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Monopoly Tropical Tycoon Game

3.6 3.6 out of 5 stars 17 ratings

  • Tropical-themed game puts a new twist on classic Monopoly
  • Players compete for property on scenic, beautiful island
  • Board has island-themed utilities and properties, each player now gets "profession" at beginning of game
  • Included DVD gives storyline and provides Community Chest and Chance cards
  • The DVD adds a storyline and narrative to your game, immersing you completely in the tropical vibe

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Monopoly Tropical Tycoon Game


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Product Description

Amazon.com

.caption { font-family: Verdana, Helvetica neue, Arial, serif; font-size: 10px; font-weight: bold; font-style: italic; } ul.indent { list-style: inside disc; text-indent: -15px; } The Hasbro Monopoly Tropical Tycoon DVD Game puts a new and exotic spin on the classic game of Monopoly. It is just as fun and competitive as the original, but it adds a feature DVD and special new features for an even more exciting gaming experience. Recommended for ages 8 and up, and designed for 3 to 5 players, this game will have you rushing for pieces of real estate in a tropical paradise.

Monopoly With a Tropical Twist
Monopoly Tropical Tycoon is played with classic Monopoly rules: each player must invest in property, develop housing, and compete with the other players for control of the map. This time around, however, everything's been renovated with a vibrant tropical theme. The utilities, for example, are now solar and water power. The properties are beaches, forests, casinos, piers and the like. The tokens have also changed, and now include a parrot, sail boat, parrot and other tropical items.

However, the changes aren't just cosmetic -- there have been some serious gameplay changes as well! The DVD adds a storyline and narrative to your game, immersing you completely in the tropical vibe. Community and chance cards are now given over the DVD, too. Each player is now given special abilities as well, depending on which "job" they have chosen at the beginning of the game. All these extra features makes the game even more fun and engaging than the original Monopoly.



Play the classic Monopoly game with a new vibrant tropical theme, including new tokens and properties.

From the Manufacturer

Monopoly Tropical Tycoon is played with classic Monopoly rules: each player must invest in property, develop housing, and compete with the other players for control of the map. This time around, however, everything's been renovated with a vibrant tropical theme. The utilities, for example, are now solar and water power. The properties are beaches, forests, casinos, piers and the like. The tokens have also changed, and now include a parrot, sail boat, parrot and other tropical items.

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3.6 out of 5 stars
17 global ratings

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Top reviews from the United States

  • Reviewed in the United States on June 29, 2021
    It came in very good condition, I love it!
  • Reviewed in the United States on January 27, 2011
    The DVD adds a little extra fun to the game, the choice between houses, resorts, restaurants, piers, casinos or docks on your proerties is a fun twist. If you like monopoly this game is a great way to freshen it up a little and the price was fantastic. We had a bunch of family fun, the DVD gives you choices to make, so even though the news stories may be the same the outcome can be different each time.
  • Reviewed in the United States on June 22, 2008
    I'm a grandma and my 11 year old grandaughter really enjoyed playing Monoploly Tycoon on my computer so I ordered this for her thinking that it was a computer game. Yes. I know I should have read the details!

    She said it needed a television to play it and it was kind of neat, but she didn't play it anymore.
  • Reviewed in the United States on January 7, 2008
    Don't like the DVD aspect of the game. Too cumbersome. Have to use a portable DVD player. Don't like the large amounts of money & new features of game such as each players has an occupation. Don't like the pieces that replace the houses & hotels. Overall, game is not fun; it's not funny. Kids will find it too much to learn to play the game & adults will find it too much trouble using the DVD, collect rents, count money, move around the board. It's too much. Makes the game harder to play than it's worth.
  • Reviewed in the United States on July 15, 2012
    Awesome service. One of the best purchases I've made on amazon. I received it within days of my purchase. 5 stars
  • Reviewed in the United States on April 30, 2015
    Great
  • Reviewed in the United States on December 31, 2007
    Received for Christmas and is great and fun, but ours contained two of the same game piece (sailboat) and no scooter. Also, the money tray doesn't have enough slots for all the money denominations.
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  • Reviewed in the United States on December 23, 2007
    Monopoly 'Tropical Tycoon' ("MTT") is a DVD-driven version of the perennial original Monopoly. The object of the game is to obtain 'fortune tokens', which are amassed by accruing properties; making 'decisions' when asked to by the DVD; landing on Chance or Community Chest; and cashing in your remaining money at the end of the game. Along the way you can build 'beach houses' (houses) and 'resorts' (hotels); however, the game introduces four new buildings: the casino, the pier, the restaurant and the park. These can be built when the player owns a monopoly over a respective property group. All of them, ultimately, are there to make money (of course). They also vary in 'fortune token' value for those concerned about the end-game.

    But what about the DVD, you ask? Well, the DVD introduces a number of new aspects to the game and re-invents a few of the old ones. For instance, instead of Chance and Community Chest cards being in hard-copy, one clicks the icon on the corresponding DVD icon to bring up the result. Further, new to the game is the introduction of a 'News Update', which is triggered by rolling an icon resembling a television on one of the two dice provided. These updates are nothing more than a Chance or Community Chest card in disguise, albeit prefaced with an irritating news update. Upon subsequent replays, these updates become tedious and repetitious. The result for the casino, pier, park and restaurant cards is also brought up on-screen through the DVD menu. The higher the value of your property with the expansion on it, the more you will be paid.

    Against the backdrop of this panoply of expansions, you play Monopoly as per usual. Once again, the dice is king. If you are unfortunate enough not to roll well during the game, you might as well give all your money to the opposing players in advance. Without a monopoly you are powerless and in the thrall of your opponents.

    This brings me to one of the more irritating aspects of the game. The expansions (restaurant, pier, casino and park) bring in a great deal more money than the beach houses or resorts. Let me illustrate. A restaurant on the yellow properties with houses either side can be built for $300. If another player lands on the restaurant, they will pay about $1,060. The amount of money a resort (i.e. a hotel in original monopoly) generates is about the same; however, it would cost upwards of $1,500 to put that resort in place. If another player built a casino on a yellow property you will probably wind up paying about $1,600. Again, the casino can be built for $300. This means that, as soon as you get a monopoly, from a very early part of the game you can take an insurmountable lead simply by building three casinos or two casinos and a restaurant, for instance. Whereas in the old monopoly you would have to spend a fair sum building up your houses in the hope of attracting a windfall, this is subverted by the introduction of these expansions. Landing on one of these will eliminate half your bank balance, leaving you hamstrung and leaving the other player able to buy up more expansions.

    I do not believe that the expansions were thought through well enough. In all the games that I have played, the game has ended within an hour because the amounts that need to be paid are so enormous that it bankrupts a player if they are unlucky enough to land on it twice. This applies even to expansions built on the pink property lots. Yes, that's right - even expansions built on pink property lots will be devastating. Further, there seems to be an inordinate amount of 'pay $XX' events when you land on Chance or Community Chest. I do not remember there being so many in regular monopoly. It got to the point where I was laughing with my friends that Chance should be called 'Pay'.

    I can see that the intention behind the game was to introduce a new element into Monopoly. MTT succeeds in doing this; however, the new elements were not properly considered. What could once be a game of give and take - a game of struggle and gradual success - has been rendered an arbitrary exercise in tedium. Further, for those kids out there, I can think of nothing more cruel than a child landing on a casino and being forced to pay $1,500 in the first few turns of the game. This, I imagine, would result in the waterworks commencing and the game being shelved for an indefinite period of time.

    Stick to the original monopoly.
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