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CATAN 6th Edition 5-6 Player Expansion | Board Game | Ages 10+ | 3-6 Players | 60-90 Minutes Playing Time

4.8 out of 5 stars 50,792 ratings

£29.99
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Style Name: Refresh 6th Edition
Size Name: 5-6 Player Expansion
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Brand CATAN
Material Wood, Cardstock, Cardboard, Plastic
Theme Fantasy
Genre Area Control, Luck, Trading, Strategy, Resource Management
Number of players 3-6

About this item

  • EXPAND YOUR CATAN EXPERIENCE: Add up to two additional players to your CATAN game, bringing even more trading and building excitement to the island.
  • INCLUDES EXTRA COMPONENTS: Features additional roads, settlements, cities, and resource cards to seamlessly integrate more players into the game.
  • ENHANCED TURN-TAKING MECHANISM: Introduces a simple yet engaging turn-taking system to keep all players involved throughout the game.
  • COMPATIBLE WITH CATAN 6TH EDITION: Designed specifically as an expansion for the CATAN 6th Edition base game, ensuring a perfect fit and smooth gameplay.
  • PERFECT FOR FAMILY AND FRIENDS: Designed for 3-6 players, ages 10 and up, this extension is ideal for larger groups and game nights.

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This product is subject to specific safety warnings
  • Warning:Not suitable for children under 3 years. For use under adult supervision

  • Warning:To be used under the direct supervision of an adult

Product information

Technical Details

Product Dimensions ‎29.72 x 4.57 x 0.25 cm; 590 g
Manufacturer recommended age ‎10 years and up
Item model number ‎CN3082
Language: ‎English
Number of Game Players ‎3-6
Assembly Required ‎No
Batteries Required? ‎No
Material Type(s) ‎Wood, Cardstock, Cardboard, Plastic
Colour ‎Multicolor
Release date ‎11 April 2025
ASIN ‎B0DYK1LYDT

Additional Information

Customer Reviews
4.8 out of 5 stars 50,792 ratings

4.8 out of 5 stars
Best Sellers Rank 702 in Toys & Games (See Top 100 in Toys & Games)
46 in Board Games (Toys & Games)
Date First Available 21 Mar. 2025

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CATAN 6th Edition 5-6 Player Expansion | Board Game | Ages 10+ | 3-6 Players | 60-90 Minutes Playing Time


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What's in the box?

  • 11x Terrain hexes - 4x Sea frame pieces - 28x Number discs - 2x Player aids - 48x Wooden player pieces in 2 colours (24 each) - 34x Cards - 1x Rules
  • Product description

    Bring more friends to the island of Catan! Adventures this big deserve to be shared with even more friends. Invite up to two additional players to your CATAN game for even more trading and building fun! The 5-6 Player Expansion adds additional pieces and components for more players and adds a simple turn-taking mechanism to engage more players throughout.

    Customer reviews

    4.8 out of 5 stars
    50,792 global ratings

    Review this product

    Share your thoughts with other customers
    One of the best games that not enough people know about
    5 out of 5 stars
    One of the best games that not enough people know about
    Story: I awoke one morning on the island of Catan, at the time I didn't know I was on some island in the middle of nowhere. After walking around all day, I ended up strolling down a hill, towards the sunset, hoping it would take me away from the madness of hexagon terrains covered with fields, forests and mountains. People were all around trading their beloved sheep for a piece of grain, or a chunk of rock for an entire tree. ​ Hiding behind one tree that someone had just given away for a brick, was a robber. Dressed in grey, he was waiting patiently, and I soon found out what he was awaiting for as two hopeless pillocks came along and rolled a couple of dice along the ground. They rolled a 7, and quickly the robber came flying out and smashed them both over the head with a tree branch and rode one of their sheep off in to the sunset. I don't know what was more bizarre, the sheep riding robber, or the fact two people just stopped to roll a couple of dice in the middle of a path as if it was a normal day, and as if they hadn't got anything else better to do. Further on in to my journey, I discovered more people, building roads, Knights hitting people and taking things to give to other people, and others begging for ore... I carried on walking to get away from this crazy world, but I was trapped on an island of pure insanity. The only way off, wait for the Seafarers to bring their boats, and even then they would take me to more madness. It's fine though, 'Scotty, one to beam up'. ARGH! No wait, it's more madness in space. I just saw a Klingon Robber smash someone's skull in to steal their Oxygen! - - - - ​ Review: The game known as Catan, or to the more experienced a tabletopper, Settlers of Catan. Created by Klaus Teuber, he's created many more versions since he first started this back in 1995, which include Star Trek and Game Of Thrones. It's sold millions upon millions of copies and remains one of the best board games that too many people still don't know about. This is a trading game that's easy to learn for 3 or 4 players, but could end up making you hate dice more than ever, but you'll still be playing it for years. It can be turned in to a 5 or 6 player game with the expansion, and that's a joy in itself. You build the board by creating a hexagon seascape, and fill it with an island using 19 hexagon pieces of different types of terrain that provide resource. Of course, when you play your first game of Catan, you'll use the standard rule names for resource like lumber, grain and wool. It'll soon turn in to wood, wheat and sheep. The classic line of course while trading is "Do you have wood for sheep?" It even went as far as The Big Bang Theory in an episode called The Recombination Hypothesis. Make sure you look that one up if you haven't seen it. The innuendos are incredible. On setting up the game, you have a nice looking island with different land masses like mountains, forests, and even one tile that has a desert. This really is a dirty place because it's the original home of a robber. More on that entity in a moment. Each tile gets a number. This can be set up from the Game Rules and Almanac you get with the game, or you could be really daring and mix up all the tiles before placing them down, and that goes for the circular numbers which are placed on each tile as well. Mixing them up seriously creates a challenge, and always makes for a different game every time and gives it more longevity. Now the board is ready, everyone takes their coloured pieces which consist of 15 roads, 5 settlements and 4 cities, and also have a Building Cost card which comes in very handy. Try and play the game without fiddling with your game pieces. Apart from playing the game properly, you'll be building things with them every chance you get. To kick off the game, choose the starting player who puts down a settlement and a road in between the terrains (on the corners of the hexes), or even on the edge of the island near the sea if you wish. Then players go clockwise. Once it gets to the last player, they take their turn and then have another turn and then placements go anti-clockwise so everyone ends up having two settlements and two roads on the board. On the players second placements, whatever the settlement is touching for example, two forests and a pasture (which will soon be called sheep), you'd get two wood cards and a sheep... I mean wool card. These cards can be used to build things, as long as you have all the required cards, which you collect, trade and spend throughout the game. Important rules, each settlement placed at the start has to have their road placed next to that piece so it's always a good idea to observe the board before placing anything, and also settlements/cities cannot be next to each other, there is a two space rule for all settlements/cities. That becomes very clear and easy from the first game. After placing all the pieces, the game begins with the throw of the dice by the player who first put down their settlement and road (who is also the last person, which is fun). When the dice land, whatever number comes up, players with settlements touching terrain of that number get the resource cards. Later on, when players have cities, any city touching a terrain would get two cards. It's quite a simple game, but the dice decide your fate more than anything. Great fun though. When it's a players turn, after doing the rolling and getting resource phase, trading can take place. It's only between the current players turn and everyone else. Players cannot trade with each other if it's not their turn. Let's talk about that dirty Robber. This originally sits in the desert, but once a 7 is rolled, or if someone uses the Knight Development Card, it can be moved and placed on any number on the board, which blocks that number until the robber is moved to another one. So if the Robber is placed on a '5', if anyone has a Settlement or City next to that terrain with that covered number, they wont get any resource cards connected with it until it's moved. It's evil, especially if you get a game where the 7 comes out constantly, and it does happen. By the way, whoever places the robber and puts it on a number that's connected to another players Settlement or City, they can steal a random card from them, if two people are next to that terrain, the robbing player chooses only one person to steal from. Like I said though, evil. Every player has a Building Cost card to show what you need to build roads, more settlements, cities, and development cards which can end up putting anyone who buys them in a strong position. These development cards hold such things as Knights, when used can move the robber on the board to a new number, usually someone you want to block and/or steal a card from. Handy tip about the Knight card, you can use it before rolling when it comes to your turn, always fun to steal someone's card before things really kick off. There are also Monopoly cards which gives you the power to say any resource and every player gives you ALL of what they have of that resource. There are cards that give you Victory points, which gets you that little bit closer to winning the game, and these are revealed as soon as you have 10 points to be victorious, but never shown until the end. All development cards can only be used once, and you can't use a development card as soon as you buy it unless it's the Victory point card that gets you to your 10th point. Yes, 10 points, that's all you need for victory, to be the lord of the sheep and master of bricks. The King of wheat and a God of the forests. It doesn't sound much does it? 10 points. Good news, everyone when they set up the game starts on 2 points for having two Settlements, which are worth a point each. Get a City to replace a Settlement, it's worth 2 points, so you're aiming to get as many Settlements and Cities on the board as possible. But games can go on for an hour or two before there is a victor, and even longer if you have the 5-6 player expansion. It's brilliant. Winning is earnt through strategy, but every roll you want certain numbers to give you the resource to build what you need. It doesn't always work out as you plan. Other things that can get you the 10 points are the bonus missions. If you have the longest road, you claim the Longest Road card which is worth 2 points, and also the Largest Army card, also worth 2 points, for anyone who has the most Knight cards. This can take time, they're only available when someone has a road length of five, and three Knight cards. They can be taken though from anyone who manages to get more, meaning they lose the 2 point advantage and the new player gains it. I think having these cards puts you on more edge than anything. Having a Settlement or City at one of the Harbours is brilliant and gives a player a huge advantage. There are regular harbours that you can trade three of your resource cards for one different resource card, this is known as Maritime Trade. There are special harbours where you can trade two specific resources for one different card. If you manage to have a settlement next to the wheat for example, and wheat is doing really well for you, and you build a settlement next to a harbour that can trade two wheat for a different resource, you're laughing all the way to the bank. The less you can trade for what you want is a path to winning Catan. ​ There are all kinds of different versions out now, along with expansions. There's even a card game called Struggle For Catan, and a brilliant little dice game that wont take up 2 hours of your life. If you're a veteran at board games like me, growing up with games like Cluedo and Monopoly, you'll appreciate this game for the rest of your life. It's an amazing game and there's a reason why it's still going strong after 25 years. Don't just sit there... Game!
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    Top reviews from United Kingdom

    • Reviewed in the United Kingdom on 23 November 2020
      Style Name: Old VersionSize Name: Base GameVerified Purchase
      Story:
      I awoke one morning on the island of Catan, at the time I didn't know I was on some island in the middle of nowhere. After walking around all day, I ended up strolling down a hill, towards the sunset, hoping it would take me away from the madness of hexagon terrains covered with fields, forests and mountains. People were all around trading their beloved sheep for a piece of grain, or a chunk of rock for an entire tree. ​
      Hiding behind one tree that someone had just given away for a brick, was a robber. Dressed in grey, he was waiting patiently, and I soon found out what he was awaiting for as two hopeless pillocks came along and rolled a couple of dice along the ground. They rolled a 7, and quickly the robber came flying out and smashed them both over the head with a tree branch and rode one of their sheep off in to the sunset. I don't know what was more bizarre, the sheep riding robber, or the fact two people just stopped to roll a couple of dice in the middle of a path as if it was a normal day, and as if they hadn't got anything else better to do.

      Further on in to my journey, I discovered more people, building roads, Knights hitting people and taking things to give to other people, and others begging for ore... I carried on walking to get away from this crazy world, but I was trapped on an island of pure insanity. The only way off, wait for the Seafarers to bring their boats, and even then they would take me to more madness. It's fine though, 'Scotty, one to beam up'. ARGH! No wait, it's more madness in space. I just saw a Klingon Robber smash someone's skull in to steal their Oxygen!

      - - - -

      Review:
      The game known as Catan, or to the more experienced a tabletopper, Settlers of Catan. Created by Klaus Teuber, he's created many more versions since he first started this back in 1995, which include Star Trek and Game Of Thrones. It's sold millions upon millions of copies and remains one of the best board games that too many people still don't know about.

      This is a trading game that's easy to learn for 3 or 4 players, but could end up making you hate dice more than ever, but you'll still be playing it for years. It can be turned in to a 5 or 6 player game with the expansion, and that's a joy in itself. You build the board by creating a hexagon seascape, and fill it with an island using 19 hexagon pieces of different types of terrain that provide resource. Of course, when you play your first game of Catan, you'll use the standard rule names for resource like lumber, grain and wool. It'll soon turn in to wood, wheat and sheep. The classic line of course while trading is "Do you have wood for sheep?" It even went as far as The Big Bang Theory in an episode called The Recombination Hypothesis. Make sure you look that one up if you haven't seen it. The innuendos are incredible.

      On setting up the game, you have a nice looking island with different land masses like mountains, forests, and even one tile that has a desert. This really is a dirty place because it's the original home of a robber. More on that entity in a moment. Each tile gets a number. This can be set up from the Game Rules and Almanac you get with the game, or you could be really daring and mix up all the tiles before placing them down, and that goes for the circular numbers which are placed on each tile as well. Mixing them up seriously creates a challenge, and always makes for a different game every time and gives it more longevity.

      Now the board is ready, everyone takes their coloured pieces which consist of 15 roads, 5 settlements and 4 cities, and also have a Building Cost card which comes in very handy. Try and play the game without fiddling with your game pieces. Apart from playing the game properly, you'll be building things with them every chance you get. To kick off the game, choose the starting player who puts down a settlement and a road in between the terrains (on the corners of the hexes), or even on the edge of the island near the sea if you wish. Then players go clockwise. Once it gets to the last player, they take their turn and then have another turn and then placements go anti-clockwise so everyone ends up having two settlements and two roads on the board. On the players second placements, whatever the settlement is touching for example, two forests and a pasture (which will soon be called sheep), you'd get two wood cards and a sheep... I mean wool card. These cards can be used to build things, as long as you have all the required cards, which you collect, trade and spend throughout the game. Important rules, each settlement placed at the start has to have their road placed next to that piece so it's always a good idea to observe the board before placing anything, and also settlements/cities cannot be next to each other, there is a two space rule for all settlements/cities. That becomes very clear and easy from the first game.

      After placing all the pieces, the game begins with the throw of the dice by the player who first put down their settlement and road (who is also the last person, which is fun). When the dice land, whatever number comes up, players with settlements touching terrain of that number get the resource cards. Later on, when players have cities, any city touching a terrain would get two cards. It's quite a simple game, but the dice decide your fate more than anything. Great fun though.

      When it's a players turn, after doing the rolling and getting resource phase, trading can take place. It's only between the current players turn and everyone else. Players cannot trade with each other if it's not their turn.

      Let's talk about that dirty Robber. This originally sits in the desert, but once a 7 is rolled, or if someone uses the Knight Development Card, it can be moved and placed on any number on the board, which blocks that number until the robber is moved to another one. So if the Robber is placed on a '5', if anyone has a Settlement or City next to that terrain with that covered number, they wont get any resource cards connected with it until it's moved. It's evil, especially if you get a game where the 7 comes out constantly, and it does happen. By the way, whoever places the robber and puts it on a number that's connected to another players Settlement or City, they can steal a random card from them, if two people are next to that terrain, the robbing player chooses only one person to steal from. Like I said though, evil.

      Every player has a Building Cost card to show what you need to build roads, more settlements, cities, and development cards which can end up putting anyone who buys them in a strong position. These development cards hold such things as Knights, when used can move the robber on the board to a new number, usually someone you want to block and/or steal a card from. Handy tip about the Knight card, you can use it before rolling when it comes to your turn, always fun to steal someone's card before things really kick off. There are also Monopoly cards which gives you the power to say any resource and every player gives you ALL of what they have of that resource. There are cards that give you Victory points, which gets you that little bit closer to winning the game, and these are revealed as soon as you have 10 points to be victorious, but never shown until the end. All development cards can only be used once, and you can't use a development card as soon as you buy it unless it's the Victory point card that gets you to your 10th point.

      Yes, 10 points, that's all you need for victory, to be the lord of the sheep and master of bricks. The King of wheat and a God of the forests. It doesn't sound much does it? 10 points. Good news, everyone when they set up the game starts on 2 points for having two Settlements, which are worth a point each. Get a City to replace a Settlement, it's worth 2 points, so you're aiming to get as many Settlements and Cities on the board as possible. But games can go on for an hour or two before there is a victor, and even longer if you have the 5-6 player expansion. It's brilliant. Winning is earnt through strategy, but every roll you want certain numbers to give you the resource to build what you need. It doesn't always work out as you plan.

      Other things that can get you the 10 points are the bonus missions. If you have the longest road, you claim the Longest Road card which is worth 2 points, and also the Largest Army card, also worth 2 points, for anyone who has the most Knight cards. This can take time, they're only available when someone has a road length of five, and three Knight cards. They can be taken though from anyone who manages to get more, meaning they lose the 2 point advantage and the new player gains it. I think having these cards puts you on more edge than anything.

      Having a Settlement or City at one of the Harbours is brilliant and gives a player a huge advantage. There are regular harbours that you can trade three of your resource cards for one different resource card, this is known as Maritime Trade. There are special harbours where you can trade two specific resources for one different card. If you manage to have a settlement next to the wheat for example, and wheat is doing really well for you, and you build a settlement next to a harbour that can trade two wheat for a different resource, you're laughing all the way to the bank. The less you can trade for what you want is a path to winning Catan.

      There are all kinds of different versions out now, along with expansions. There's even a card game called Struggle For Catan, and a brilliant little dice game that wont take up 2 hours of your life.

      If you're a veteran at board games like me, growing up with games like Cluedo and Monopoly, you'll appreciate this game for the rest of your life. It's an amazing game and there's a reason why it's still going strong after 25 years. Don't just sit there... Game!
      Customer image
      5.0 out of 5 stars
      One of the best games that not enough people know about

      Reviewed in the United Kingdom on 23 November 2020
      Story:
      I awoke one morning on the island of Catan, at the time I didn't know I was on some island in the middle of nowhere. After walking around all day, I ended up strolling down a hill, towards the sunset, hoping it would take me away from the madness of hexagon terrains covered with fields, forests and mountains. People were all around trading their beloved sheep for a piece of grain, or a chunk of rock for an entire tree. ​
      Hiding behind one tree that someone had just given away for a brick, was a robber. Dressed in grey, he was waiting patiently, and I soon found out what he was awaiting for as two hopeless pillocks came along and rolled a couple of dice along the ground. They rolled a 7, and quickly the robber came flying out and smashed them both over the head with a tree branch and rode one of their sheep off in to the sunset. I don't know what was more bizarre, the sheep riding robber, or the fact two people just stopped to roll a couple of dice in the middle of a path as if it was a normal day, and as if they hadn't got anything else better to do.

      Further on in to my journey, I discovered more people, building roads, Knights hitting people and taking things to give to other people, and others begging for ore... I carried on walking to get away from this crazy world, but I was trapped on an island of pure insanity. The only way off, wait for the Seafarers to bring their boats, and even then they would take me to more madness. It's fine though, 'Scotty, one to beam up'. ARGH! No wait, it's more madness in space. I just saw a Klingon Robber smash someone's skull in to steal their Oxygen!

      - - - -

      Review:
      The game known as Catan, or to the more experienced a tabletopper, Settlers of Catan. Created by Klaus Teuber, he's created many more versions since he first started this back in 1995, which include Star Trek and Game Of Thrones. It's sold millions upon millions of copies and remains one of the best board games that too many people still don't know about.

      This is a trading game that's easy to learn for 3 or 4 players, but could end up making you hate dice more than ever, but you'll still be playing it for years. It can be turned in to a 5 or 6 player game with the expansion, and that's a joy in itself. You build the board by creating a hexagon seascape, and fill it with an island using 19 hexagon pieces of different types of terrain that provide resource. Of course, when you play your first game of Catan, you'll use the standard rule names for resource like lumber, grain and wool. It'll soon turn in to wood, wheat and sheep. The classic line of course while trading is "Do you have wood for sheep?" It even went as far as The Big Bang Theory in an episode called The Recombination Hypothesis. Make sure you look that one up if you haven't seen it. The innuendos are incredible.

      On setting up the game, you have a nice looking island with different land masses like mountains, forests, and even one tile that has a desert. This really is a dirty place because it's the original home of a robber. More on that entity in a moment. Each tile gets a number. This can be set up from the Game Rules and Almanac you get with the game, or you could be really daring and mix up all the tiles before placing them down, and that goes for the circular numbers which are placed on each tile as well. Mixing them up seriously creates a challenge, and always makes for a different game every time and gives it more longevity.

      Now the board is ready, everyone takes their coloured pieces which consist of 15 roads, 5 settlements and 4 cities, and also have a Building Cost card which comes in very handy. Try and play the game without fiddling with your game pieces. Apart from playing the game properly, you'll be building things with them every chance you get. To kick off the game, choose the starting player who puts down a settlement and a road in between the terrains (on the corners of the hexes), or even on the edge of the island near the sea if you wish. Then players go clockwise. Once it gets to the last player, they take their turn and then have another turn and then placements go anti-clockwise so everyone ends up having two settlements and two roads on the board. On the players second placements, whatever the settlement is touching for example, two forests and a pasture (which will soon be called sheep), you'd get two wood cards and a sheep... I mean wool card. These cards can be used to build things, as long as you have all the required cards, which you collect, trade and spend throughout the game. Important rules, each settlement placed at the start has to have their road placed next to that piece so it's always a good idea to observe the board before placing anything, and also settlements/cities cannot be next to each other, there is a two space rule for all settlements/cities. That becomes very clear and easy from the first game.

      After placing all the pieces, the game begins with the throw of the dice by the player who first put down their settlement and road (who is also the last person, which is fun). When the dice land, whatever number comes up, players with settlements touching terrain of that number get the resource cards. Later on, when players have cities, any city touching a terrain would get two cards. It's quite a simple game, but the dice decide your fate more than anything. Great fun though.

      When it's a players turn, after doing the rolling and getting resource phase, trading can take place. It's only between the current players turn and everyone else. Players cannot trade with each other if it's not their turn.

      Let's talk about that dirty Robber. This originally sits in the desert, but once a 7 is rolled, or if someone uses the Knight Development Card, it can be moved and placed on any number on the board, which blocks that number until the robber is moved to another one. So if the Robber is placed on a '5', if anyone has a Settlement or City next to that terrain with that covered number, they wont get any resource cards connected with it until it's moved. It's evil, especially if you get a game where the 7 comes out constantly, and it does happen. By the way, whoever places the robber and puts it on a number that's connected to another players Settlement or City, they can steal a random card from them, if two people are next to that terrain, the robbing player chooses only one person to steal from. Like I said though, evil.

      Every player has a Building Cost card to show what you need to build roads, more settlements, cities, and development cards which can end up putting anyone who buys them in a strong position. These development cards hold such things as Knights, when used can move the robber on the board to a new number, usually someone you want to block and/or steal a card from. Handy tip about the Knight card, you can use it before rolling when it comes to your turn, always fun to steal someone's card before things really kick off. There are also Monopoly cards which gives you the power to say any resource and every player gives you ALL of what they have of that resource. There are cards that give you Victory points, which gets you that little bit closer to winning the game, and these are revealed as soon as you have 10 points to be victorious, but never shown until the end. All development cards can only be used once, and you can't use a development card as soon as you buy it unless it's the Victory point card that gets you to your 10th point.

      Yes, 10 points, that's all you need for victory, to be the lord of the sheep and master of bricks. The King of wheat and a God of the forests. It doesn't sound much does it? 10 points. Good news, everyone when they set up the game starts on 2 points for having two Settlements, which are worth a point each. Get a City to replace a Settlement, it's worth 2 points, so you're aiming to get as many Settlements and Cities on the board as possible. But games can go on for an hour or two before there is a victor, and even longer if you have the 5-6 player expansion. It's brilliant. Winning is earnt through strategy, but every roll you want certain numbers to give you the resource to build what you need. It doesn't always work out as you plan.

      Other things that can get you the 10 points are the bonus missions. If you have the longest road, you claim the Longest Road card which is worth 2 points, and also the Largest Army card, also worth 2 points, for anyone who has the most Knight cards. This can take time, they're only available when someone has a road length of five, and three Knight cards. They can be taken though from anyone who manages to get more, meaning they lose the 2 point advantage and the new player gains it. I think having these cards puts you on more edge than anything.

      Having a Settlement or City at one of the Harbours is brilliant and gives a player a huge advantage. There are regular harbours that you can trade three of your resource cards for one different resource card, this is known as Maritime Trade. There are special harbours where you can trade two specific resources for one different card. If you manage to have a settlement next to the wheat for example, and wheat is doing really well for you, and you build a settlement next to a harbour that can trade two wheat for a different resource, you're laughing all the way to the bank. The less you can trade for what you want is a path to winning Catan.

      There are all kinds of different versions out now, along with expansions. There's even a card game called Struggle For Catan, and a brilliant little dice game that wont take up 2 hours of your life.

      If you're a veteran at board games like me, growing up with games like Cluedo and Monopoly, you'll appreciate this game for the rest of your life. It's an amazing game and there's a reason why it's still going strong after 25 years. Don't just sit there... Game!
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    • Reviewed in the United Kingdom on 11 April 2025
      Style Name: Old VersionSize Name: Base GameVerified Purchase
      Most played game in our house. Love design, the strategy aspect, it’s a great size board and can also be expanded with the expansion packs which is great. At first the game seems daunting but it’s easy to play, our 9 year old loves playing this game with us and our 6 year also understands the game but tends to get bored
    • Reviewed in the United Kingdom on 23 March 2025
      Style Name: Old VersionSize Name: Base GameVerified Purchase
      Easy to understand and play. There are quite a few strategies and the randomness of the tile setup mean that every game is different. It's quick to set up. The first game or 2 might take a bit longer as you get used to the rules, but for 3 of us, we can set up, play and tidy in about 90 minutes. Slightly longer, by 20-30 mins, if you have 4 players. There are loads of online tutorials for game play and there's even tournaments if you're into that sort of thing. You do need a dining table or floor space to play as you need space for the board and the cards. Well worth the money.
    • Reviewed in the United Kingdom on 28 March 2025
      Style Name: Old VersionSize Name: Base GameVerified Purchase
      Great family game and different each time you play
    • Reviewed in the United Kingdom on 16 March 2025
      Style Name: Old VersionSize Name: Base GameVerified Purchase
      Great game for all ages. We bought it for our daughters and we find ourselves playing with them as it’s a wonderful game for all ages.
    • Reviewed in the United Kingdom on 2 January 2025
      Style Name: Old VersionSize Name: Base GameVerified Purchase
      My nephew loved the game.
    • Reviewed in the United Kingdom on 10 February 2025
      Style Name: Old VersionSize Name: Base GameVerified Purchase
      My son bought this. Great game he spotted on The Big Bang Theory.
      My wife and I with the 12 year old twins played it. Not to long either but can be made harder if you want.
    • Reviewed in the United Kingdom on 28 July 2024
      Style Name: Old VersionSize Name: Base GameVerified Purchase
      Absolutely love this Settlers of Catan set. Great quality items with wooden & thick cardboard pieces to play with. Great to play with friends and family. This game can be played by 4 players or you team up. I’m keen to get some expansion packs!
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      5.0 out of 5 stars
      Great quality - fun game!

      Reviewed in the United Kingdom on 28 July 2024
      Absolutely love this Settlers of Catan set. Great quality items with wooden & thick cardboard pieces to play with. Great to play with friends and family. This game can be played by 4 players or you team up. I’m keen to get some expansion packs!
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    Top reviews from other countries

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    • Amazon カスタマー
      1.0 out of 5 stars 本体ではなくて...
      Reviewed in Japan on 5 December 2023
      Style Name: Old VersionSize Name: 5-6 Player ExpansionVerified Purchase
      本体ではなく、拡張版でした。
      英語だったのでよく読まずに買って失敗です。これだけでも遊べるのかどうかは謎です。サイコロはなし。
      当然ですが、拡張分の追加2人分しか入っていません。まず、本体を買わないとダメですね💦
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    • Let Me Say This:
      5.0 out of 5 stars A Family Favorite for Fun and Strategy
      Reviewed in Canada on 6 December 2024
      Style Name: Old VersionSize Name: Base GameVerified Purchase
      We got the Catan board game as a family activity, and it’s quickly become a favorite in our house. It’s perfect for when we want something more engaging than a quick card game but not as exhausting as Monopoly. The game is all about building settlements, trading resources, and strategizing your way to victory. My husband and I enjoy the strategy, while the kids (ages 11 and 13) get a kick out of outsmarting us with their trades.

      The setup takes a little time, but once you’ve got the hang of it, it’s pretty straightforward. We love that the board changes each time you play, so it doesn’t feel repetitive. There’s also a lot of friendly competition - though “friendly” gets tested when someone blocks a road or refuses a trade!

      Games can take about an hour or more, which makes it a nice choice for family nights when we have the time to sit down together. Catan keeps everyone thinking, laughing, and occasionally groaning (usually me when I lose). Highly recommend it for families with older kids who enjoy a bit of strategy and a lot of fun.
    • Bartek
      5.0 out of 5 stars Fun and Engaging Strategy Game for All Ages
      Reviewed in the United States on 30 December 2024
      Style Name: Old VersionSize Name: Base GameVerified Purchase
      CATAN is a classic and engaging strategy game that’s become a staple in our family game nights. The gameplay revolves around building settlements, trading resources, and strategizing to outsmart your opponents. It's easy to learn, but the deeper strategy keeps it interesting even after many plays.

      The game works well for 3-4 players, and the 60-90 minute playtime is just right. The pieces are well-made, and the board offers a nice level of replayability with its modular setup. It’s a great game for both kids and adults, and it brings everyone together for a fun, competitive challenge. If you enjoy strategy games, CATAN is a must-try.
    • Daniel O'brien
      5.0 out of 5 stars Great game for the whole family
      Reviewed in Germany on 13 May 2019
      Style Name: Old VersionSize Name: 5-6 Player ExpansionVerified Purchase
      We usually use the base game only but the expansion has gotten some play as well when friends or family visit so it has been worth it to get the expansion pack. The extra tiles and cards fit seamlessly with the base game. Differences to note, you end up with 2 sheep ports instead of 1, there is a second desert tile, brick and ore become less rare as there will be 5 of each instead of 3, and there is a special build phase after each player has ended their turn to help players spend their cards before a 7 is rolled again. Make sure that players don't roll before the special build phase is over.

      One thing that was not mentioned in the rules supplement, if you have 5 players, you can use about half of the extra tiles to make a medium size game. This retains the spirit of playing the base game with 4 players. If you use all of the extra tiles with 5 players, it is more like playing the base game with 3 players.
    • Placeholder
      5.0 out of 5 stars Excellent!!
      Reviewed in India on 28 January 2016
      Style Name: Old VersionSize Name: 5-6 Player ExpansionVerified Purchase
      Excellent game! The original, base game of Catan is awesome and so addictive that I ended up buying this extension too (please note that this product is indeed an extension only.. pointless without the base game). In the age of smartphones, PC games and PlayStation etc. this is a rare item indeed! Entertainment for the entire family!

      Only one small drawback is that in this newer version of Catan (both base game and extension), the frames and colors for the resources are a little dull. They could easily have been a little brighter and of a more visually appealing color. But rest assured knowing that this is a tiny price to pay for the level of fun this game guarantees!