Anomia plays off the fact that our minds are positively brimming with all sorts of random information: things to eat, pop songs, websites, etc... Sure, under normal circumstances, it's easy to give an example of a frozen food or a dog breed, but you'll find that your brain works a little differently under pressure!
To play, draw and reveal a card from the center pile. Does the symbol on your card match one on another player's card? If so, you must quickly face-off with the other player by giving an example of the person, place, or thing on his card before he can do the same for yours. If you blurt out a correct answer first, you win his card and the drawing continues.
Rilasciato: | 2010 |
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Editori: | |
Designers: | Andrew Innes |
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