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WizKids Dungeons & Dragons: Temple of Elemental Evil Adventure System Board Game - Standard Edition

4.7 4.7 out of 5 stars 924 ratings

$68.58 with 9 percent savings
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Purchase options and add-ons

  • For 2+ Players
  • 60 minute playing time
  • Can be combined with other D&D Adventure System Cooperative play board games
  • You play as a heroic adventurer

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WizKids Dungeons & Dragons: Temple of Elemental Evil Adventure System Board Game - Standard Edition


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Product Description

In the Dungeons & Dragons: Temple of Elemental Evil Board Game, you play as a heroic adventurer. With amazing abilities, spells and magic weapons, you must explore the dungeons beneath the Sword Coast where you will fight monsters, overcome hazards and find treasure. Are you ready for adventure?  Temple of Elemental Evil includes multiple scenarios, challenging quests, and co operative game play designed for 1 5 players. The contents can also be combined with other D&D Adventure System Cooperative play board games, including The Legend of Drizzt and Castle Ravenloft.  Each player selects a hero, such as a fighter, cleric, or wizard. On their turn, each player can explore further into the dungeon (turn over new tiles), move through the already explored parts of the dungeon, and fight monsters. When a new dungeon tile is revealed, there is typically an encounter of some sort, and new monsters to fight are added. Slain monsters reward the players with treasure, and experience points, allowing them to level up and increase their skills during play. Players must cooperate to stay alive, slay the monsters, and achieve the goal of their quest. Each scenario has a different goal, from retrieving a relic to slaying a large boss monster.

Important information

Legal Disclaimer

Game is in like new condition, never used, complete. Box has slight wear.


From the brand


From the manufacturer


Contents can be combined with The Legend of Drizzt and Castle Ravenloft

Features dungeon crawling action

Game Components:

  • 32 Illustrated, interlocking dungeon tiles
  • 42 Plastic heroes and monsters, including the large black dragon
  • Rulebook
  • Adventure Book
  • 280 Markers and tokens
  • 20-Sided die
  • (Stones not included)

In the Temple of Elemental Evil board game, you play as a heroic adventurer

Are you ready for adventure?

With amazing abilities, spells and magic weapons, you must explore the dungeons beneath the Sword Coast where you will fight monsters, overcome hazards and find treasure.

After exploring the Temple of Elemental Evil’s dark dungeons, look for other D&D Adventure System Cooperative play board games, including the furious Wrath of Ashardalon, the terror-filled Castle Ravenloft and the thrilling Legend of Drizzt. Try combining one or more games for a new experience!

  • Terrifyingly fun quests
  • 60 minute playing time
  • Solo play option
  • Co-operative 2-5 player option

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Customer reviews

4.7 out of 5 stars
924 global ratings

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Customers say

Customers enjoy the board game's fun and engaging adventures. They appreciate the variety of miniatures and the in-depth campaign. Many find it a good value for money and appreciate the design. However, opinions differ on the learning process and quality.

AI-generated from the text of customer reviews

119 customers mention "Fun game"105 positive14 negative

Customers enjoy the board game. They find it an enjoyable adventure and fighting game that is fun for the entire family or friends without a GM. The gameplay is well-balanced and a great way to get into miniature painting for the value. It's a good game for rainy seasons.

"...But it definitely seems like a great game for the rainy season...." Read more

"...Lovecraft's Cthulhu Mythos, these games are much easier to play and more fun since the game is not balanced such that the players lose almost every..." Read more

"...This is a nice, cost efficient way to maximize your gaming experience...." Read more

"...Unlike before, there is a solid campaign for playing each of the 13 scenarios in order, with if/then rules for each scenario based on what you did..." Read more

29 customers mention "Adventure quality"29 positive0 negative

Customers enjoy the adventure quality of the board game. They say it's a complete game with 13 adventures to play solo or with friends and family. The adventures are replayable and have different outcomes. Customers find it an enjoyable, scenario-based RPG adventure board game that can be played alone or as a campaign. It's a cooperative game that's perfect for an ad hoc game.

"...like it would be fun (and had lots of fiddly bits), and was a cooperative game, so we didn't have to worry about being competitive...." Read more

"...Even the "explore and kill" adventures don't get too repetitive because the map is different every time you play...." Read more

"...And one major advantage it has over other games is that it can be played by a single player!..." Read more

"...hacking and slashing, and this game does introduce a very minor amount of open-air adventures and game mechanics--just enough to make you feel like..." Read more

29 customers mention "Variety of miniatures"29 positive0 negative

Customers enjoy the variety of miniatures in the board game. They find it easy to learn and a great source of unpainted minis. Many mention that the Ravenloft Minis are great, inexpensive, and there's nice diversity to the challenges you face in each chapter.

"...The game does come with a ton of fiddly bits. There's a load of miniatures, multiple dungeon tiles that fit together like a puzzle piece, and a..." Read more

"...It takes elements of both and combines them with randomized elements to make a fantastic and fun hybrid which I think is a unique experience...." Read more

"...Also, unlike some of the earlier games, there's some nice diversity to the challenges you face in each chapter, including a few challenges set in..." Read more

"...2. Miniatures are good quality and diverse. 3. The addition of bystanders and avoiding collateral damage adds new dimensions Con 1...." Read more

28 customers mention "Campaign detail"28 positive0 negative

Customers enjoy the campaign details. They find the game engaging even when playing solo. The town and campaign scenarios are well-developed, making it a welcome diversion from lengthy campaigns for both new and experienced players. The smart system makes for an engrossing experience that is replayable and different each time. Overall, customers say the game does a good job of simulating D&D and teaching how to play.

"...All in all, the game does a good job of simulating D&D, and teaching someone how to add...." Read more

"...The seemingly minor tweaks to the system make this game an engrossing experience, and for me felt like a true Dungeons and Dragons experience with..." Read more

"...you can play, the adventures are replayable and will yield slightly different experiences...." Read more

"...Definitely changes priorities. I particularly liked the doppleganger...." Read more

28 customers mention "Value for money"28 positive0 negative

Customers appreciate the value for money of this board game. They find it a great buy with good replay value, and an excellent introduction for new gamers. The figures and monsters are described as incredible, and the service is excellent.

"...You can spend treasure to level up (each character only has 2 levels)..." Read more

"...All in all, this game specifically is a great value for the money...." Read more

"...This is a nice, cost efficient way to maximize your gaming experience...." Read more

"...At under $1 per miniature, that alone can't be beat. Cheaper than reaper, and those are already very inexpensive...." Read more

20 customers mention "Design"20 positive0 negative

Customers like the board game's design. They find the unpainted figures cool and well-designed. The tiles are stunning, and the pieces are nice. The tokens and boards are made of good material.

"...The pieces are nice and the tokens and boards are made of good material which should hold up over many hours of play...." Read more

"...The tiles are pretty sturdy, and have decent artwork on them. The larger 2x1 tiles are also double sided for villages...." Read more

"...I like the miniatures on the board. They add a lot of fun. I wish the monsters moved a set number of spaces rather than tiles...." Read more

"...Figures are awesome and well designed. The tiles are stunning. The game comes with the rule book and adventure book...." Read more

53 customers mention "Ease of learning"33 positive20 negative

Customers have mixed opinions about the board game's learning curve. Some find the gameplay mechanics easy to understand and a good way to introduce people to D&D. Others find it more complicated than expected, with a steep learning curve and long setup time. The storyline is convoluted and not clever enough to make the campy dialog endearing.

"...The sequence of play is straight forward: you can move and then attack (or attack and then move), then draw a dungeon tile..." Read more

"...Just jump in and get your feet wet, it's easier to learn as you go and much more simple than say, Arkham Horror..." Read more

"...Remember that it is not easy and choose your hero well. 2 thumbs UP!!" Read more

"...based on H.P. Lovecraft's Cthulhu Mythos, these games are much easier to play and more fun since the game is not balanced such that the players lose..." Read more

29 customers mention "Quality"18 positive11 negative

Customers have different views on the board game's quality. Some find it well-made and worth the price, with a high-quality box and cardboard stock board. Others mention issues with the miniatures not being as well-made as in previous games, missing pieces, and weaker characters. The game is described as tough and limited, with many monsters and traps.

"...The tiles aren't bad. I'll probably end up using them at some point if I run out of XPS tiles in a game...." Read more

"...The sorcerer seems too weak and have poorly thought out powers...." Read more

"...The level up mechanic and the campaing mechanic are really well done so you will enjoy it. One draw back are the rules...." Read more

"...All the basic concepts of D&D are covered, classes, armor class, hit points, magic spells, character management... While not as open-ended as the..." Read more

El dragón precioso pero pequeño
5 out of 5 stars
El dragón precioso pero pequeño
Me encanta todo lo que venía en este paquete y no puedo negar que está muy muy espectacular tiene unas minis muy bonitas pero mi única queja es que realmente podrían haber empacado un dragón negro adulto.
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Top reviews from the United States

  • Reviewed in the United States on November 18, 2015
    Bowen's finally getting around to doing addition in school. Geek that I am, I decided that the best way of reinforcing that is to get him into D&D. I thought about ordering the Basic Set, but decided that that was way too abstract (despite the fun dice). The Temple of Elemental Evil board game, however, looked like it would be fun (and had lots of fiddly bits), and was a cooperative game, so we didn't have to worry about being competitive. And yes, I'm the kind of parent who looks at the suggested age (14+) and think that it's ridiculously silly, but it's probably set for an age where a kid can open the box with his brothers and read the rules and understand everything. I wasn't expecting Bowen to read the rules, just understand them.

    The game does come with a ton of fiddly bits. There's a load of miniatures, multiple dungeon tiles that fit together like a puzzle piece, and a couple of rulebooks. There are also character cards, condition markers, hit point markers, and a set of character cards for each character. And of course, the trade-mark d20. We spent a happy hour punching out all the counters, sorting the cards, putting the minis into various zip-loc bags, and then proceeded to play the game wrong once before finally figuring it out.

    The sequence of play is straight forward: you can move and then attack (or attack and then move), then draw a dungeon tile (if you've stepped onto a square to extend the dungeon) and/or an encounter card, activate monsters, and then pass it on to the next player. What's tricky about the game is that it makes a distinction between tiles and squares (the grid marked onto the dungeon tiles) and I failed to understand the difference at first because real D&D only counted squares and didn't have the concept of tiles.

    That aside, Bowen found the game surprisingly fun. He immediately decided to play the Cleric, and I picked up the Rogue. The game has a lot of traps, but that was part of the fun. He loved rolling the d20, and then I'd help him add the modifier. (There's only one, and it's usually +5 or +6, but there are +4s, +2s, and various other combinations here and there) I had to frame his decisions for him, or he'd get lost, but he loved killing monsters and picking up a treasure card.

    The game itself is actually quite hard. Encounter cards are very dangerous, so you have an incentive to keep exploring as much as possible so as to not necessarily have to draw encounter cards. (You have to draw an encounter card anyway if the tile you drew had a black arrow, and yes, Bowen had no problem understanding that rule) You can prevent encounter cards by spending experience (which you accumulate by killing monsters). You can spend treasure to level up (each character only has 2 levels)

    The game thus scales itself with more players: each additional player means more encounter cards. In addition, if you play the game with its 13 scenarios as a campaign, the game self-adjusts in difficulty: the more successful you are, the more dangerous encounters and monsters get added to future scenarios. If you barely succeed, then less dangerous encounters get added, and you also get more treasure to spend to upgrade your characters and buy items. If you fail completely, you get to keep the treasure, but you also have to replay the scenario. I can see scenarios under which this gets you into a death spiral and then you'd have to replay the campaign and start over.

    All in all, the game does a good job of simulating D&D, and teaching someone how to add. It does have a ton of fiddly bits, which meant that until Bowen was 4, there was no way playing this game wouldn't get all the minis destroyed in short order. I'd also worry about small children swallowing the d20, so I'm keeping the game strictly away from his younger brother for now. But it definitely seems like a great game for the rainy season. And hey, maybe one day that D&D Starter Set wouldn't seem like it would be too abstract for him.

    Recommended.
    6 people found this helpful
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  • Reviewed in the United States on April 5, 2016
    Me and my group of gaming friends have played all the other iterations of the D&D board games. We recently got into the 5e of D&D (which we like, much better than 4e, though 3.5e is still the crowd favorite). When I saw this come up for sale, we grabbed it immediately. It plays a lot like the previous games so it wasn't like learning a whole new system. Still uses At Will, Utility, and Daily powers which work well for a board game and is completely compatible with all the other board games.
    The advantage of this one over the others is that you don't just randomly pick out an adventure to play through. You start at the first adventure and continue forth, getting rewards and demerits for how well you did so that the game balances with the players abilities while still getting harder the further you get. It's almost like playing real D&D as in you come back in where you left off, your characters grow and collect loot, the story advances, but no one has to stress over being the DM. Everyone gets to just *play*.

    That said, there were a few bumps in the road and things that I wish they had improved. The biggest problem that we have had is that there are a number of monsters, items, and encounter cards that *aren't* supposed to be in the decks from the beginning. No where in the rules or the adventure book do they make mention of this or list which cards aren't supposed to be immediately in play. We realized this too late when at the end of the adventure it was telling us to add and subtract certain cards when we had been playing with the whole deck the entire time. Also I wish there was a way to progress past level 2 because this is such a long "campaign" meant to be continued rather than new every time you play. I'm sure someone could figure out an unofficial leveling system but I don't really have the energy or motivation to do so myself, hehe.

    If you've played other games in this system, this will be extremely easy to pick up. There's only a few changes and like I said before, it's completely compatible with the other games.
    If you haven't played the other D&D board games, don't worry. It's still not too difficult to understand. Just jump in and get your feet wet, it's easier to learn as you go and much more simple than say, Arkham Horror (which is still intimidating for us and we have to have cheat sheets to refer to while in these games it's easy to set up and play). A lot of the adventures are "Go into dungeon, kill mini-boss" but there are also adventures that are more unique and interesting. Even the "explore and kill" adventures don't get too repetitive because the map is different every time you play.

    Would absolutely recommend for any sort of tabletop gamer!
    9 people found this helpful
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Top reviews from other countries

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  • Xvideos
    2.0 out of 5 stars deve ser o pior da serie
    Reviewed in Brazil on November 5, 2024
    produto veio danificado, a miniatura do dragao e muito pequena, wrath of ashalon e o dobro do tamanho
  • Angel Martinez
    5.0 out of 5 stars Cumple
    Reviewed in Mexico on May 12, 2024
    No le den más vueltas, no revoluciona los juegos de mazmorreo, cómpralo a sabiendas que puedes pintar las minis, usarlas para jugar rol, cambiar reglas, crear historias nuevas y sacarle aún más provecho que al juego de mesa que es igual a los demás. Misma forma de jugar pero escenarios y minis diferentes que harán mas bonita tu colección. El dragón es hermoso!
  • Alessandro Kellis
    5.0 out of 5 stars Ottimo gioco in scatola D&D con tante miniature
    Reviewed in Italy on February 28, 2021
    Il gioco fa parte della serie D&D Adventure System, un dungeon crawler ispirato e basato su Dungeons & Dragons. Questa scatola in particolare è la prima basata su un modulo della 5° edizione di D&D, e presenta regole aggiornate per giocare le avventure presenti in modalità "campaign", ovvero in sequenza e con elementi aggiuntivi di miglioramento dei personaggi. All'inizio le regole possono sembrare complesse, ma sono in realtà piuttosto facili da usare, specie grazie alla prima missione di prova. Quanto alle componenti, sono come negli altri giochi della serie di ottima qualità: tabellone modulare, schede personaggi e nemici, carte, token e segnalini di condizione, denaro, etc. - oltre ovviamente alle miniature, probabilmente la ragione principale per acquistare il gioco. Alcune sono veramente belle (il drago ad esempio), altre sono semplicemente un ottimo acquisto, poichè acquistarle separatamente costerebbe sicuramente molto di più (per dire, anche soltanto gli stessi quattro Elementali presenti, comprati separatamente nella serie Nolzur's Marvelous Miniatures della Wizkids, costerebbero 20 €). Complessivamente un acquisto consigliato sia per gli appassionati di D&D e giochi in scatola stile dungeon crawler, sia per chi vuole rimpolpare il prorpio parco miniature per D&D!
  • Bouliteau Herve
    5.0 out of 5 stars Pour les amateurs de figurines et d'héroic fantasy
    Reviewed in France on February 27, 2021
    6 jeux dans la collection. Celui ci me manquait. Je l'ai eu à un prix très raisonnable. Reçu rapidement en parfait été. Ravi
  • Sergio
    5.0 out of 5 stars Muy rápido de preparar. Sencillo, pero entretenido para 1-4 (y 1 significa que puedes jugar solo)
    Reviewed in Spain on June 17, 2019
    Estoy cansado de que me regalen juegos de mesa guapísimos para jugarlo una vez y no volver a sacarlo nunca más, por no pdoer quedar con gente, que sea demasiado complejo para mis hijas (8 y 13), que se tarde demasiado en jugar y/o preparar.... éste es todo lo contrario: se prepara super rápido (pocos minutos), y la partida se puede acabar en 1-2 horas. Se pueden jugar partidas individuales y seguir la campaña en sí. Hasta puedes jugar solo gracias a las reglas de comportamiento de cada enemigo, que es como una "IA" simplificada.
    A todo esto se suma el "envoltorio": La caja es enorme y sobra espacio, para una vez sacado todo poder guardarlo fácilmente. Trae bolsitas de distintos tamaños, así que no necesitas comprar soluciones para mantener todo ordenado al guardarlo como ocurre con otros juegos. las figuras de plástico me parecen más que correctas para el precio y la cantidad. Particularmente, el dragón negro es muy guapo. Si se te da bien pintar, te pueden quedar de la hostia.
    Los únicos puntos negativos (que no desbalancean ni de lejos todo lo positivo, al menos ne mi opinión):
    -Subir de nivel con monedas y librarte de peligros con Puntos de Experiencia me sigue resultando muy raro. Entiend el por qué de las reglas pero no me gusta.
    -Solo se puede subir de nivel 1 vez, con lo cual la mejora de partida a partida si sigues la campaña es mínima. Pero bueno, para eso ya está el D&D de verdad, o cualquier RPG de mesa, está claro.