Product Dimensions | 53.34 x 30.48 x 17.78 cm; 453.59 g |
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Manufacturer recommended age | 14 years and up |
Item model number | SFBS-001 |
Language: | English |
Number of Game Players | 5 |
Number of pieces | 1036 |
Assembly Required | No |
Batteries Required? | No |
Batteries included? | No |
Material Type(s) | Cardboard plastic |
Remote Control Included? | No |
Colour | Assorted |
ASIN | B09SV9S8QH |
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Bardsung: Legend of the Ancient Forge Dungeon Crawl (Core Game) 100+ Hours of Play
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Purchase options and add-ons
Brand | Steamforged Games |
Material | Cardboard plastic |
Theme | Fantasy |
Genre | Cooperative |
Number of players | 5 |
About this item
- Do you yearn to hear your name sung in cavernous halls and dusty taverns for years to come? You’ve come to the right place.
- In Bardsung, the cooperative dungeon explorer board game for 1-5 players, you’ll take control of a ragtag band of budding heroes exploring a mysterious Ancient Forge.
- You start with a single tile. What unfolds is a branching, labyrinthine dungeon brimming with dangerous enemies, wandering monsters, challenging puzzles, and valuable treasure.
- Every twist and turn will tell the tale of your unique adventure, fit to capture the imaginations of famous bards across the land!
- Explore the Ancient Forge, forging your own trail and creating your unforgettable story as you go. And with the myriad paths ahead of you, no two campaigns are the same. You’ll have to tread the Forge’s forbidding halls many times to see everything. The decisions you make now can have unexpected consequences later, so tread carefully! Your behaviour towards the various denizens of the Forge might see them more keen, or hesitant, to engage with you later on. And every legend needs their followers.
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Product Safety
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Warning:Not suitable for children under 3 years. For use under adult supervision
Important information
Safety Information:
Not suitable for children under 36 months
Product information
Technical Details
Additional Information
Customer Reviews |
4.5 out of 5 stars |
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Best Sellers Rank | 32,996 in PC & Video Games (See Top 100 in PC & Video Games) 478 in PlayStation 2 Games 1,259 in PC Games 2,360 in Nintendo Switch Games |
Date First Available | 18 Feb. 2022 |
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Bardsung: Legend of the Ancient Forge Dungeon Crawl (Core Game) 100+ Hours of Play
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Product description
Product Description
In Bardsung, the cooperative dungeon explorer board game for 1-5 players, you’ll take control of a ragtag band of budding heroes exploring a mysterious Ancient Forge. You start with a single tile. But what unfolds from there is a unique adventure fit to capture the imagination of the most famous bards across the land.
Safety Warning
Not suitable for children under 36 months
Customer reviews
Customer Reviews, including Product Star Ratings, help customers to learn more about the product and decide whether it is the right product for them.
To calculate the overall star rating and percentage breakdown by star, we don’t use a simple average. Instead, our system considers things like how recent a review is and if the reviewer bought the item on Amazon. It also analyses reviews to verify trustworthiness.
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Disappointing service
Top reviews from United Kingdom
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- Reviewed in the United Kingdom on 12 September 2023I bought this game as a birthday gift for my son. It wasn’t cheap purchase. Came in the state you can see on the photos without box, package or any protection. I am disappointed with the service. How can I give this to anyone …
1.0 out of 5 starsI bought this game as a birthday gift for my son. It wasn’t cheap purchase. Came in the state you can see on the photos without box, package or any protection. I am disappointed with the service. How can I give this to anyone …Disappointing service
Reviewed in the United Kingdom on 12 September 2023
Images in this review
- Reviewed in the United Kingdom on 17 May 2022This review follows the unboxing, and only playing for a short while. There hasn't been enough time to get through the full campaign and talk about the full experience.
First, I am absolutely happy with the number and quality of the models in the box. They accept paint very well and will no doubt be useful in games of D&D and the like. They will be a joy to eventually complete and add to the ever growing collection of gaming models in general.
Its worth noting that the Greater Demon is absolutely massive, easily on a scale with the large red dragon that the company produces; personally my only problem with it is that it doesn't have a traditional equivalent somewhere else (it is too large and has too many arms to be a Balor for instance), so we are scratching our heads to figure out how to use it outside of this one board game.
On the game itself, it runs off a slightly simplified version of 5e D&D, where the player rolls for both the character and the monsters. A player's attacks and abilities are kept on little cards that explain what happens on a hit/miss/critical and the cards can be upgraded by spending gold/xp between adventures. Character sheets are stored as little plastic clamshells for holding cards and ability modifiers, so you can keep them safe between adventures and can easily reset them for use in a future campaign.
The range of abilities and conditions is rather staggering, there are SO MANY cards and tokens in this box, it looks like there will always be some useful tactic and playstyle to come up with. This is not a negative though, as similar dungeon games we've played have just as many bits and gubbins too. So this is just an indicator of depth.
Initiative is essentially shuffling the PC and monster cards, going down the order and taking actions. Monsters behave according to preset behaviours which are determined by a separate card, such as "cautious" or "aggressive".
Rolling against monsters is against a single TN (DC to everyone else) which applies to both their attack and defense. You roll against it when you attack them, and you roll against it when they attack you and apply the same sort of hit/miss/crit effects that are on your ability cards. Also, ALL non-boss creatures can only take two points of damage, though some monsters have alternative forms when they take damage and get upgraded with different attacks and a different TN.
Its a simple system but it effectively reduces the enemy to a single number, with little significant differentiation between goblins, spiders, bugbears, and duergar, other than their range of attacks. So once you've beaten a regular Hobgoblin, you've pretty much figured them out for later adventures. While it speeds things up, it kind of removes a lot of the uncertainty of epic encounters considering that you know how easy it is to defeat things and how long certain battles may go on for.
A good comparison for exploration is to the D&D games like Legend of Drizzt or Wrath of Ashardalon, which also create their dungeons from tilesets. Though due to the nature of the tiles, the D&D games can create more random encounters and sequences of dead-ends and unexpected turns, with monsters showing up unexpectedly or in domino-like cascades.
By contrast, exploration in Bardsung goes from prebuilt rooms and corridors from the set of tiles, with each tile having their own encounter setup as determined by the campaign chapter and the number of players, of which there are over thirty chapters with multiple branching paths, so the campaign can go on for a LONG time. But in essence there is a greater level of predictability to it, potentially meaning less replayability in the long run.
That really boils down my comparison, there is a LOT of content, but content that likely delivers a slightly more repetitive experience. I haven't run through even a fraction of the campaign yet, and while I will be glad to see our party become more powerful and make "meaningful" progress, I get the worry that after ten chapters or so we will only be increasing the TN numbers and not really feeling like the experience is much different from the first few sessions. I look forward to finding out though, and my enthusiasm has not yet dimmed.
My main major complaint is the structure of the rulebook, with the tutorial in particular. Which runs very much like a "START HERE" set of introductory encounters getting you used to the game while playing, expecting you to carefully read each section BEFORE moving forward.
The problem with the tutorial is that if you are playing it while reading it, as I believe you are supposed to. it refers to rules and symbols that only appear later in the rulebook, with no indication of where or why, which had us in frustration as we were wondering what we should be doing next. Though when it was resolved at least we had a better idea of how to play the game and can see how relatively straightforward it is.
This product still gets my thumbs up. I'm happy with it, and look forward to playing some more. When we're done with the campaign (hopefully not too soon!) we can still use the models for other things and still get enjoyment from it.
5.0 out of 5 starsThis review follows the unboxing, and only playing for a short while. There hasn't been enough time to get through the full campaign and talk about the full experience.Great quality, only a handful of flaws
Reviewed in the United Kingdom on 17 May 2022
First, I am absolutely happy with the number and quality of the models in the box. They accept paint very well and will no doubt be useful in games of D&D and the like. They will be a joy to eventually complete and add to the ever growing collection of gaming models in general.
Its worth noting that the Greater Demon is absolutely massive, easily on a scale with the large red dragon that the company produces; personally my only problem with it is that it doesn't have a traditional equivalent somewhere else (it is too large and has too many arms to be a Balor for instance), so we are scratching our heads to figure out how to use it outside of this one board game.
On the game itself, it runs off a slightly simplified version of 5e D&D, where the player rolls for both the character and the monsters. A player's attacks and abilities are kept on little cards that explain what happens on a hit/miss/critical and the cards can be upgraded by spending gold/xp between adventures. Character sheets are stored as little plastic clamshells for holding cards and ability modifiers, so you can keep them safe between adventures and can easily reset them for use in a future campaign.
The range of abilities and conditions is rather staggering, there are SO MANY cards and tokens in this box, it looks like there will always be some useful tactic and playstyle to come up with. This is not a negative though, as similar dungeon games we've played have just as many bits and gubbins too. So this is just an indicator of depth.
Initiative is essentially shuffling the PC and monster cards, going down the order and taking actions. Monsters behave according to preset behaviours which are determined by a separate card, such as "cautious" or "aggressive".
Rolling against monsters is against a single TN (DC to everyone else) which applies to both their attack and defense. You roll against it when you attack them, and you roll against it when they attack you and apply the same sort of hit/miss/crit effects that are on your ability cards. Also, ALL non-boss creatures can only take two points of damage, though some monsters have alternative forms when they take damage and get upgraded with different attacks and a different TN.
Its a simple system but it effectively reduces the enemy to a single number, with little significant differentiation between goblins, spiders, bugbears, and duergar, other than their range of attacks. So once you've beaten a regular Hobgoblin, you've pretty much figured them out for later adventures. While it speeds things up, it kind of removes a lot of the uncertainty of epic encounters considering that you know how easy it is to defeat things and how long certain battles may go on for.
A good comparison for exploration is to the D&D games like Legend of Drizzt or Wrath of Ashardalon, which also create their dungeons from tilesets. Though due to the nature of the tiles, the D&D games can create more random encounters and sequences of dead-ends and unexpected turns, with monsters showing up unexpectedly or in domino-like cascades.
By contrast, exploration in Bardsung goes from prebuilt rooms and corridors from the set of tiles, with each tile having their own encounter setup as determined by the campaign chapter and the number of players, of which there are over thirty chapters with multiple branching paths, so the campaign can go on for a LONG time. But in essence there is a greater level of predictability to it, potentially meaning less replayability in the long run.
That really boils down my comparison, there is a LOT of content, but content that likely delivers a slightly more repetitive experience. I haven't run through even a fraction of the campaign yet, and while I will be glad to see our party become more powerful and make "meaningful" progress, I get the worry that after ten chapters or so we will only be increasing the TN numbers and not really feeling like the experience is much different from the first few sessions. I look forward to finding out though, and my enthusiasm has not yet dimmed.
My main major complaint is the structure of the rulebook, with the tutorial in particular. Which runs very much like a "START HERE" set of introductory encounters getting you used to the game while playing, expecting you to carefully read each section BEFORE moving forward.
The problem with the tutorial is that if you are playing it while reading it, as I believe you are supposed to. it refers to rules and symbols that only appear later in the rulebook, with no indication of where or why, which had us in frustration as we were wondering what we should be doing next. Though when it was resolved at least we had a better idea of how to play the game and can see how relatively straightforward it is.
This product still gets my thumbs up. I'm happy with it, and look forward to playing some more. When we're done with the campaign (hopefully not too soon!) we can still use the models for other things and still get enjoyment from it.
Images in this review
Top reviews from other countries
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Omar GonzálezReviewed in Mexico on 1 December 2024
5.0 out of 5 stars Muy completo
Tiene bstntes miniaturas, un juego completo y muy económico con base en todo el contenido.
Omar GonzálezMuy completo
Reviewed in Mexico on 1 December 2024
Images in this review
- D. FieldReviewed in the United States on 12 September 2022
5.0 out of 5 stars Amazon sucks at shipping this item without damaging it
The first time I ordered this from Amazon the game box arrived extremely damaged due to being packed in a box much larger than it without any supporting packaging material. It was basically bouncing around inside this giant box. It likely would have arrived in a better condition without any packing whatsoever. The corners of the game box were all crushed and the items inside were damaged in a variety of ways.
I returned the game and ordered another, and again the game came packed inside a giant box and the game box had multiple crushed corners. Thankfully, everything inside was undamaged, so I decided to keep it only because I had a game-night scheduled to play this game and everyone was excited to get started.
In hindsight, I would have purchased an un-damaged version of the game from a local distributor in lieu of Amazon, mostly because of the quality of the game inside the box deserves an undamaged game box from crappy shipping.
For the price, the included game pieces alone are such exquisitely detailed and of exceptional quality. Throughout the unboxing and working through the tutorial, my family has so far gotten 5+ hours of entertainment out of this game and we haven't even started playing yet. My 5yo is obsessed with the game pieces and has been very excited to explore them each time we've opened the game.
Everything is very organized and the campaign book is hefty. This is our first table top game, so it's a learning experience, but I've so far been surprised by my older children's interest in getting it out and learning how to play and I know this is going to continue to be an enjoyable experience for everyone in my family except for my wife who tells me she would rather spend 5 doing ANYTHING ELSE than spend 10 minutes playing a game like this. To each their own.
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Hugo Bonilla EscaleraReviewed in Mexico on 5 November 2024
5.0 out of 5 stars Muchas gracias
El producto llegó muy bien y demasiado rápido, recomendable al 100%
Hugo Bonilla EscaleraMuchas gracias
Reviewed in Mexico on 5 November 2024
Images in this review
- Eric sReviewed in the United States on 29 October 2024
5.0 out of 5 stars Arrived as expected!
The game arrived double boxed and in great condition. I can’t wait to try the game out!
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LuisReviewed in Mexico on 10 February 2024
5.0 out of 5 stars Todavía no lo juego pero muchísimas minis
Muchas muchas minis