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Chip Theory Games Too Many Bones: Age of Tyranny Strategy Board Game Add-On, Campaign Dice Builder RPG Game Accessory, 2-4 Players, Adults, Teens Ages 14+

4.8 4.8 out of 5 stars 50 ratings

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Style: Age of Tyranny
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  • EXPAND YOUR BOARD GAME PLAY: Enhance your strategy game play with the Age of Tyranny, which adds 21 new Day 1-3 Encounters (7 for each of the 3 days) to add immense variety to your early game strategy, even when only playing a single session.
  • NEW ENCOUNTERS: Age of Tyranny introduces brand new campaign board game mechanics to your existing Too Many Bones game. Using the Campaign Snapshot Mat, you'll track your progress from game to game. Take out all the Tyrants over consecutive sessions to truly free Daelore from their grip!
  • COMPATIBLE WITH OTHER ADD-ONS: Combine the Age of Tyranny with the encounters in 40 Days in Daelore to make each and every journey through Daelore utterly unpredictable. Both will require having the base game set.
  • WHAT'S INSIDE: The Age of Tyranny comes in a beautifully designed box, packed with new game dice, tokens, encounters, cards, a snapshot mat, a tuck box, and a handy reference sheet for seamless gameplay.
  • CHIP THEORY GAMES: Makers of award-winning games like Hoplomachus, Too Many Bones, and Cloudspire, Chip Theory Games develops engaging games with memorable characters for hours of strategic game play fun, whether you’re playing solo or with a group.

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Chip Theory Games Too Many Bones: Age of Tyranny Strategy Board Game Add-On, Campaign Dice Builder RPG Game Accessory, 2-4 Players, Adults, Teens Ages 14+


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WARNING:

CHOKING HAZARD -- Small parts. Not for children under 3 yrs.

Product Description

Panel 1
Panel 2
Panel 3
Panel 4
Panel 5
Too Many Bones
Hoplomachus: Victorum
Cloudspire
Burncycle
20 Strong Solar Sentinels
Customer Reviews
4.8 out of 5 stars 50
4.4 out of 5 stars 31
4.8 out of 5 stars 18
2.0 out of 5 stars 1
4.8 out of 5 stars 29
Price $154.90 $150.00 $159.95 $149.90 $38.95
Gameplay Time 60 to 90 Minutes 30 and 90 Minutes 90 to 120 Minutes 45 to 180 Minutes 30 to 40 Minutes
Number of Players 1-4 1-2 1-4 1-4 1
Recommended Age 14 and Up 13 and Up 12 and Up 14 and Up 14 and Up
Theme Adventure Gladiators Adventure Science Fiction Science Fiction

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Customer reviews

4.8 out of 5 stars
50 global ratings

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Really nice addition to Too Many Bones that adds more challenge and organization.
5 out of 5 stars
Really nice addition to Too Many Bones that adds more challenge and organization.
Overall, this is a straightforward simple add-on that adds a few new game mechanics. The addition of scars, boons, new campaign cards and campaign mechanics change the variety on how day 1-3 encounters work and allows multiple games to be strings together via a campaign where players take their characters from one game to the next. This all works really well within the existing base game and ruleset, and from my initial playthroughs so far, adds quite a bit of flexibility and additional tactics to consider for progression.In the box are (25) Boon/Scar cards, (21) Day 1-3 Encounter Cards (which is great for even adding more variety to the base game without having to play the Age of Tyranny ruleset), (10) Campaign cards, (7) Epilogue cards, (20) Scar tokens inside a nice clear dice case, a neoprene snapshot mat to save progress if taking a break between campaigns (basically place everything on it to snapshot and take a picture), and a reference sheet for the rules. All of the parts within this add-on are high quality and water resistant. The card stock itself feels good to hold and is PVC to help it withstand lots of use and the occasional wet surface.The best thing about this expansion for me is the added campaign cards and snapshot mat. The base game's replay ability really benefits from some additional variety there. And the snapshot mat is just incredibly useful when playing the game for short intervals instead of fully through. The scar and boon system is also an interesting addition that adds additional challenge as you progress through multiple runs, carrying over skills from previous games but also scarred from battle or training fatigue. A scar token essentially takes up a skill slot on your character's sheet, preventing that stat from being increased or enabled. The nice thing about the scar system, is that it challenges players to think of different approaches and explore skill trees they have not considered before. When battles are lost, boon cards can be drawn which have an opportunity to remove scars. This is my only complaint about this system as the consequences for losing are somewhat more rewarding than they should be, which could incentivize losing on purpose just to pull a boon. This might be a part where some additional house rules could help prevent that scenario.All in all, I really enjoyed playing this expansion. It is a small kit, and I think the box could have been a little smaller to hold everything, but it does bring a few much-needed additions to the base game. Some of which, in particular the campaign cards, would have been nice to see by default in the base game. But it is good to see them here as an add-on as well. The price does initially seem a little on the high end for what is included here, but with the materials in mind, being below $35 is reasonable as Chip Theory Games produces very high-quality parts that will last many gaming sessions.I have included a few photos I took while playing through a campaign. I have noted on those photos where components of the base game are also mixed in. The game itself is officially rated for ages 12 and up but may be higher in practice for full enjoyment. Once the basics are learned from the base game and this expansion however, it is very intuitive and easy to play. The included instruction sheets do a great job referencing the rules.
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Top reviews from the United States

  • Reviewed in the United States on December 18, 2024
    Style: Undertow Standalone ExpansionVerified Purchase
    Too Many Bones: Undertow is a smaller, more compact variant of the core box of Too Many Bones (TMB). It comes with two characters/gearlocs: Duster and Stanza and is fully playable out of the box.
    The gist of TMB is that it's a dice building RPG. While not a simple or easy-to-learn game, TMB provides oodles of strategic gameplay.

    You play through a series of pre-determined days, racking up progress and experience points to take on an evil tyrant. The battles occur on a 4x4 mat. Your gearlocs, cute little troll characters, skirmish with various enemies with lots and lots of dice. Attack dice, defense dice, skill dice, etc. After battle, The exp you gain from victories can be used to increase your gearlocs stats or buy new dice. Rinse and Repeat. When you reach the final boss, your scrappy little warriors better be ready to throw down!

    TMB is a difficult game to grasp. All the enemies have different keywords that you need to learn, and your gearlocs all play differently. There's a separate sheet for every gearloc, with skills and strategy tips to help you, but the game will still take some time to grok. Clearly, it's not beginner-friendly, but for those willing to put in the time and effort, it shines brilliantly.

    For one, it's fun. Chucking dice never gets old, and upgrading your character over the course of your campaign is easy to get invested in. The skill trees on your mat won't always be filled in the same order, so there's plenty of room for experimentation and replayability, even through some routes clearly top others.

    This specific edition changes small details of the game, but mostly plays the same. Duster and Stanza, the two included gearlocs, vary in difficulty. Duster plays easily, but Stanza asks for a While I'm fine with this, it might make it difficult for two beginning players to bring to the table.

    The components are top-quality, as is always with Chip Theory. You get waterproof neoprene mats, plastic dice, and a box just the right size to store it all om.

    I have no complaints, I love this game! If you're looking for a tough, unique, and hilarious dice chucker, pick this one up!
    2 people found this helpful
    Report
  • Reviewed in the United States on October 27, 2024
    Style: Base GameVerified Purchase
    Every game will be different as you choose your adventure, gain skills for your gearlock, and hopefully defeat the villain. My only regret (and it's not worth reducing a star) is that the health (red) chips are a little flimsy in this set - but only by comparison to the high quality chips used for everything else in the game.
  • Reviewed in the United States on December 3, 2024
    Style: Base GameVerified Purchase
    El producto llegó en perfecto estado. Lamentablemente, debido a la gestión de un primer transportista, no llegó a tiempo.
  • Reviewed in the United States on November 11, 2024
    Style: Age of TyrannyAmazon Vine Customer Review of Free Product( What's this? )
    Overall, this is a straightforward simple add-on that adds a few new game mechanics. The addition of scars, boons, new campaign cards and campaign mechanics change the variety on how day 1-3 encounters work and allows multiple games to be strings together via a campaign where players take their characters from one game to the next. This all works really well within the existing base game and ruleset, and from my initial playthroughs so far, adds quite a bit of flexibility and additional tactics to consider for progression.

    In the box are (25) Boon/Scar cards, (21) Day 1-3 Encounter Cards (which is great for even adding more variety to the base game without having to play the Age of Tyranny ruleset), (10) Campaign cards, (7) Epilogue cards, (20) Scar tokens inside a nice clear dice case, a neoprene snapshot mat to save progress if taking a break between campaigns (basically place everything on it to snapshot and take a picture), and a reference sheet for the rules. All of the parts within this add-on are high quality and water resistant. The card stock itself feels good to hold and is PVC to help it withstand lots of use and the occasional wet surface.

    The best thing about this expansion for me is the added campaign cards and snapshot mat. The base game's replay ability really benefits from some additional variety there. And the snapshot mat is just incredibly useful when playing the game for short intervals instead of fully through. The scar and boon system is also an interesting addition that adds additional challenge as you progress through multiple runs, carrying over skills from previous games but also scarred from battle or training fatigue. A scar token essentially takes up a skill slot on your character's sheet, preventing that stat from being increased or enabled. The nice thing about the scar system, is that it challenges players to think of different approaches and explore skill trees they have not considered before. When battles are lost, boon cards can be drawn which have an opportunity to remove scars. This is my only complaint about this system as the consequences for losing are somewhat more rewarding than they should be, which could incentivize losing on purpose just to pull a boon. This might be a part where some additional house rules could help prevent that scenario.

    All in all, I really enjoyed playing this expansion. It is a small kit, and I think the box could have been a little smaller to hold everything, but it does bring a few much-needed additions to the base game. Some of which, in particular the campaign cards, would have been nice to see by default in the base game. But it is good to see them here as an add-on as well. The price does initially seem a little on the high end for what is included here, but with the materials in mind, being below $35 is reasonable as Chip Theory Games produces very high-quality parts that will last many gaming sessions.

    I have included a few photos I took while playing through a campaign. I have noted on those photos where components of the base game are also mixed in. The game itself is officially rated for ages 12 and up but may be higher in practice for full enjoyment. Once the basics are learned from the base game and this expansion however, it is very intuitive and easy to play. The included instruction sheets do a great job referencing the rules.
    Customer image
    5.0 out of 5 stars
    Really nice addition to Too Many Bones that adds more challenge and organization.

    Reviewed in the United States on November 11, 2024
    Overall, this is a straightforward simple add-on that adds a few new game mechanics. The addition of scars, boons, new campaign cards and campaign mechanics change the variety on how day 1-3 encounters work and allows multiple games to be strings together via a campaign where players take their characters from one game to the next. This all works really well within the existing base game and ruleset, and from my initial playthroughs so far, adds quite a bit of flexibility and additional tactics to consider for progression.

    In the box are (25) Boon/Scar cards, (21) Day 1-3 Encounter Cards (which is great for even adding more variety to the base game without having to play the Age of Tyranny ruleset), (10) Campaign cards, (7) Epilogue cards, (20) Scar tokens inside a nice clear dice case, a neoprene snapshot mat to save progress if taking a break between campaigns (basically place everything on it to snapshot and take a picture), and a reference sheet for the rules. All of the parts within this add-on are high quality and water resistant. The card stock itself feels good to hold and is PVC to help it withstand lots of use and the occasional wet surface.

    The best thing about this expansion for me is the added campaign cards and snapshot mat. The base game's replay ability really benefits from some additional variety there. And the snapshot mat is just incredibly useful when playing the game for short intervals instead of fully through. The scar and boon system is also an interesting addition that adds additional challenge as you progress through multiple runs, carrying over skills from previous games but also scarred from battle or training fatigue. A scar token essentially takes up a skill slot on your character's sheet, preventing that stat from being increased or enabled. The nice thing about the scar system, is that it challenges players to think of different approaches and explore skill trees they have not considered before. When battles are lost, boon cards can be drawn which have an opportunity to remove scars. This is my only complaint about this system as the consequences for losing are somewhat more rewarding than they should be, which could incentivize losing on purpose just to pull a boon. This might be a part where some additional house rules could help prevent that scenario.

    All in all, I really enjoyed playing this expansion. It is a small kit, and I think the box could have been a little smaller to hold everything, but it does bring a few much-needed additions to the base game. Some of which, in particular the campaign cards, would have been nice to see by default in the base game. But it is good to see them here as an add-on as well. The price does initially seem a little on the high end for what is included here, but with the materials in mind, being below $35 is reasonable as Chip Theory Games produces very high-quality parts that will last many gaming sessions.

    I have included a few photos I took while playing through a campaign. I have noted on those photos where components of the base game are also mixed in. The game itself is officially rated for ages 12 and up but may be higher in practice for full enjoyment. Once the basics are learned from the base game and this expansion however, it is very intuitive and easy to play. The included instruction sheets do a great job referencing the rules.
    Images in this review
    Customer imageCustomer imageCustomer imageCustomer imageCustomer imageCustomer imageCustomer image

Top reviews from other countries

  • james ballingall
    5.0 out of 5 stars Just the right number of bones
    Reviewed in Australia on August 13, 2023
    Style: Base GameVerified Purchase
    Brilliant game, this is the small box version, perfect for storage.