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Wasteland Express Delivery Service PANWE01

4.6 4.6 out of 5 stars 153 ratings

£70.95
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Purchase options and add-ons

Brand Pandasaurus Games
Theme Comic
Genre Strategy
Minimum age recommendation 156
Batteries required? No

About this item

  • From the designers of Dead of winter and fleet
  • Includes 10 unique, gorgeously detailed mini vehicles, 10 custom sculpted dice and 75 sculpted plastic goods!
  • Custom game tray system nests into box and makes set-up and play a breeze. A 40 Dollar value!
  • Features over 40 pieces of unique and vibrant art from renowned comic book artist, Riccardo Burchielli
  • Campaign mode with emergent narrative also included in game.
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  • Warning:Not suitable for children under 3 years. For use under adult supervision

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Wasteland Express Delivery Service PANWE01


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Product description

In wasteland express delivery service, you take on the role of drivers inhabiting a post-apocalyptic wasteland riddled with outrageous, unhinged, and otherworldly characters who are set on unleashing mayhem at every turn. To survive in this deranged universe, drivers must haul food, water, and guns between the handful of settlements pockmarked through the wasteland. You must battle insane raiders who occupy the void between cities, taking on missions from the three factions that have divided up the last of civilization: the fascist new republic army, is hellbent on bringing the world to heel for its own good; the heretical oracles of ceres, who have turned their attention to the worship of the land; and the technologically obsessed archivists, who cling to the old ways and the hope of restoring our lost civilization. But what do you care? you're here to get paid and live another day free. Outfit your truck, hire some insane riders to help fend off raiders, add some storage, and just keep truckin'. Wasteland express delivery service includes an emergent narrative story that unfolds over the course of 10 sessions. Each scenario begins with a beautifully illustrated comic book introduction that sets up the storyline and the constantly escalating stakes and challenges in front of players. Alternatively, players can dive in with a randomly generated scenario that will play out over the course of a single story-driven game session.

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4.6 out of 5 stars
153 global ratings

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Excellent pick and deliver game worth your money
5 out of 5 stars
Excellent pick and deliver game worth your money
Wow what a clever game. If you don't like pick up and deliver don't buy this. If you do definitely give this a go. The components all have trays for quick set up and put away. This is like a cross between borderlands and mad Max. If either takes your fancy you can't go wrong. This game is simple to pick up and appeals to older teens onwards as some of the cards are risky but hilarious! I am glad I purchased this and wish I had sooner 👍from me!
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Top reviews from United Kingdom

  • Reviewed in the United Kingdom on 12 June 2018
    Wow what a clever game. If you don't like pick up and deliver don't buy this. If you do definitely give this a go. The components all have trays for quick set up and put away. This is like a cross between borderlands and mad Max. If either takes your fancy you can't go wrong. This game is simple to pick up and appeals to older teens onwards as some of the cards are risky but hilarious! I am glad I purchased this and wish I had sooner 👍from me!
    Customer image
    5.0 out of 5 stars Excellent pick and deliver game worth your money
    Reviewed in the United Kingdom on 12 June 2018
    Wow what a clever game. If you don't like pick up and deliver don't buy this. If you do definitely give this a go. The components all have trays for quick set up and put away. This is like a cross between borderlands and mad Max. If either takes your fancy you can't go wrong. This game is simple to pick up and appeals to older teens onwards as some of the cards are risky but hilarious! I am glad I purchased this and wish I had sooner 👍from me!
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  • Reviewed in the United Kingdom on 11 October 2017
    This is quite a complex game to begin with. It is packed with counters, tiles and cards. It even comes with instructions on how to pack the box once you have popped out all the contents!!! You have to play this a good 5 or 6 times to not need the instructions as there is lots going on. It says 2to4 players but it does work as a 1 player game. The art work and miniatures are incredible and remind me of borderlands game on ps3/4. Beautifully thought out game and works well but I would have given 5 stars if it didn't take so long to get into. If you like computer games like borderlands and rage and movies like madmax you will enjoy this game
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  • Haon the Great
    5.0 out of 5 stars Great, nuanced mechanics with a theme that oozes out of every radiation filled orifice
    Reviewed in the United States on 11 March 2019
    At its heart, Wasteland is a game about truckin'. Grab some goods, honk that horn, and haul butt across the not-so-fruited irradiated plains. Sell where you can, and use that hard earned cash to buy more stuff, baby! This underlying foundation sets the stage for a long, meaty play session with the end goal of earning points through a mission-based win condition.

    Each round, players have a total of five actions to take. They will take turns performing one action (or maybe two - you can take a free action after a move): move, buy, sell, visit an outpost, or fight the roaming raiders. [First great thing about Wasteland: Down time is greatly decreased by this mechanic; rather than spending all five of your actions at once while everyone waits, you rotate, letting players engage quickly rather than sit for ten minutes.] Once every player has performed five actions, you reset your actions and draw an event card. Interestingly, all actions except moves are limited per round; for instance, you can only purchase goods once per round. It's a patent game balance mechanic that has zero-zip-nada basis in real life. However, it gets a huge pass from me since there is an event card actually references the arbitrary nature of the mechanics in an awesome 4th wall, tongue-in-cheek sort of way.

    You can earn goods to trade for money in two ways. First, you can buy goods. Certain outposts will sell you food, water, or weapons [with an emphasis on the "or" operator; it's one type per outpost] based on the supply tile at the outpost; this is a set price. Second, you can attempt to pillage raider trucks or raider enclaves for goods. Regardless of your method of choice, you then sell your goods at an outpost that has an associated demand tile, earning money based on a fluctuating market: the more demand tiles are on the board, the more an outpost will pay you. Importantly, whenever you buy or sell, the supply or demand tile is discarded and replaced with a new, potentially different tile. [Second great thing about Wasteland: the trading in this game is superb. Its simple, its fluid, and it varies after each sale so you don't just set up a static route and win. Extremely well done.]

    Combat is a fairly standard affair. You roll dice to determine hits. If you succeed, you gain goods or dodge the attack. If you fail, you take a stock one (1) damage. While the mechanics of combat emphasize that this is a trading game, not a fighting game, pillaging is very powerful. Fighting is absolutely a viable means to stock your larder, and pillaging occurs very frequently. [Third great thing about Wasteland: this can make the game nicely varied per player; where my wife is a negotiations guru, I can viably run around head-hunting raiders.]

    You use your hard earned cash to either buy more goods, buy mission required items, or purchase upgrades for your rig. The upgrades are all fun, varied and useful, ranging from extra combat die to more cargo space to one-shot "move anywhere" tokens. [First bad thing about Wasteland: Where you purchase upgrades is sometimes not intuitive. For example, one-shot temporary mods are bought somewhere other than the Mod Shop.] You can also hire allies to travel with you and give you a slew of different bonuses, though I found these are mostly gained from missions.

    Missions come in two varieties. First, there are "priority first class" missions. These give you points that win you the game. Second, there are secondary missions that give you rewards, mostly in the form to allies, money, and one-shot temporary mods. [Fourth great thing about Wasteland: The missions govern who wins the game, and they shine in this role. The priority missions provide unique mechanics, while the reward missions are often used to help complete the priority missions. The missions handily make this a game not just about accounting, but about putting your capital to good use.]

    ... Whew. Okay. If it wasn't clear by now, Wasteland is complex. This requires the rulebook next to you during play, as invariably you will run across something strange. For example, some missions say "deliver food to X outpost", when X has a supply tile rather than a demand tile. Turns out, you need to take an outpost action, not the deliver action. With that PSA, I did not find the complexity a deal-breaker. My wife is not the best with rules, but she hung with it and thoroughly enjoyed herself. When confusion did arise, it was quickly resolved and in a way that didn't hurt her strategy. I would define the rules as "nuanced," rather than "daunting."

    Lastly, the theme. Mad Max foundation meets Zombieland silliness fused with some of the best coloring in board games. Everything is off the wall: the art, the flavor text, the minis (oh yeah, each character gets a unique, custom mini to represent their rig). Wasteland just oozes theme. I didn't find myself laughing as much as being oddly but pleasantly disturbed, which is exactly what you want from a game where nuclear apocalypse is a thing. Oh, and there Game Trayz to keep the plethora of parts sorted and stored properly. Stellar job with the components!

    At $60, Wasteland is a great buy for adventure and trading game enthusiasts and amateurs alike. It's not for the faint of heart given the rule nuances, but its core is simple enough that it is not insurmountable. I'd recommend this for most game groups and couples that like medium-weight two player games and want something a little heavier on occasion.

    P.S. Wasteland just screams "house rule me!" I already have a draft ruleset to transform this into a co-op, and one to randomize the raider truck movement to increase the environment difficulty level. If you like modding games, take a look at this one...
  • Ivan
    5.0 out of 5 stars Un excelente juego
    Reviewed in Mexico on 10 January 2019
    Un muy buen juego con mecanicas divertidas, un arte muy bueno y tematica estilo mad max o borderlands que a la mayoria de mis conocidos les ha encantado .
  • William Nelson
    4.0 out of 5 stars Tina Turner might not think we need another hero but the Wasteland calls!
    Reviewed in the United States on 10 December 2018
    2-5 players choose one of 6 characters to command. Each is a trying to survive the dangers of the wasteland (Raiders, irradiated zones, etc.) while picking up and delivering goods (water, ammo, food, etc) from one depot to another. The first person to complete three missions wins.

    The set up on this one is well above average and I would highly suggest doing so on either a 24” x 24” neoprene mat or some other non slip surface like some shelving liner. One accidental tap can waste the wasteland!

    I would say the game most resembles Firefly and encorporates many of the same elements - pick up and delivery, allies and upgrades to your vehicle.

    While it looks very intense and confusing, it’s actually pretty straightforward. While it’s always fun to impress passers by with a table full of pieces, each player only performs one action (though usually followed by another action if they moved first) on their turn. These actions are found on their player boards (their vehicle’s “dash boards”) and each player will move one of five cog pieces to the action they want to perform (in the style of the player board pyramid in Kemet, among other games).

    Players typically move, purchase (cargo), activate an outpost (to buy upgrades ), deliver or battle the raiders. The board is randomly generated each game so the replay value is high. Each depot can grant one of many things when “activated” (as an action). Some will allow access to the Mod Shop where you can buy extra storage for cargo, guns and many other mods. Some spaces allow you to purchase temporary mods like missiles. Others still will allow the purchase of trailers and brokers. All fit thematically. For example, the “Rock” (a prison depot) allows you to grab allies to help you on your journey.

    This game has the absolute best storage of any game I’ve ever seen. Every single piece fits into its own compartment and these compartments are then stored snuggly in the box for easy removal and distribution for the next game’s set up. They even thought to recycle the sprues after you’ve punched everything out - they fill the dead spaces created in the box beneath the trays. Very very smart Pandasaurus!

    Very fun game with a lot of theme. Every card just about, seems to have some flavor text and the artwork is stylized but works well with it overall (reminds me of Geof Darrow’s work in the Hard Boiled comic books back in the day). You’ll probably either love it or hate it, ha!

    Everything about the production of this game screams first class and thankfully, amidst all that great production value is a solid game that’s pretty entertaining.
  • william peteresen
    5.0 out of 5 stars Brilliant Pick-Up-And-Delivery Game!
    Reviewed in the United States on 1 August 2018
    Pandasaurus Games does it again! First Dinosaur Island and now Wasteland Express Delivery Service!

    This game is great and has outstanding production quality! It looks insane on your table, even if the game takes up A LOT of space! The theme is also solid: Playing a UPS driver in a post-apocalyptic future! As strange as it sounds, it works! It's one of the most thematic games of it's kind since Firefly, in my opinion.

    The only drawback to the game is that like ALL pick up and delivery games, Wasteland will take a LONG TIME to play-3-4 hour games will not be uncommon! But if you got the time, and the cash, go out and GET THIS GAME!!
  • Fuzzy Llama Reviews
    5.0 out of 5 stars You must dominate the wasteland to deliver the most goods, take down some raiders and mod up your rig if you hope to survive!
    Reviewed in the United States on 9 July 2018
    Overview—

    You must dominate the wasteland to deliver the most goods, take down some raiders and mod up your rig if you hope to survive Wasteland Express Delivery Service!

    2-5 players Semi- Competitive

    Length/Win Condition-

    The game runs usually right around the 2 hour mark. I’ve played a couple 2 player games and a 3 player game and both were the same amount of time. That said I wouldn’t be surprised if a higher player count also increased the duration of the game. Now having said that it really doesn’t feel like 2 hours went by after finishing this. The game’s turns are exceedingly smooth and there isn’t much for a player to just sit there and have to think about their turn for very long. To win the game you have to complete 3 missions and these vary drastically! The game comes with 8 completely different contract cards and you will only use 3 of those during a single game. However there are also a number of alternate mission cards that you can draw from the 3 factions in the game that you could also use to achieve victory. I have to say I am pretty impressed with the variety of the mission cards. The go from simple to just having you needing to donate a large sum of scrap (currency) at a certain location from buying a mod that allows you to haul a nuke and then hauling said nuke across the map without being attacked and it blowing up on you.

    Components –

    As far as the components are concerned they are mostly really great. The stand outs are the vehicle minis which are very detailed and just begging to be painted. The game comes with 6 different player rig minis, 3 raider truck minis and a mini for Grand Lord Emperor Torque which is only used during a specific mission. There are a TON of cardboard pieces that you will need to punch out initially. And just looking at all these different pieces is extremely daunting; luckily the game comes with the very best box insert I have ever seen in my life for any game (more on that in a moment). The card stock isn’t the best but it’s not bad either, the cards are of the slick variety. The dice are really nice with the symbols etched into the sides and it comes with 10 combat dice, 1 raider die and 1 RAD die. There are some cardboard standees included for the players but these are just used as markers in the game when you complete missions or make a delivery.

    Box/Storage –

    The box has a really nice feel to it. Its kinda slick on the outside but feels VERY sturdy. The real standout here though is the insert in the box. As I mentioned earlier far and away the BEST board game insert ever. Oh man where to start with this….I guess let’s start at the bottom of the box and work our way up to the lid. So the instructions tell you to place a number of USED punchboards to place in the bottom of the box when storing. Now this was very foreign to me initially as I was confused…like, “I need to put these used punchboards BACK in the box?!” It didn’t make sense so I initially place all pieces of the insert in the box without the used punch boards in the bottom and instantly saw why. It leaves a huge gap of space in the top of the box for everything to flop around when stored on the side. With the used punchboards in the box everything is nice and snug and won’t move no matter how you store it. Not only that but with future expansions you can simply remove pieces of the punchboard to add those new components to the box!

    Anyways, above the punchboards sits the bottom part of the plastic insert which completely covers the base so you don’t even know those punchboards are there. It has cutouts to store the tiles for the game, the dice, little plastic individual holders for EACH deck of cards which there are 9 and all the player boards. Above that to one side sits the first plastic tray that holds all the scrap currency tokens and the cool little plastic water, food and ammo tokens as well as the damage tokens. Right across from that sits the other plastic tray that holds all the players pieces such as the standees and their respective plastic mini rig figures. All these trays have lids as well so nothing is going anywhere. On top of both of those plastic trays sits the holders for both the raider rigs and the AWESOME Mod store holder. There is a cardboard insert that you pop into the top of the mod store holder that shows all the placements for the different mods as well as the prices. This thing is great. It holds a bookoo of small cardboard mod pieces and just looks awesome on the table. After that you just slap the oversized paged instruction booklet on the top and put the lid on. Everything stays in place perfectly and I have not had a single problem with any components including the cards getting mixed up.

    Visual Appeal –

    The artwork in the game is done very well in that it makes you feel like you are delving into a wasteland. It kinda reminds me of the videogame series, Borderlands, if you are familiar with that. Also very Mad max-ish. The tiles look nice as well although I wish they would have done more with them. The tiles are double sided so instantly you are thinking, “Woot! More options!” But nope the exact same art on both sides. Really wish they would have had different options on each side to increase playability with the terrain.

    Rulebook –

    The rulebook is easy to read and understand and it takes you step by step through most everything. However I always seem to find something that is missing in most every rulebook I come across. First thing I noticed was that even though the game comes with awesome trays to store all the hundreds and hundreds of cardboard tokens you will be punching out, it doesn’t detail Where they are stored in the trays. Luckily there are a number of pictures in the rulebook that I could reference to match up the symbols on the token. Because when you first open everything up you have no clue what each symbol means on those tokens, you just kinda have to guess that, for example, the little purple arrows mean “boost” and that is where those tokens are stored. Also there were a few other rules that were omitted that although small, are not insignificant to gameplay. One such rule was the temporary mod “Escort” It doesn’t specify that you can only buy 1 at a time in the rules so one would think they could load up on this very powerful mod and just dominate……which my wife fully took advantage of. I took to the forums and did discover you actually can only hold one of these at a time. I’m sure this will be fixed in later versions of the game, but just something to be aware of.

    Table Presence/Game Board –

    The setup time on this game is crazy fast due to the amazing insert. You just open the box, pull out the 3 plastic inserts, open their lids and set them aside. The game board itself is made up of tiles that you lay down in any order and then place the settlement locations down in between the gaps of the tiles. These can basically be laid down in any order as well other than the four raider enclaves which have to be on the 4 outside edges. Then again you can really experiment however you like when doing the setup. Since each tile is different with the terrain you encounter, such as RAD terrain and terrain that is more difficult to traverse so there are more movement points on it and so on. Once you get the tiles setup and the plastic trays set up next to the board along with all the decks of cards laid out and your individual player boards in front of you, you will have a very large landscape of gaming goodness in front of you. Lots of table space needed. But honestly with games anymore it’s about average when compared to others.

    Table Talk/Fun Factor –

    I was going into this expecting it to not have a ton of table talk as you are basically planning out the most efficient way to traverse the wasteland for yourself. And there really isn’t much player interaction either even though it is semi-competitive. Let’s talk about that for a moment. As players you are all working for the same company and are tasked with fulfilling 3 priority missions before anyone else. You can never attack another player directly BUT you can indirectly make things more difficult for them in the form of roaming raiders. There are 3 raider trucks of different factions sitting on the board and whenever you stop your rig in a spot on the board that contains the emblem of a particular raider truck, you can move that truck to an adjacent tile. AND if it happens that another players rig is on that tile, well that player gets ambushed and has to roll the dice to see if they get hit or not. Now these bits of damage can effectively slow down someone and give you the edge you need to beat the game before them. As they might have to take the time to repair at a specific location you are free to continue your deliveries. NOW having said all that, in all the games I’ve played none of us have actually tried to do that to anyone else but I do see the strategy in doing so.

    So I WAS expecting the game to not have much table talk but I was wrong. You really end up discussing movement and situations with other players even though you are all working against one another. Many times I was about to make a delivery somewhere and another player would deliver elsewhere first and that would cause the market value of a good to plummet or go up. Which of course if it plummeted when I was about to deliver that particular good I would be like, “OHHHHH nooooo there goes my huge cash out delivery!” to which the other player would be like, “muehehehehe”. But I loved every moment of that. The game is very strategic that you have to optimize delivering goods and try to get a fair market price based on the demand at that moment AND what to spend on specific mods just to try to ultimately succeed in completing the 3 priority missions before anyone else.

    Optimal Player Count –

    So the game is not meant to be a solo game BUT I had a ton of fun just playing 2 different player boards by myself when I was learning it. So for those of you who primarily play solo, it’s still a fun game to try different strategies and try to “beat yourself”. I haven’t tried a 5 player game but I almost feel like that would create a little too much waiting between turns which would lead to boredom. 3 players would be my optimum player count, you have enough players on the board to create interesting situations with market prices and raider interactions but not so many that waiting between turns is extreme.

    Final Thoughts –

    Super fun game. There is a lot of strategy packed into this box with how you can go about completing missions and modding up your rig. Love the gameplay and the theme is great. Table talk isn’t the best I have seen but it is there. The setup inserts are OUTSTANDING and game length is perfect. If I could say one thing this game needs, it’s more terrain options to make the board more varied. Other than that I highly recommend this one and at a price of around $60 is a steal for what it comes with.