Product Dimensions | 30 x 30 x 7.49 cm; 2.1 kg |
---|---|
Manufacturer recommended age | 14 years and up |
Item model number | NSK024 |
Educational Objective(s) | Science |
Language: | English |
Number of Game Players | 6 |
Number of pieces | 1 |
Assembly Required | No |
Batteries Required? | No |
Batteries included? | No |
Material Type(s) | Cardboard |
Remote Control Included? | No |
Colour | Game |
Release date | 9 May 2019 |
ASIN | B07DNNZ7F2 |
NSKN NSK024 Teotihuacan: City of Gods, Mixed Colours
Purchase options and add-ons
About this item
- Manage a group of worker dice who become more experienced - and effective - as the Game progresses
- Strategize, adapt to a different board layout every time you play, and look to the skies, as each coming eclipse means that your efforts will be evaluated - and your fame tested against the passage of time
- Innovative dice-as-workers concept the more experience your workers have, the more effective they become
- In the solo mode, face off against a simple but challenging automated opponent
Buy it with

Videos for similar products
Product Safety
-
Warning:Not suitable for children under 36 months
Product information
Technical Details
Additional Information
Customer Reviews |
4.6 out of 5 stars |
---|---|
Best Sellers Rank | 14,371 in PC & Video Games (See Top 100 in PC & Video Games) 1,207 in Nintendo Switch Games |
Date First Available | 25 Jun. 2018 |
Warranty & Support
Feedback

NSKN NSK024 Teotihuacan: City of Gods, Mixed Colours
Share:
Found a lower price? Let us know. Although we can't match every price reported, we'll use your feedback to ensure that our prices remain competitive.
Where did you see a lower price?
Fields with an asterisk * are required
What's in the box?
From the manufacturer


Travel back in time to the greatest city in Mesoamerica
Witness the glory and the twilight of the powerful pre-Columbian civilisation. Strategise, accrue wealth, gain the favour of the gods, and become the builder of the magnificent Pyramid of the Sun.
In Teotihuacan: City of Gods, each player commands a force of worker dice, which grow in strength with every move. On your turn, you move a worker around a modular board, always choosing one of two areas of the location tile you land on: one offering you an action (and a worker upgrade), the other providing you with a powerful bonus (but without an upgrade).

While managing their workforce and resources, players develop new technologies, climb the steps of the three great temples, build houses for the inhabitants of the city, and raise the legendary and breath-taking Pyramid of the Sun in the centre of the city.
Each game is played in three eras. As the dawn of the Aztecs comes closer, player efforts (and their ability to feed their workforce) are evaluated a total of three times. The player with the most fame is the winner.
Game Info
- 1-4 players
- 90-120 minute play time
- Ages 12+
Customer reviews
Customer Reviews, including Product Star Ratings, help customers to learn more about the product and decide whether it is the right product for them.
To calculate the overall star rating and percentage breakdown by star, we don’t use a simple average. Instead, our system considers things like how recent a review is and if the reviewer bought the item on Amazon. It also analyses reviews to verify trustworthiness.
Learn more how customers reviews work on AmazonTop reviews from United Kingdom
There was a problem filtering reviews. Please reload the page.
- Reviewed in the United Kingdom on 3 January 2020A great game for up to 4 players. Beautiful artwork on gameboard, nice pieces, interesting game mechanics with enough complexity to make it interesting but works well. Recommend to all boardgamers.
- Reviewed in the United Kingdom on 29 June 2019Complex rules at first, and with lots of randomisation in the setup it slows down setup. But it has very interesting gameplay and strategic planning in order to win
- Reviewed in the United Kingdom on 7 February 2019A little bit about me: I play designer board games two to three times a week. I tend to play a lot of heavy "euros" with games like Food Chain Magnate, Through the Ages, Arkwright and Trickerion being some of my favourite titles.
("Euros", if you don't know, refers to a class of games that tend to, largley, shun direct conflict and player elimination and often obscures the score until the end of the game.)
Teotihuacan was probably the most hyped of the mid to heavy euro last year. I was only mildly excited to play it as often the most hyped games each year are overrated but I've now had the opportunity to play it twice and I love it.
The game sees each player in control of 'worker' dice that they place on the track around the edge of the board. On each turn you can move a die upon to three spaces around the track and then perform the action of the space it lands on. These spaces afford actions such as adding bricks to the pyramid, decorating previously placed pyramid tiles with patterned tiles, building houses or collecting resources. The power of the action you take is based upon the pip value (higher being better) of the dice you place there and many actions boost the die up a pip as a bonus as a result of performing the action. So whilst your initial actions are pretty weak, with time your dice become more powerful.
If you boost a die up to ⚅ then it ascends. This gives you a bonus and also advances the game's 'clock'.
The game is made more thinky by the fact that moving into occupied spaces costs cocoa, based upon the number of different players already present in that space. (Cocoa can be collected by forgoing the action when moving into a space.)
So the game is pretty simple—move your dice workers around the board, collecting points in various ways, boosting your dice and picking up bonus tiles and 'locking' dice in place to give you further bonuses. It's however a lot of fun and there are several different paths you can take based upon what the other players are doing and your whim.
I've only played this at three and four players so I cannot attest to its enjoyment at two players. I imagine, as the contention for worker spots is central to the game, that it will be poorer at two players (but there could be a mechanism I've forgotten to address this; I can't remember).
Component wise the game is pretty good: you get a large board, extra boards to allow the order of the worker spots to be changed for variety, some really quality nice pyramid tiles (white faux-Bakerlite like Bananagrams or Hive) and a bunch of dice and chits.
There are not really any ways to directly affect your opponents in this game. Other than seizing scoring spots and increasing the cost of spaces by leaving your workers present this is very much a multi-player solitaire type game. If you like that type of game then you'll enjoy this but if you're someone who prefers games with conflict and atmospheric armies fighting for territory then this is definitely not the game for you (unless you like your armies to be spotty cube guys who are completely passive). It's also very much a 'point salad' with points available through a multitude of different mechanisms and spots around the board.
The game is also relatively affordable in these days of £60 games. It seems to be available readily at under £40 and I think that's pretty good value for what you get. Especially considering it has those lovely pyramid tiles.
- Reviewed in the United Kingdom on 18 September 2019This is an amazing game that has rapidly become a favourite. When I initially saw the game I was underwhelmed by its look. The washed out colours and emphasis on cardboard pieces was not appealling. Once I played the game I was hooked. This is a worker placement game. I liked the mechanism of upgrading the dice after an action to secure extra bonuses, how different player counts are managed, and the many different ways that you can earn points. I liked the game so much I recently bought the expansion. Highly recommended.
Top reviews from other countries
-
WuffgängReviewed in Germany on 20 June 2019
1.0 out of 5 stars Fehlendes Teil
Leider kann ich dieses Spiel nicht bewerten, da ein Teil gefehlt hatte und es zurück gehen musste...
- mary byrnesReviewed in Australia on 16 November 2020
5.0 out of 5 stars Factual Fun
Loved this product-very good for my new yr11 unit
-
Abraham PeñaReviewed in Mexico on 14 December 2021
5.0 out of 5 stars Excelente juego, con muchas mecánicas para puntuar
Me encantó este juego, es un juego algo complicado de entender a la primera, ya que son muchos conceptos los que hay que tener en cuenta, sin embargo después del primer juego uno se acostumbra. Es un juego bastante entretenido, ya que tiene muchas mecánicas y hay muchas estrategias para poder puntuar y armar juego. Las expansiones añaden aún más complejidad y mecanicas aj juego. El arte del juego es muy muy bonito, con piezas de muy buena calidad, cada componente viene dentro de su propia bolsa, lo cual permite mantener todo muy arreglado. Otro plus del juego es su alto nivel de rejugabilidad, ya que hay muchos aspectos que cambian de partida a partida, incluso desde el setup del juego. 100% recomendable. Es el juego favorito de mi novia y mío.
- ErnestoReviewed in the United States on 17 March 2019
5.0 out of 5 stars Learning the game is the hard part
Teotihuacan: City of Gods is a one to four player Rondel worker placement game. Players are trying to achieve the most victory points before the game ends. The game ends when the third eclipse occurs, or players manage to complete the pyramid.
Setup for a 4 player game will begin with the main board being placed on the table (no randomization of action spaces). The calendar disks will be placed on the board with the light disc on the zero space and the dark disc on number twelve. Building row found below it will have buildings placed on it from right to left with the leftmost spot empty. Decoration tiles will be shuffled into a stack and placed on the Decoration action board with four flipped face up in the indicated spaces. Pyramid tiles are shuffled and three are placed face up on the Construction action board. The Pyramid grid will now be seeded with starting pyramid tiles. Discovery tiles will be shuffled and placed next to the board before placing 5 in worship spaces. 6 more will be drawn for the Avenue of the Dead, and placed in their designated areas by amount (3,2,1). The Temple tracks will have discovery tiles placed based on player count for each temple color (Blue, Red, Green). Discovery tiles give special one time benefits, or masks to collect. Players must pay the cost found on the top left corner of the Discovery tile in order to obtain it. Finally, player setup will have player discs distributed to the Pyramid track, Avenue of the Dead track, all three Temple tracks, and the zero space on the victory point track.
Player setup will have the first player being determined as they will receive 1 cocoa along with the first player order token. The player to their right will receive 3 cocoa and the fourth player order token. The rest of the players will receive 2 cocoa along with their respective player order token based on their order from the first player. Players will now place one worker dice on the Ascension wheel with a number 3 showing. They will also receive 4 starting tiles and any tiles with a discovery tile icon will have one drawn with it. Players will simultaneously choose 2 starting tiles and receive the benefits printed on the 2 tiles. Each player will then place their starting workers with a power level 1 (1 pip die face) on each non-repeating number found on the start tiles.
Player Turns
Players will take a normal turn or unlock all their locked worker. To unlock a worker dice a player must either spend 3 Cocoa and take their turn as normal, or spend their entire turn unlocking their dice and passing. A normal turn will have a player move an unlock worker die 1-3 spaces before choosing to do one of three actions on that space. They will either Collect Cocoa, Worship, or Perform Main Action.
Collect Cocoa- players will gain Cocoa from an action board equal to the number of different colored die plus one. They do not count the die they moved into the space, but do count their own color die if one is already on the space. So if the player collects Cocoa on a space that has 2 red dice and 1 blue die, that player will receives 3 Cocoa.
Worship- if a player places their worker on an action board that has a worship space (Palace, Forest, Stone Quarry, Gold Deposits, Decorations) then they may place that worker in the space. The Palace has three worship spaces (Royal tiles) to choose from while the rest only has one. If there is a worker die there already (not belonging to the player wishing to worship) then they must pay 1 Cocoa to unlock that worker die to place their own in that worship space. Then, the player worshiping may perform the worship ability, Claim the Discovery tile, or do both by paying 1 Cocoa. The Palace action board does not allow players to choose between the ability and the discovery. The player must perform the ability and then must pay 1 cocoa to obtain the Discovery tile. When a Discovery tile is taken a new one is placed. Finally, this is how worker dice get locked in the game.
Perform Main Action- when a player chooses an action board they must pay Cocoa equal to the amount of different colored die their, but not the die they are moving into the space (players count their die color if it was present). So if there is 2 red dice and 1 blue die then the blue player moving his die onto the space will pay 2 Cocoa. Each board has a Main Action, except the Palace action board. The max amount of dice a player will count to perform an action is 3 dice. Players will always resolve all effects of a Main Action, they may not ignore any to power up their worker.
Forest, Stone Quarry, and Gold Deposit action boards each give resources (wood, stone, gold). The amount given is based on the lowest number worker die, and how many die are in a space. After the action is taken, players will power up a worker to the next power level (level 1 to 2 for example). Having 1 or 2 die will always grant one power up while 3 dice will allow two.
Alchemy action board allows players to pay gold in order to obtain a technology tile. There are two levels of technology with level one only chosen from when one die is placed, and level two is chosen when a player has two of their die in the space, or a power level of 4/5. Gold cost is found on the top right area of the technology tile. Players will obtain 3 victory points if someone chooses a technology they have already claimed. Also, a bonus move on the temple track is given when a technology is taken. Players will then power up a worker, unless they used a power level 4/5 worker die.
Noble action board has players spend 2 wood to take a building from the building row, and place that building on one of the three rows located on the Noble action board. The row is based on how many worker dice a player has in the location, and the building is placed on the leftmost space. The player will score victory points based on the value covered and advance one space on the Avenue of the Dead track. If a row is filled a player cannot place their, but if it is a a 3 worker row they may placed on the second or first row. If it is a 2 worker row than the first row. If no spaces are available the player cannot take this action. Players will power up workers based on the number of die in the location.
Decorations action board requires players to spend 3 gold (discount of 1 for each additional worker die) to choose an available Decoration tile. The tile will be placed on the pyramid space with the arrow on the Decoration tile pointing toward the center of the pyramid. The tiles are the steps of the pyramid and must be placed in order starting at the base of the pyramid space. Also, each layer of the pyramid must be built in order to build steps 3 and 4. Players will score victory points for each matching icon that is covered by the Decoration tile, and an additional 3 victory points. Any icon that are colored and matching will move a player up the matching temple track. Players will also power up one die.
Construction action board will have players spending resources to build a pyramid tile on either the 1st, second, third, or fourth level of the pyramid. The amount of pyramid tiles that can be built is based on the number of dice the player has on this action board (1 die 1 built, 2 die 2 built, 3 die 3 built), but they must have the resources to spend. When placing a tile, a player will score victory points based on the level (1LV 1VP, 2LV 3VP, 3LV 5VP, 4LV 7VP), score a VP for matching icons, advance on temple track for color matching icons, and advance on the pyramid track. This is done for each tile built. Finally, power up worker die, or 2 if there are three dice belonging to the player. When a player is done new pyramid tiles are placed on the Construction action board.
When a player is done with their normal action, or unlocking their locked workers, the next player in turn order will take their turn. If this was the 4th player, the light disc will advance one space on the Calendar track.
Ascension is the term that is used when a player's die reaches level 6. The player will immediately advance one space on the Avenue of the Dead track, reduce the level 6 die to level 1 (represents a new worker) and place it on the Palace action board, select a reward (5 Victory Points, 5 Cocoa, Advance 1 space on a temple track, Pay 3 Cocoa to advance 2 spaces on a temple track, gain 4th worker and 2 Cocoa), and advance the light disc on the Calendar track
An Eclipse triggers when the light disc reaches the dark disc space of the Calendar track. Players are first given a chance to prepare as they will finish the turn the light disc reached the dark disc space, and then take one more turn. If the light disc reached the dark disc path at the end of the 4th player's turn, then only one extra turn is taken before Eclipse scoring.
Eclipse scoring begins with players checking the lowest level building on the Building row located beneath the Calendar track. Players on the Avenue of the Dead track will check the level of steps they reached on that track and receive VP equal to that step level times the lowest leveled building. The player, or players, furthest on the Pyramid track will receive 4 VP. Next players will receive additional VP on the Pyramid track that is the step level a player reached times 4VP for the first Eclipse, 3VP for the second, and 2VP for the third before resetting their player markers to 0 on the pyramid track. The last area scored is for each unique mask set a player acquired (1/2/3/4/5/6/7 for 1/3/6/10/15/21/28).
After scoring players must now pay 1 Cocoa for each worker die they have, and an additional cocoa for each worker that is power level 4 and 5. Unable to, or unwilling, will have players suffer negative 3 VP for each Cocoa not paid. For the end of the first and second eclipse the Light disc is reset, and the Dark disc is move forward one space (11th and 10th space)
End of Game- If this was the third Eclipse, or the final Pyramid tile was placed, the game ends and players will apply finale bonuses from the Temple track for each player that reached the Temple Bonus tile. Player with the most VP wins with ties be broken by most cocoa or the lowest player order token.
Teotihuacan: City of Gods is a game that gives so many options that it could feel overwhelming. The option of how far to travel and what action to take is great as players will quickly find out that Cocoa is used a lot. This need to pay Cocoa makes player interaction very high as someone going to a location and increasing the cost of Cocoa can really affect someone's plan. The game does give a lot of options of how to score points, but players can try everything to find what they like to do. The variability of the game is very high as their are plenty of Discovery tiles that can change a players goal, and the type of starter tile they may draw at the start of the game. Then there are the additional action boards that can change the six locations of the action boards found on the main board. Adding to this is being able to change what technologies are available on the Alchemy action board, or the Palace royal tiles. Players could even change the end game bonuses that the Temple track gives. The toughest part of the game is needing to explain what each action board does and how scoring works during each eclipse. Even though it is overwhelming, players will quickly begin to understand what they are trying to accomplish in the game. This is a great euro game that gives players options for strategy and variability that will have them coming back for more.
Teaching the Game: Begin with explaining the basics of the game like how Cocoa is gained and spent. You should also make it clear that Ascension is a good thing as it gives a bonus that a player could really use in the game. Try to keep an order of things when it comes to doing a Main Action as players can easily forget something that is supposed to score or change. There is a standard setup for each player instead of start tiles for the first game, but players will get a better feel for the game if they are all really different. If the starter tiles are chosen for the first game, emphasize resources and movement on the Temple track for the tiles each player receives.
-
BrianReviewed in Brazil on 16 May 2022
5.0 out of 5 stars Jogaço
Alocação de workers muito redondo e desafiador. Alto replay. Jogaço