Alicematic Heroes

Alicematic Heroes

The Queen of Hearts has summoned Alice to rebuild Wonderland, which has been devastated by an invasion of Nothing, which is devouring the dreams of all in the land — but the Queen has mistakenly summoned whole armies of Alices! Dozens of Alices abound, and now they're taking sides and forming teams to see who can put the land back together best.

In Alicematic Heroes, you take charge of one of these teams, and you'll have a handful of Alices to use in your efforts. Alices come in five colors, with each player having a set of player boards in these five colors. On a turn, you first summon an Alice to your kingdom, playing that card from your hand onto the player board of the same color, but only if you can pay the cost in dream power;

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The Queen of Hearts has summoned Alice to rebuild Wonderland, which has been devastated by an invasion of Nothing, which is devouring the dreams of all in the land — but the Queen has mistakenly summoned whole armies of Alices! Dozens of Alices abound, and now they're taking sides and forming teams to see who can put the land back together best.

In Alicematic Heroes, you take charge of one of these teams, and you'll have a handful of Alices to use in your efforts. Alices come in five colors, with each player having a set of player boards in these five colors. On a turn, you first summon an Alice to your kingdom, playing that card from your hand onto the player board of the same color, but only if you can pay the cost in dream power; each Alice has a cost, and you must have at least this many dream cards (yellow) or be able to make up the difference by paying dream tokens. If you can, you immediately use the power — or Megalomania — of that Alice; if you can't, choose another card or lay an Alice face down as a commoner. Playing a commoner doesn't cost anything, lets you draw another card, and builds up the power of one of your five colors, but you don't get a Megalomania bonus and your turn ends immediately.

The game ends after fourteen rounds, then players score points for having the most or secondmost territories controlled in each hex and for having the most Alices in any of the five colors. Players can also score points for Alice Megalomania effects, and whoever has the most points wins!

Uitgebracht: 2017
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Meer winkels weergeven
Winkel Taal Prijs Voorraad  
Amazon.es
en
€ 18.50 Bezoeken
Noble Knight
en
$ 19.95 Bezoeken
Amazon.nl
en
€ 25.99 Bezoeken
FantasyWelt
de
€ 31.50 Bezoeken
Philibert
fr
€ 36.00 Bezoeken
Gamers HQ
en
€ 42.95 Bezoeken
Amazon.fr
en
€ 66.23 Bezoeken
Amazon.es
en
€ 66.23 Bezoeken
Amazon.co.uk
en
£ 80.18 Bezoeken
Game Nerdz
en
$ 31.97 Bezoeken
Summoner
en
€ 44.95 Bezoeken
Meer winkels weergeven