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One Night Revolution Card Game

4.0 4.0 out of 5 stars 52 ratings

Lowest price in 30 days
$15.00 with 12 percent savings
Typical price: $16.99
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  • One Night Revolution is a super fast game of secret identities that combines the deductive and chaotically fun elements of the One Night Ultimate Werewolf series with more structured game play.
  • The result is a very addictive game that is easy to learn and will be played over and over again.
  • The One Night Revolution Strategy Game is for 3 to 10 players.
  • You are sure to have countless hours of fun with the One Night Revolution Strategy Game!
  • Ages 14 and up.

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Product Description

IBCONR1 One Night Revolution Espionage Card Game Indie Boards And Cards

From the makers of The Resistance and One Night Ultimate Werewolf.

Everything has led to this night.
Years of fighting and political intrigue have culminated in a single night that will bring the government to its knees.
Your cell has been hand selected to complete this task but you live in fear that your ranks have been infiltrated with government informants. With only minutes to act, you must use the information gained during the night to identify and terminate an informant.

But be careful, you can never be certain how many informants your group contains, nor can you trust that your own motivations will not be swayed by nefarious means.

One Night Revolution is a stand alone game set in the dystopian universe.

Players: 3 to 10
Playing time: 15 minutes
Ages: 14 and up

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    Customer reviews

    4 out of 5 stars
    52 global ratings

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    Customers say

    Customers find the board game engaging and fun. It's a great addition to the Resistance universe with its social appeal and role-playing mechanics. However, some feel it lacks the depth of One Night Werewolf.

    AI-generated from the text of customer reviews

    8 customers mention "Gameplay"8 positive0 negative

    Customers enjoy the game's gameplay. They find it fascinating and engaging, eliminating the need for a moderator. The game is described as the ultimate werewolf-style game in the Resistance universe, combining elements of One Night Werewolf and the Resistance universe.

    "...Nonetheless it is a truly fascinating game that can be played within 10 minutes or so and is mentally and socially engaging." Read more

    "...Great game." Read more

    "The original game was fun - this edition seems like a rushed failed attempt to copy the success of One Night Werewolf (which is excellent by the way)..." Read more

    "This is a good game, not as great as one night though." Read more

    4 customers mention "Social appeal"4 positive0 negative

    Customers enjoy the game's social appeal. They find it mentally and socially engaging, a great addition to the social deduction genre, and the best on the market. The game has a mechanism that jump-starts discussion in the day phase, and they welcome the ability to play with a small group.

    "...Possibly the best Social Deduction game on the market It hasn’t received the attention it deserves." Read more

    "...with most social deduction games and I welcome the ability to play with a small group...." Read more

    "...for a moderator, and it has a rule/mechanism that jump starts the discussion in the day phase. Great game." Read more

    "...Great addition to the social deduction genre." Read more

    3 customers mention "Resistance"3 positive0 negative

    Customers like the Resistance board game. It's a great addition to the Resistance universe, though they prefer regular Resistance.

    "Such a fun addition the Resistance universe...." Read more

    "...it was better, one night ultimate werewolf is better, but regular resistance is the best." Read more

    "Great addition to the Resistance universe...." Read more

    3 customers mention "Role mechanics"3 positive0 negative

    Customers like the role mechanics. They say it splits the roles and allegiances a bit, but they do miss some of the more traditional werewolf formula elements. The special role mechanic eliminates the need for a character identity each round, making the game less stressful.

    "...It benefits from the Specialist role mechanic which eliminates the need for a moderator completely...." Read more

    "...keep with your lies for several "missions." It is a new Identity every round. Much less stressful" Read more

    "I think it improves on the werewolf formula a bit by splitting the roles and allegiances, but I do miss some of the more advanced roles from the..." Read more

    3 customers mention "Game quality"0 positive3 negative

    Customers dislike the game quality. They say it's pointless and random.

    "...I did like it better than One Night Ultimate Werewolf, that game is just pointless and random." Read more

    "This is a good game, not as great as one night though." Read more

    "...with the game play of Ultimate One Night Werewolf, but this game fell flat. It made the 7 of us playing wish we were playing one of the other games." Read more

    Top reviews from the United States

    • Reviewed in the United States on July 6, 2024
      In order to play One Night Ultimate Werewolf, you need an App and for people to make there move quietly. You don’t need an App and this version is more strategic. Possibly the best Social Deduction game on the market It hasn’t received the attention it deserves.
    • Reviewed in the United States on September 1, 2022
      Took it out at our last game night, played for a couple of hours and everyone had fun.
    • Reviewed in the United States on July 2, 2019
      The kids quickly tired of this compared to something like the One Night Werewolves game. I think this would be a much more fun and intense game for adults, but for kids under say 16 it doesn't hold their attention long enough.
    • Reviewed in the United States on May 30, 2017
      A quick synopsis of game play in One Night Revolution: Every player is given an ID which tells them if they are a Rebel (good) or Informant (bad). They are also given a Specialist Role which grants each player a unique action they must perform during the Night Phase, which is the first of two phases. Everyone closes their eyes, the bad guys both secretly open their eyes and reveal themselves to each other, and then in clockwise order every single player performs their special action while everyone else has their eyes closed. Most of the time these actions involve viewing or switching your or another player's ID, thus changing a player's ID from good to bad, potentially. After everyone has had a turn secretly do their Specialist action, everyone opens their eyes and then votes for who to kill. The twist is that no one may look at their ID during the Day except the person who started the round. Thus, a great debate over who did what ensues as everyone scrambles to simultaneously gather information and convince a majority not to kill them. Assumptions should never be made hastily since there's a very high chance that you yourself may not be who you started as. If a good guy is killed the bad guys win, and vice versa.

      At first, One Night Revolution is a bit jarring if you've ever played the Resistance or its sister Avalon. It has a familiar theme consistent with Coup and Resistance, but does not actually follow either game's mechanics. You start off as either bad or good, and by the end of the game no one will know (without interrogating your fellow players) whose team anyone is really on. This departs from the Resistance, which this game most closely resembles, in that you have no loyalty to your team. Once the Day phase happens, no one can look at their ID cards, which necessitates the job of questioning your mates to figure out who switched or looked at what during the Night, keeping in mind that giving them too much information could end up costing you the game. So it's really a game of personal survival rather than teamwork.

      In comparison to One Night Werewolf, Revolution has both pros and cons. It benefits from the Specialist role mechanic which eliminates the need for a moderator completely. All of the game pieces are substantially sized and high quality. And lastly, and perhaps the most striking feature for me, it delivers the same type of game with a minimum of three players. I find the player number to be a huge limiter with most social deduction games and I welcome the ability to play with a small group.

      On the other hand, if you regularly have a large group of people, One Night Werewolf has a more appealing and exciting theme. Also, there is an app that can be used in place of the moderator.

      So my final conclusion is that One Night Revolution is more versatile than Werewolf, but lacks the visually engaging artwork. Nonetheless it is a truly fascinating game that can be played within 10 minutes or so and is mentally and socially engaging.
      13 people found this helpful
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    • Reviewed in the United States on May 24, 2017
      We love coup, and after playing One Night Werewolves with friends decided to try this out. I wasn't sure how it would go without an app to guide us, but we picked it up quickly and really enjoyed it.
      There is a different feel when the game is over so quickly but you get to play lots of rounds which makes it fun.
      For gaming reference, we love Coup, Citadels, Dominion, Catan, and Munchkin.
      3 people found this helpful
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    • Reviewed in the United States on July 25, 2018
      Such a fun addition the Resistance universe. It is much easier since you don't have to keep with your lies for several "missions." It is a new Identity every round. Much less stressful
      2 people found this helpful
      Report
    • Reviewed in the United States on June 14, 2016
      I bought this after having One Night Ultimate Werewolf for a bit. This does away with the need for a moderator, and it has a rule/mechanism that jump starts the discussion in the day phase. Great game.
      One person found this helpful
      Report
    • Reviewed in the United States on March 3, 2020
      I wish it was better, one night ultimate werewolf is better, but regular resistance is the best.