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Fantasy Flight Games , Arkham Horror The Card Game , Card Game , Ages 14+ , 1 to 4 Players , 60 to 120 Minutes Playing Time
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Options d'achat et paniers Plus
Tranche d'âge (description) | 14 years to 18 years |
Nombre de joueurs | 1 à 4 |
Marque | Fantasy Flight Games |
Thème | Horreur |
Matériau | Papier cartonné |
Couleur | Multicolore |
Personnage de dessin animé | Arkham Horror |
Composants inclus | cartes, livret de règles |
Informations sur l'emballage | Boîte |
Caractéristique spéciale | Éléments de jeu de rôle, decks personnalisables, orientation de la campagne |
À propos de cet article
- Brouillant la démarcation entre jeu de rôle traditionnel et jeu de cartes, le jeu de carte « Arkham Horror » est un jeu de cartes vivant de mystère lovecraftien, entre monstres et folie.
- Les joueurs assument les rôles uniques en leur genre d’enquêteurs marqués par des forces et des faiblesses spécifiques.
- Pour 1 à 2 joueurs (ou jusqu’à quatre avec deux jeux de base).
- 14 ans et plus.
- 1 à 2 heures de temps de jeu.
Il existe un modèle plus récent pour cet article :
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Informations sur le produit
Descriptif technique
Dimensions du produit (L x l x h) | 25,4 x 5,08 x 25,4 cm; 680 grammes |
---|---|
Date de sortie d'origine | 2019 |
Âge recommandé par le fabricant | 14 - 18 ans |
Langue : | Anglais |
Référence fabricant | AHC01 |
Nombre de joueurs | 1 à 4 |
Nombre de pièces | 1 |
Produit à monter soi-même | Non |
Batterie(s) / Pile(s) requise(s) | Non |
Piles incluses ? | Non |
Matière principale | Papier cartonné |
Télécommande incluse | Non |
Couleur | Multicolore |
Disponibilité des pièces détachées | Information indisponible sur les pièces détachées |
Informations complémentaires
ASIN | B01L3ZTXS0 |
---|---|
Moyenne des commentaires client |
4,6 sur 5 étoiles |
Classement des meilleures ventes d'Amazon | 261 168 en Jeux et Jouets (Voir les 100 premiers en Jeux et Jouets) 10 550 en Jeux de plateau |
Date de mise en ligne sur Amazon.fr | 11 septembre 2016 |
Politique de retour
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Fantasy Flight Games , Arkham Horror The Card Game , Card Game , Ages 14+ , 1 to 4 Players , 60 to 120 Minutes Playing Time
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Contenu du carton
Description du produit
Description du produit
Les frontières entre les mondes sont devenues dangereusement fines... Le jeu de cartes « Arkham Horror » est un jeu de cartes vivant coopératif dans une atmosphère d’horreur digne de Lovecraft. Alors que les Anciens cherchent un passage vers notre monde, un à deux enquêteurs (ou jusqu’à quatre avec deux jeux de base) travaillent afin de percer à jour les mystères et les conspirations. Leurs actions déterminent non seulement le cours de la partie, mais continuent au cours de campagnes de jeu entières, les engageant à surmonter leurs propres démons alors même que « Arkham Horror » rend de plus en plus ténue la distinction entre jeu de cartes et jeu de rôle.
Avertissement De Sûreté
Ne convient pas aux enfants de moins de 3 ans
Informations importantes
Informations de sécurité
Ne convient pas aux enfants de moins de 3 ans
Description du fabricant


Arkham Horror : Le jeu de cartes
Quelque chose de mal remue à Arkham, et seuls vous et vos amis pouvez l'arrêter! Personnalisez un deck pour votre personnage et lancez-vous dans une campagne pour découvrir le mystère de ce jeu de cartes vivant en constante évolution qui mélange les traditions des jeux de cartes et des jeux de rôle.
Commentaires client
- 5 étoiles4 étoiles3 étoiles2 étoiles1 étoile5 étoiles75%15%6%2%2%75%
- 5 étoiles4 étoiles3 étoiles2 étoiles1 étoile4 étoiles75%15%6%2%2%15%
- 5 étoiles4 étoiles3 étoiles2 étoiles1 étoile3 étoiles75%15%6%2%2%6%
- 5 étoiles4 étoiles3 étoiles2 étoiles1 étoile2 étoiles75%15%6%2%2%2%
- 5 étoiles4 étoiles3 étoiles2 étoiles1 étoile1 étoile75%15%6%2%2%2%
Les avis clients, y compris le nombre d’étoiles du produit, aident les clients à en savoir plus sur le produit et à décider s'il leur convient.
Pour calculer le nombre global d’étoiles et la ventilation en pourcentage par étoile, nous n'utilisons pas une simple moyenne. Au lieu de cela, notre système prend en compte des éléments tels que la date récente d'un commentaire et si l'auteur de l'avis a acheté l'article sur Amazon. Les avis sont également analysés pour vérifier leur fiabilité.
En savoir plus sur le fonctionnement des avis clients sur AmazonMeilleures évaluations de France
Meilleurs commentaires provenant d’autres pays
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Deb Kumar GhoshAvis laissé en Inde le 23 août 2024
5,0 sur 5 étoiles Recieved new
Style: 1. Jeu de baseTaille: Arkham Horror Card Game Base GameAchat vérifiéGood packaging and quality of the product is top notch
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Andrew RobertsonAvis laissé au Canada le 19 août 2021
5,0 sur 5 étoiles Steep Learning Curve, Yet Fun
Style: 1. Jeu de baseTaille: Arkham Horror Card Game Base GameAchat vérifiéTook hours of reading and watching and playing to understand the game. Do not buy if you're not patient with learning games as this is the hardest table top game I've learned. The instructions and manual books are clear, but there are MANY rules and technicalities to learn.
That said, now, after 2 scenarios complete, I understand the game well enough that I do not need to refer to the Rules book while playing. The deck building with a single core box is quite good for 1-2 players but made better (or just wait for the revised box) with a second - and necessary for 3-4 players. All 5 investigators are unique in multiple ways and have their own personality. The Lovecraftian theme is present from the introductory scenario and sets the tone for the game. While you won't lose the game in a traditional sense, you may not get a favorable outcome. The artwork is also great across the cards.
This has become my favorite table top game for the time being.
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DidntReallyNeedThisAvis laissé aux États-Unis le 10 novembre 2020
5,0 sur 5 étoiles Two Player Review – A COVID Hobby
Style: 1. Jeu de baseTaille: Arkham Horror Card Game Base GameAchat vérifiéThis is an excellent game for two folks holed up together trying to survive a pandemic – with a couple assumptions:
1) You either have to have at least one person who is fairly confident with tabletop games and will be responsible for learning a pretty complex rule system – or at least be willing to dedicate a pretty decent amount of time understanding the rules.
2) You understand that this game is a whole system, where you will continue to buy new scenarios and campaigns and is absolutely not a one-time investment
Provided the above are true, this is a very fun strategic co-op game. This core set is actually our second set. We have been playing as a couple for about a year and a half now and we finally gave in and bought a second core set. Unless you are a person with a lot of money on your hands who wants the absolute best experience, don't buy two core sets for two players right off the bat. Definitely start with just one core set, do those scenarios and see how you feel about the game. This review will talk about the game as a system, not just the core set.
TYPE OF GAMEPLAY
This is technically a deck-building game, however it is very easy to find suggested decks online so if that isn't your thing, that's okay. I don't like deck-building so I often do that and then tweak as I go on. My partner loves deck-building, so he builds his own. Sometimes he manages to make terrible decks and we struggle, but that’s fun for him.
There is a lot of cohesion opportunity with mechanics so if you are the kind of person who likes to maximize systems you will probably find that very satisfying in this game.
You can pick a type of character you really like and keep rolling with that style, or you can try new things. If you want to play a character that's all fight you definitely can. You DO have to consider team composition though and will struggle if you play with two players and both want to be all fight all the time.
LEVEL OF COMPLEXITY
I'll be real, the rules are complex. We have been playing for over a year and while we understand the game well we do still sometimes have to stop and look up the exact order a certain event may happen in. Every scenario we play there is at least one quick google search to see how other's thing a particular card interaction should work. It's not bad, but it is cumbersome. Most of the time you don't notice it once you get in a groove, but when you have to stop to look something up it can bring the game to a grinding halt which has been frustrating before.
LEVEL OF DIFFICULTY
I would recommend this game for people who are already tabletop gamers, or are willing to be a good sport. You might fail in this game, and you might fail a lot. The good thing is that there are multiple settings for difficultly. If your crew is the type that wants to do everything the hard way then they can play with the hard rules, if you want to just enjoy the story and not feel like you could lose at any minute then play on easy. We play on standard and it's usually fine. We have had a couple scenarios that just seem totally unnecessarily punishing but that's okay. It's normal to not succeed at every single scenario in a campaign. The rules and the campaigns are laid out very well that your choices, your successes and your failures all matter and that can be really fun to see payoff later in the campaign.
TEAM
You will have to select a "lead investigator" who will take their turn first. At the beginning I'd recommend having that be the person most comfortable with the rules. There is also some notetaking that has to happen, so having the other person take charge of that is a nice way to split responsibilities.
SPOOKINESS
The content of this game is obviously inspired by the world of Lovecraft. If you don't like the Occult, you won't like this game. If you don't like spooky, you might not like it or you might be fine with it. There's always "Barkham Asylum" which is a cute spinoff of this game that is with dogs and cats. If you have a friend who might want to play but is put off by the content, maybe start with that. If they end up finding the gameplay compelling enough you might get them to join the regular game later. The Forgotten Age is also more tomb-raidery/Indiana Jonesy so that might also be a good entry point for those folks.
DIVERSITY IN MAIN CHARACTERS
Board games can be hit or miss when it comes to showing varied and complex characters that don't all look the same. I am a woman (a white cis woman if that lens is helpful to you as a reader), and I like to play as women in games if I can. I have played as a woman character in every campaign we have done. I have enjoyed every single one of those characters. The core set comes with three female characters and two male. Further campaigns seem generally balanced, sometimes having slightly more male characters or slightly more female characters. I believe in the core set and the first campaign (Dunwich Legacy) all the women are white. That does change later but it's still a little limited. That being said, you don't have to do the campaigns in order of release, so if you want a particular character, you can buy that campaign and play with her in any other campaign. To my knowledge there are no explicitly mentioned non-binary characters and sexuality isn't mentioned for any characters except if it’s a part of their backstory (I can only think of one person off the top of my head and that's Mark Harrigan who seems to be straight). Racism, sexism and homophobia do not appear to have been used as plot points at all in this game (at least in the campaigns I have played). While I would call this game dark and gritty, I wouldn't say it’s the type of dark that is used as an excuse to be gross to groups of people so that's nice. There are a couple cards that borrow from themes of Native Americans without a lot of context. The campaign I am currently playing (The Forgotten Age) does discuss indigenous peoples. I believe the people in that campaign are fictional and because I haven't finished the campaign I can't say whether I think there are any missteps with how it's been handled.
CONCLUSION
All in all, I love this game. It's challenging, its interesting, but it can be cumbersome. If it's worth it for you to do a bit of work and pay quite a bit of money, then it's a nice way to spend quality time with the person you are stuck social-distancing with. Much to our chagrin, our cats love it too and often cause havoc at the table (there are some little bits and pieces that they find attractive). In the pic I included we are using special upgraded tokens that we purchased. This set comes with cardboard tokens. Because the campaigns are long and interesting I think we will replay them once we have finished all the ones that are currently out, so long term there is some replay ability but probably not right away. Playing as different characters would definitely add some novelty as well.
DidntReallyNeedThisTwo Player Review – A COVID Hobby
Avis laissé aux États-Unis le 10 novembre 2020
1) You either have to have at least one person who is fairly confident with tabletop games and will be responsible for learning a pretty complex rule system – or at least be willing to dedicate a pretty decent amount of time understanding the rules.
2) You understand that this game is a whole system, where you will continue to buy new scenarios and campaigns and is absolutely not a one-time investment
Provided the above are true, this is a very fun strategic co-op game. This core set is actually our second set. We have been playing as a couple for about a year and a half now and we finally gave in and bought a second core set. Unless you are a person with a lot of money on your hands who wants the absolute best experience, don't buy two core sets for two players right off the bat. Definitely start with just one core set, do those scenarios and see how you feel about the game. This review will talk about the game as a system, not just the core set.
TYPE OF GAMEPLAY
This is technically a deck-building game, however it is very easy to find suggested decks online so if that isn't your thing, that's okay. I don't like deck-building so I often do that and then tweak as I go on. My partner loves deck-building, so he builds his own. Sometimes he manages to make terrible decks and we struggle, but that’s fun for him.
There is a lot of cohesion opportunity with mechanics so if you are the kind of person who likes to maximize systems you will probably find that very satisfying in this game.
You can pick a type of character you really like and keep rolling with that style, or you can try new things. If you want to play a character that's all fight you definitely can. You DO have to consider team composition though and will struggle if you play with two players and both want to be all fight all the time.
LEVEL OF COMPLEXITY
I'll be real, the rules are complex. We have been playing for over a year and while we understand the game well we do still sometimes have to stop and look up the exact order a certain event may happen in. Every scenario we play there is at least one quick google search to see how other's thing a particular card interaction should work. It's not bad, but it is cumbersome. Most of the time you don't notice it once you get in a groove, but when you have to stop to look something up it can bring the game to a grinding halt which has been frustrating before.
LEVEL OF DIFFICULTY
I would recommend this game for people who are already tabletop gamers, or are willing to be a good sport. You might fail in this game, and you might fail a lot. The good thing is that there are multiple settings for difficultly. If your crew is the type that wants to do everything the hard way then they can play with the hard rules, if you want to just enjoy the story and not feel like you could lose at any minute then play on easy. We play on standard and it's usually fine. We have had a couple scenarios that just seem totally unnecessarily punishing but that's okay. It's normal to not succeed at every single scenario in a campaign. The rules and the campaigns are laid out very well that your choices, your successes and your failures all matter and that can be really fun to see payoff later in the campaign.
TEAM
You will have to select a "lead investigator" who will take their turn first. At the beginning I'd recommend having that be the person most comfortable with the rules. There is also some notetaking that has to happen, so having the other person take charge of that is a nice way to split responsibilities.
SPOOKINESS
The content of this game is obviously inspired by the world of Lovecraft. If you don't like the Occult, you won't like this game. If you don't like spooky, you might not like it or you might be fine with it. There's always "Barkham Asylum" which is a cute spinoff of this game that is with dogs and cats. If you have a friend who might want to play but is put off by the content, maybe start with that. If they end up finding the gameplay compelling enough you might get them to join the regular game later. The Forgotten Age is also more tomb-raidery/Indiana Jonesy so that might also be a good entry point for those folks.
DIVERSITY IN MAIN CHARACTERS
Board games can be hit or miss when it comes to showing varied and complex characters that don't all look the same. I am a woman (a white cis woman if that lens is helpful to you as a reader), and I like to play as women in games if I can. I have played as a woman character in every campaign we have done. I have enjoyed every single one of those characters. The core set comes with three female characters and two male. Further campaigns seem generally balanced, sometimes having slightly more male characters or slightly more female characters. I believe in the core set and the first campaign (Dunwich Legacy) all the women are white. That does change later but it's still a little limited. That being said, you don't have to do the campaigns in order of release, so if you want a particular character, you can buy that campaign and play with her in any other campaign. To my knowledge there are no explicitly mentioned non-binary characters and sexuality isn't mentioned for any characters except if it’s a part of their backstory (I can only think of one person off the top of my head and that's Mark Harrigan who seems to be straight). Racism, sexism and homophobia do not appear to have been used as plot points at all in this game (at least in the campaigns I have played). While I would call this game dark and gritty, I wouldn't say it’s the type of dark that is used as an excuse to be gross to groups of people so that's nice. There are a couple cards that borrow from themes of Native Americans without a lot of context. The campaign I am currently playing (The Forgotten Age) does discuss indigenous peoples. I believe the people in that campaign are fictional and because I haven't finished the campaign I can't say whether I think there are any missteps with how it's been handled.
CONCLUSION
All in all, I love this game. It's challenging, its interesting, but it can be cumbersome. If it's worth it for you to do a bit of work and pay quite a bit of money, then it's a nice way to spend quality time with the person you are stuck social-distancing with. Much to our chagrin, our cats love it too and often cause havoc at the table (there are some little bits and pieces that they find attractive). In the pic I included we are using special upgraded tokens that we purchased. This set comes with cardboard tokens. Because the campaigns are long and interesting I think we will replay them once we have finished all the ones that are currently out, so long term there is some replay ability but probably not right away. Playing as different characters would definitely add some novelty as well.
Images dans cette revue
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LeoAvis laissé au Royaume-Uni le 3 juin 2020
5,0 sur 5 étoiles Great game for beginners!
Style: 1. Jeu de baseTaille: Arkham Horror Card Game Base GameAchat vérifiéI am quite new to board games and I wanted something interesting to play with my flatmate during the lockdown. The game is quite challenging and offers different difficulties. Even though the campaign felt a little bit short (about 2 hours for each of the 3 scenarios), no campaign feels the same because of the option to choose different characters and difficulties, as well as options that have their consequences and resolutions. As with all luck-based games, it can be quite frustrating at times but nothing too crazy.
PROS: co-operative (you all play against the game rather than each-other), quite dynamic, fast-progressing rounds; interesting and detailed storyline to really enhance the role-playing experience; beautiful artwork; good mechanics for beginners; customisation options with DLCs and expansion packs;
CONS: game rules can be quite tricky and hard to learn at the beginning, we had to look up a few instances online; if you're looking for a long-winded, intricate campaign then this is definitely not the game for you (although with DLCs and expansion packs it could be); luck plays a big role so no matter how good you character is you can still lose; some cards have weird wording on them so it's useful to look up online what they mean
OVERALL: I would definitely recommend this game if you're into similar role-playing, storyline games.
As for the materials themselves, the game looks well-made and printed on nice stock :).
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NanibpAvis laissé en Espagne le 9 juin 2021
5,0 sur 5 étoiles Divertido y bonita presentación
Style: 1. Jeu de baseTaille: Arkham Horror Card Game Base GameAchat vérifiéEs un juego que mezcla roles ocultos y cartas como Dixie, es muy entretenido. Ideal para 4 personas.
Bonitas cartas y presentación, no le falta detalle.
Sécurité du produit
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Attention:Ne convient pas aux enfants de moins de 3 ans. À utiliser sous la surveillance d'un adulte
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Attention:Réservé à un usage domestique
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Attention:À utiliser sous la surveillance d’un adulte