice roll, and players are much more able to influence these factors with cards,..." Read more

    "...faction a real-life civilization allows the game to dive into five exciting mythologies...." Read more

    "...Point-based economy, Gods to summon and wild powers available through a God-related action cards...." Read more

    "One of my favorite board games ever. Risk + gods and magic. Egyptians and Vikings facing off in the same world. What's not to love?..." Read more

    9 customers mention "Ease of setup"3 positive6 negative

    Customers have different views on the setup process. Some find it quick and easy to adapt to, especially if you already know basic Risk. Others say it's complicated, takes an hour to set up, and has too many directions that take time to get used to.

    "...Extremely frustrating, even when playing with people who get along well...." Read more

    "...And the new world board is also set up well...." Read more

    "...It takes an hour to set up, and must be played by experienced Risk players seeking a more advanced expansion to the original Risk...." Read more

    "...game was pretty cool with all of the gods and underworld, but WAY too many directions...." Read more

    Top reviews from the United States

    • Reviewed in the United States on December 10, 2024
      Super fun for hardcore strategists.
    • Reviewed in the United States on December 6, 2011
      Risk Godstorm is one of the awesome games from Avalon Hill. The pieces are very detailed, and the game-play is a bit different from classic Risk but the new inclusions are indeed worth it! The use of the underworld, miracle cards, temples,plagues, faith, and gods indeed brings huge twists in the game, and use of such things can easily sway the balance of power in the game from one player to another. Also, the fact that the rules even encourage table-talk, alliances, coercion, back-stabbing, threats, etc. makes the game all the more fun (and besides your going to do it anyway!). Even though this game is typically more than classic Risk, it certainly is worth the money, and its a good edition of the game to play with friends who enjoy such games! The only thing I'd say is they should have made a better holder for the game pieces than a cardboard holder that you put together yourself.
    • Reviewed in the United States on July 16, 2011
      Is this a super-strategic game on par with Chess? No. Anyone who's familiar with Risk knows it's basically Monopoly, but far more belligerent. Risk: Godstorm adds gods, temples, plagues relics, and miracles to throw a monkey-wrench into standard Risk strategies. This has the potential to make it far more enjoyable. However, if you play with the rules as they are, you'll encounter some problems.

      1. Generally, the defenders win ties unless there's a God of War(GoW) involved in the battle. Conveniently, your GoW is the only god on the board there at the start of play according to standard rules. When you're rolling six-sided dice, winning ties is a huge advantage and the attackers get to roll 3 dice to the defender's 2. Needless to say if you pair up the GoW with a decent sized army, all those advantages will allow you to go on a decent killing spree unless you're very unlucky. The standard strategy (especially in the opening round when no one has Sky cards, the game's defensive "gotcha" cards) for the first couple of players is to supply your GoW with all your reinforcements (and maybe even a god by his side) and cut a swath of destruction until you run low on men. In a 2-player game, this is of little consequence, but in a 5-player game, it's not uncommon for the last person to pretty much be out of the game before she even starts since the first four players took 3/4 of her territories collectively and she had few defensive countermeasures.
      We found that if you started the game with more cards and gods in play and made it easier for a god to defend a territory that was being attacked, the turn order mattered much less and the game was much funner from the very beginning.
      We also tried using d8s instead of d6s - we're on the fence about that change. You're slightly less likely to roll ties or 1s so it weakens the defensive benefit of the Goddess of Magic (and makes it harder to roll triples) and temples as well as the offensive bonus of the God of War, but made the God of the Sky a bit stronger.

      2. The "Sea is your Tomb" card is a bit unbalancing as it removes 4 specific territories, the continent of Atlantis, from play for the remainder of the game and destroys/banishes everything that was on them for a mere 3 faith. If you get the card, Atlantis will probably be yours since you won't play it against yourself (unless Pandora's Box doesn't give you a choice) and no one will put up much of a fight to defend/invade territories that could be permanently removed from play. There's only about 17 Death cards. Getting a death card for free only entails owning one or more crypts in hell at the end of your turn (there are 4), the Pandora's Box relic gives you one for free each turn plus you can buy death cards for 2 faith each. So someone will likely get the card at some point during the game if there's more than 2 players. The concept is cool in theory, but not great in practice. If it was one card out of 50+, I probably wouldn't mind as much since you wouldn't even see it every game, but one of 17 means Atlantis WILL sink unless the cardholder doesn't want it to. That's too much power for one card that only costs 3 faith and the destruction is far too surgical and precise for a Death card.
      We changed it so that you draw a random territory card and then destroy all troops, plagues, temples, gods, etc. on that territory and EVERY adjacent territory. Highly random with nuke-like destructive power, but worth it if you got little to lose. Now NOTHING is safe and it can be played multiple times if we want to ignore the normal 5-round turn limit for a standard game. We also had to drop Atlantis' continent bonus to 2.

      3. Mortals have too much impact on a godswar. The rules state that gods only fight other gods since fighting mortals directly is beneath them. Mortals only fight other mortals as they can't hurt gods directly. Nevertheless, in a godswar, you get a hefty bonus for local mortal troops on your side... as if the gods fight better if there are enough nearby mortals cheering them on. So if the defending territory has 2 troops and the god of war while the attacking territory shows up with 12 troops and the goddess of magic, the defending territory's god will roll 3 six-sided dice and add 2. The attacking goddess will roll 3 six-sided dice and add 12 so she's almost guaranteed to win. Loser pays, winner stays.
      I realize this is nitpicking, but it is a bit strange that the nearby troops make such a huge difference whereas possessing Mjolnir, Thor's hammer, only gives you a +3 bonus and having 10 temples throughout the continent gives no bonus whatsoever.

      4. The Egyptians and the Norse have colors that are a bit close. Not terribly, but play in low light and get enough of them on the board when you're trying to count territories, it can become a problem. So I hope in the future they make the Norse a bold red instead of orange. Or maybe the Egyptians can be silver instead of sandy yellow.

      There's other little things, but those are the main ones I didn't like.

      If you're a hardcore boardgamer and you're willing to make some house rules, this is easily a 5-star product. Otherwise, I'd say it's closer to 3-1/2 stars.
      10 people found this helpful
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    • Reviewed in the United States on May 25, 2008
      Love It - Can't Wait To Play Again! This was a gift for my brother this past Christmas. We have enjoyed the game. We use to play Lord of the Rings version, but I don't think we will ever skip over the Godstorm to play the LOTR version anytime soon. (I guess it goes to the closet for dust collection.) We don't use the Epoch part of it, instead we play until no one has any armies left. It takes longer, but we enjoy dominating the board. If you are a Risk fan or you know someone that is - this game is worth the money. I wish they had an electronic version so that I could play against the computer and polish my skills.
    • Reviewed in the United States on December 28, 2018
      This is a game that has the potential to be really wonderful, but the rulebook is so badly written that the game verges on unplayable. Be prepared to Google rules clarifications and take votes frequently at the table regarding how to interpret the rules. Extremely frustrating, even when playing with people who get along well. In a very competitive environment, this thing will ruin your game night.

      My game set had two Greek gods of war, and no goddess of magic, but I have written to Avalon Hill, and I expect they'll ship out the correct piece soon. We just put a sticker on top of the second god of war to "make" him the goddess of magic, and we played. Only a mild irritation.
      2 people found this helpful
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    • Reviewed in the United States on May 12, 2013
      this game has everything and more that a risk game should provide. the integration of the God system makes the game much more involved than classic risk. these Gods add complexity to the battling system as well as adding modifiers to perks and soldiers. the Gods use cards that correspond to their respective strategies which cost faith, which is the currency used in the game. for those who do not like using the underworld, my friends and i completely cut that out of the game. there is really no point to the underworld, and the few god cards that use the underworld we rewrote.
      4 people found this helpful
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    • Reviewed in the United States on December 24, 2023
      The condition was reported as good. The box is in very rough shape and the board is torn in half. The game is missing all of the cards that are needed to play the game.
    • Reviewed in the United States on February 15, 2005
      I am a borderline fanatical Risk player. I own all editions of Risk, including 2010 and classic. This game is incredibly enjoyable. The addition of the underworld is a pleasant surprise. Now you can take those dead armies and make something happen with them! Battling for control of the underworld is a fun new feature. And the new world board is also set up well. With the plagues, you can potentially have entire routes effectively cut off, so each time you play it is different. If you are the type of person who likes to set up an intense, involved game, and battle your friends for hours (and I mean HOURS) then Risk Godstorm is for you.

      I rated it a 5 stars for educational value, because you can learn the Mythology of the various civilizations as you play. Sure, it's not as educational as reading a book, but can you get that from playing checkers? Buy this game and invite me over.
      23 people found this helpful
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    Top reviews from other countries

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    • FionaR
      5.0 out of 5 stars Given as a gift
      Reviewed in the United Kingdom on March 4, 2020
      Given as a gift, recipient seemed very happy with it. Played it a number of times over and over. Once it was set up the family found it easy to play.
    • Aldape
      5.0 out of 5 stars Divertido
      Reviewed in Mexico on September 26, 2017
      Me llego antes de lo acordado a pesar de que venia por importación, casi en la mitad del tiempo estipulado, llego bien protegido y en perfectas condiciones, el juego es mas elaborado que el Risk normal para un jugador nuevo como yo le es un poco difícil comprender las reglas pero nada del otro mundo, muy divertido.
    • DamDamD
      4.0 out of 5 stars Satisfait !
      Reviewed in France on December 29, 2017
      Je suis très satisfait de ce jeux pour les règles de jeux qu'il propose. Mon seul regret sont les figurines... Chaque civilisation à les même figurines... Je trouve ça vraiment décevant... J'ai voulu mettre 3 étoiles juste pour ça mais comme j'aime bien le jeu, j'ai laissé 4. je le recommande quand même !
    • Matteo
      5.0 out of 5 stars Purchased from Italy (due to the cheaper prize)
      Reviewed in Germany on November 9, 2015
      No comment regarding the product delivery: as always great professionalism by Amazon!
      Regarding the game, folliwing you can find the negative points (in my opinion):
      - the box is too small compared to what it contains;
      - even if the game lasts only 5 rounds, it is very long to play (an average of 3 hours).
    • Luxx22
      5.0 out of 5 stars Wow!!
      Reviewed in Canada on April 15, 2014
      This is a great game!!! Its kinda like Risk but there's a lot more involved, you really have to think with this one, or any second you could lose. Love it!! Hours of fun with my husband :)