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We Are Coming Nineveh

NUTS-NIN-EN

We Are Coming, Nineveh! is a tactical game set during the Iraqi government's campaign to liberate the western area of Mosul from the Daesh forces occupying it, between February 19 and July 9, 2017.
  • English
  • From 14 years old
  • 1 to 2h
  • 1 to 2 player(s)

Les avis ludiques sur ce jeu

  • Note globale
    4.4/5*
    *Moyenne pondérée calculée sur base de la moyenne générale de la boutique
  • Clients (1)
    4/5

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We Are Coming Nineveh offers a rich and detailed treatment of this important battle. Unlike most wargames, where victory and defeat are determined by a single condition, We Are Coming Nineveh! takes into account three key aspects of the campaign: the speed with which the operation is carried out, the losses suffered by Iraqi government forces, and the collateral damage caused in Mosul.

 It is entirely possible to take control of the Old City faster than Iraqi forces have done in reality - but at the cost of terrible civilian casualties. The map shows the main areas of western Mosul, including the densely built-up Old City where Daesh forces held their last position. Each unit represents around 100 Daesh fighters, an Iraqi army battalion or the elite of the Counter-Terrorism Service (CTS). Cards are used to indicate defensive preparations, air support and indirect fire, special weapons and a host of other effects. Each turn represents around two weeks of grueling combat.

The use of blocks maintains uncertainty and adds to the "fog of war".
The game combines a simple, intuitive and highly effective movement and combat system with innovative gameplay elements:

 - Before the operation begins, players choose a number of cards - representing their planning and preparations for this long-awaited battle. Should Iraqi government forces deploy heavy air support and numerous artillery pieces, or could this cause excessive destruction in Iraq's second-largest city? Should they call in additional ground forces or invest in better training for those they have? What about the volunteer Shiite militias in the Popular Mobilization Forces? Will they be used in this predominantly Sunni city? Will Daesh invest in more and larger improvised explosive devices? Will it pre-position bomb-making factories and weapons caches, or perhaps prefer to focus on media productions, to spread its propaganda and show off its achievements? What surprises might they be preparing: homemade drones, primitive chemical weapons or a network of tunnels beneath the city? No two games are identical.

- During each turn, event cards can be triggered at any time by either player. Some of these indicate the increasing collateral damage suffered by the city and its inhabitants. Troops can get lost in the maze of small streets, communications can be interrupted and commanders can be faced with difficult moral and operational choices.
Theme(s) War
Language(s) English
Mechanism(s) WargameCards
Author(s) Harrison BreweJuliette Le MénahèzeBrian TrainRex Brynen
Artist Nicolas Roblin
Overall score 4.4
Editor Nuts Publishing
EAN 3770009354752

Ce jeu est conseillé par 1 de nos Clients

Les Clients ont donné une note de 4/5 sur ce produit
4/5
  • le 10/21/24

    4/5

    Après quelques parties à 2 ou en solo, je laisse un avis très positif :

    Au niveau des règles, du réalisme, de la jouabilité, de la qualité du matériel, des concepts originaux de victoire, du brouillard de guerre, de la richesse des capacités, de la rejouabilité, l'immersion, le mode solo... L'auteur - ou les auteurs - ont développé un jeu, un wargame, un outil, une simulation.

    Tout est simple à prendre en main, après la lecture assidue des règles et 15 minutes de mise en place et choix de ses atouts (différents selon le camps). En résumé cela donne : Je soutiens - je me déplace - je combats. A l'autre. La subtilité tient aux conditions de victoire : il faut choisir entre les pertes, les dommages collatéraux, la rapidité. Et ça, l'adversaire ne le connaît pas.

    Un seul point me casse les pieds : pas de version française. Ou alors direction le pdf, l'imprimante, les ciseaux, la colle, l'encre à rajouter au prix du jeu. Donc, je ne peux pas jouer avec  celui qui ne maîtrise pas la langue des godons, du fait de son âge (mon jeune fils) ou de sa volonté.

    1 personne a trouvé cet avis utile

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